A skill acquisition plan is a written document developed by the behavior analyst explaining the skills to be taught.
The main components of the skill acquisition plan are:
Refer to the noticing grid for observable behavior and strategies to support your treatment and the learner.
Identify targets to work on dependent on the ABC skill access day.
Scroll down to review the "what we will do" as clinicians section.
Create a Plan
Pull up visuals, so they are ready to go, find the links to activities
Find all items you might use before
Check on any changes in household rules or expectations for the day
Identify potential motivators or complete a preference assessment
In school-
Gather materials for the day, check the schedule, note any changes in the environment
In community-
Become familiar with the environment
Have a safety Plan in place and somewhere to go if needed
The ADDITION of something that increases the likelihood of the behavior it follows occurring again in the future
The REMOVAL of something that increases the Likelihood of the behavior it follows occurring again in the future
Reinforcers are defined as: A stimulus change that increases the future frequency of behavior that immediately precedes it.
They are classified as:
Edible-Bites of preferred foods, snacks, candy, and sips of drinks
Sensory-Stimulation such as vibration (e.g., massager), tactile stimulation (e.g., tickles, strokes with a feather boa), flashing or sparkling lights, and music
Tangible-Items such as stickers, trinkets, school materials, trading cards, i-pad, and small toys
Activity-the opportunity to engage in a certain behavior
Social-Physical contact (e.g., hugs, pats on the back), proximity (e.g., approaching, standing, or sitting near a person), attention, and praise
Conditioned
Unconditioned
Stimulus events or conditions that are present or that occur just before, or simultaneous with, the occurrence of other reinforcers may acquire the ability to reinforce behavior when they later occur on their own as consequences.
Each person's unique history of interactions with their environment
Social praise, attention, approval
A stimulus change that can increase future occurrences of behavior without prior pairing with any other form of reinforcement.
Food, Water, and sexual stimulation
Each correct response is reinforced
FR-1 (each occurrence of behavior is Reinforced)
This is how you develop new behaviors
Reinforcement follows some, but not all occurrences of behavior
This may occur based on a number of responses
Fixed Ratio (FR)
Variable Ratio (VR)
This may occur based on the passage of time: Interval
Fixed Interval (FI)
Variable Interval (VI)
This is how you maintain behaviors
Reinforcement is provided for a specific response or behavior
Reinforcement presented on random intervals of time or number of occurrences, not contingent on a specific response from the learner
Charts below are from the Frank Porter Graham Child Development Institute at University of North Carolina at Chapel Hill.
In order for a reinforcer to make a difference, it must be delivered 1-3 seconds after the behavior. When behaviors are in the acquisition, they should receive reinforcement every time they happen (continuous schedule).
When trying to maintain a behavior that already exists, it doesn’t have to be reinforced every time, but should be reinforced on either a variable or fixed interval or ratio.
If you lose a behavior that you feel should be mastered, you likely extended your reinforcement interval or ratio too quickly (ratio strain). Start reinforcing every occurrence of the behavior until you get it back, and then be more careful of how you reduce your reinforcement.
Breaking down responses into small "discrete trials" evoking a response controlled by a given opportunity. Each discrete response occurs when an opportunity to respond exists. Discrete trial, restricted operant, and controlled operant are synonymous technical terms.
DTT is most effective for individuals who need mass practice and structured opportunities to learn skills
Provide reinforcement in the presence of 1 stimulus, but not the other.
Hillman, C.B., Lerman, D.C. and Kosel, M.L. (2021), Discrete-trial training performance of behavior interventionists with autism spectrum disorder: A systematic replication and extension. Jnl of Applied Behav Analysis, 54: 374-388. https://doi.org/10.1002/jaba.755
Sustaining the Engage and Learning Zone and Enhanced Choice Model
Behavior of the listener that is mainly nonverbal discriminations controlled by verbal Sd's
They may non-vocally point, touch, or follow the direction
The ability to understand and comprehend spoken language
Examples:
Therapist says “touch the red balloon” and the child touches the red balloon, not the blue one
Following Directions
Therapist says "point to more than 100 chances" and the child points to more than 100 chances, not 1 chance.
The use of words, sentences, gestures, or writing to convey a message or meaning
4 main Verbal operants
Mand-request
Tact-label
Echoic-copy or imitate
Intraverbal- differential responses
Examples:
The therapist asks, "what color is your shirt?" and the learner response accurately with "blue".
"Which HML category matches the situation right now?" the learner responds "unexpected".
Teaching procedures used in this video:
Shared Control to pause treatment and hear his ideas
DNA-V
Happy Medium Language
Shared Control
Incidental Teaching
Pivotal Response Training
DNA-V
Teaching procedures used in this video:
Shared Control to pause treatment and hear his ideas
DNA-V
Happy Medium Language
Shared Control
Incidental Teaching
Pivotal Response Training
DNA-V
The therapist and child both share desires and ideas during the learning interaction.
The therapist can flex demands to:
Build tolerance to other ideas
Increase time at a level 1!
Provide opportunities for compromises
Increase talking out loud
Hear the individual
Respect, Assent and Consent
Provide structured learning opportunities by using what the individual is motivated by
Teach social-communicative and adaptive behaviors that will lead to the development of new behaviors
Pivotal responses result in positive changes or other skills in many areas
Builds on the learner's interests and initiatives
Effective for developing: communication, language, play, and social behaviors
Enhances four pivotal learning variables:
motivation
responding to multiple cues
self-management
self-initiations
Mohammadzaheri, etal 2014
Support Psychological Flexibility (Acceptance and Commitment Therapy)
Discoverer- (new things)
Noticer- (internal sensations/emotions)
Advisor- (Inner voice, decision maker)
Valuer- (Who/ what is important to the individual)
Copyright © 2022 – DNA-V International
Behavioral Chain- A complex behavior consisting of two or more component behaviors that occur together in a sequence. For each component behavior, there is a discriminative stimulus and response. A behavioral chain is sometimes called a stimulus-response chain.
Involves breaking a complex skill into smaller, teachable units, the product of which is a series of sequentially ordered steps or tasks
Determine all the steps to complete the task
Watch the learner do the task
Try it yourself
Ask and expert
Trial and Error
Try it before you teach it!
Do I need micro steps?
The learner receives training on each step in the task analysis during every session
The trainer provides assistance for any steps the learner is unable to perform independently
The chain is trained until the learner is able to perform all the behaviors in the sequence to the predetermined criterion
The last component of the chain is taught first
Once the last response in the chain occurs consistently when the last discriminative stimulus is presented, the next to last component is taught, and the last two components of the chain occur together
This training sequence proceeds until the client has learned all the components in the chain
The first component of the chain is taught through prompting and fading
Once the first component has been learned, the second component is added, then the third and so on
This training sequence continues until all components of the chain are learned
Stimulus discrimination training is when responses in the presence of one stimulus condition (Sd) are reinforced, and responses in the presence of the other stimulus (Sdelta) are not reinforced.
Need shared control to be successful
Examples:
Directly teaching HML pairing (Thinking in your head vs. Talking out loud)
The learner is able to discriminate between Pecs on their AAC device to successfully communicate
The learner is able to discriminate language pairings for contextual events and situations
Stimulus Control is when a behavior occurs more often in the presence of a given stimulus than it does in the absence of that stimulus
Transferring Procedures:
Gradually fading stimuli in or out or gradually presenting or removing antecedent stimuli
Prompt fading- most-to-least, least-to-most
Prompt delay-
Stimulus fading-
Eventually, the natural stimulus, a partially changed stimulus, or a new stimulus will evoke the response
When we pair the prompt with the stimulus we are attempting to transfer stimulus control to the more natural cue
Transferring Stimulus Control with Adults or Clinicians:
Begin pairing the adults with preferred items for the individual
In-person overlapping to build exposure
Pairing with other providers
A prompt is anything added to the environment that elicits a behavior. Depending upon your learner, you may use most-to-least prompting or least-to-most prompting. This will be an individualized decision, just like with choosing reinforcers.
With most-to-least prompting, you’ll start with the most invasive prompt that will elicit the correct behavior.
With least-to-most prompting, you’ll move up the prompt chart until you hit the prompt that elicits the correct behavior.
Transfer stimulus control over to a new stimulus, while the behavior stays
Error-free learning: Another prompting strategy, where instead of letting the learner make a mistake at all, the supporter simply gives a prompt before the learner has an opportunity to make an error. This can be a successful prompt strategy to build up moments of confidence in the learner.
Manipulating the environment to "cue" a correct response that signals reinforcement is available.
Move it closer or make it bigger than the other options
Gestures
Pointing
Tapping
Glancing
Altering or exaggerating the part of the stimuli to make it known to the learner
Exaggeration of the relevant stimulus
Added cue, to guided the learners response
**Generally NOT helpful to Autistics**
Gradually decrease the prompts you put in place by decreasing the physical changes made.
Long-lasting behaviors
Behaviors appear in other environments and locations
Behaviors can spill over to other related behaviors
Generalization is the extent to which a learner emits a target behavior in a setting or stimulus situation that differs from the instructional setting in any meaningful way.
When the learner emits the newly acquired target behavior and several functionally related behaviors not observed previously at every appropriate opportunity, in all relevant settings, and performs them indefinitely and independently.
Response maintenance is the extent to which a learner continues to perform a target behavior after a portion or all of the intervention responsible for the behavior’s initial appearance in the learner’s repertoire has been terminated.
Independence is the ability to complete the learned skill in untrained contexts
Shaping is defined as the differential reinforcement of successive approximations toward a terminal behavior. Three steps to shaping include:
Detect a change in the learner's environment
Decide if the change is a closer approximation to a targeted behavior
Differentially reinforce the closer approximation
***This may be a time when you utilize extinction as the individual continues to master approximations that are closer and closer to the terminal behavior. However, there is no harm in reinforcing lower approximations, especially on a challenging day for the individual***
Shaping Riding a Stider Bike with Parent
Sitting on a balance bike seat, not moving
Sitting on a balance bike seat, moving with support form adult touching bike
Sitting on a balance bike seat moving with support form adult at 2 foot proximity
Sitting on a balance bike moving with support from an adult 5-foot proximity
Sitting on balance bike, moving with parent on own bike
Noticing and Reporting Heavy Emotions
Non vocally signal that emotion is showing
Whisper emotion is showing up
Say in a conversational voice, emotion is showing up
Protesting
Flexibility in Social Settings
If you do not have physical management of the environment (telehealth sessions)
Rapid skill development
Used too long and needs to shift to intrinsic motivation
When the individual becomes dependent on it
“An interconnected set of contingencies that specifies the relations between token production, accumulation, and exchange".
A common behavior change system. It consists of three things:
A list of target behaviors
The tokens, points, or marks the individual earns for using target behaviors
The backup reinforcers or thing they will earn. These are preferred items, activities, or privileges that are exchanges for earning tokens.
Reinforcers- symbols or tokens that can be exchanged for other reinforcers
Review the examples of the reward systems below
A Lego Token Board with 16 tokens.
A schedule based reward system. When the individual completes an activity we check it off, at the end if they complete 80% or more they receive the reinforcer at the end (Show time)
A negative reinforcement reward system. When the individual completes 5 "good" school checks (defined on a behavior contract) they receive the next check off.
A simple token system, with 5 tokens. This option lists what the individual is working for and can be used with stickers, a marker, or other "tokens".
Create a universal strategy for all interventionists to use with expected and unexpected undesirable behavior that is context and function sensitive.
Introduce reactive strategies that integrate with the Noticing Grid.
Increase interventionist competence in managing large unsafe behaviors.
Teach replacement and new behaviors, often using the pendulum of optimal learning
Catch behavior before it becomes too big (level 2 or 3)
Learn what to do when the individual reaches a 2 or 3
Reduce reinforcement for too big responses (level 2 or 3)
What is the function? Respond based on function in the immediate context
Support and prompt replacement behaviors during level 2 or 3
Establish when and what behaviors to reinforce
***If there is a specific reactionary response developed for a specific behavior, it takes priority over this framework for managing behavior***
The incredible 2 rule: The 2 rule can be used to work on a variety of skills, and it’s simple to remember! Use language 2 times and then support the use of the skill.
This reduces the likelihood of engaging in verbal power struggles and sets a clear expectation that you are moving forward. For example:
Context-specific direction
2 rule: state the direction twice.
If they follow the direction, reinforce them differently, depending on whether it was the first or second time you stated the demand.
If they do not, disengage and arrange the environment to support following the direction.
Shifting
2 rule: state that it’s time to shift twice.
If they shift, reinforce them differently, depending on whether it was the first or second time you stated the demand.
If they do not, disengage and arrange the environment to support shifting.
Engagement
2 rule: state “I need you to pick something to do” twice.
If they pick something, reinforce them differently, depending on whether it was the first or second time you stated the demand.
If they do not, disengage and arrange the environment to support engagement.
Use lots of behavior momentum and reinforcement to build these skills when you see them and prompt the individual to use them when you see an opportunity:
Emotional regulation
Coping
Communication
Protesting
Flexibility
Social skills
Engagement
Independent play skills
Context-specific direction
Practice Makes Perfect
It is better to spend time teaching new skills through shaping rather than responding when the individual is in Too Big mode and disengaging from undesirable behaviors. Try to capitalize on as many opportunities as possible to teach Just Right reactions.
Think about the situations, emotions, activities, or other environmental events that might evoke a Too Big reaction. Be ready to prompt a Just Right reaction and reinforce it before the behavior gets Too Big.
Try 2 times (2 rule). If you cannot catch the behavior before it becomes Too Big, utilize the reactive strategies outlined below. It is important to reinforce replacement (Just Right) behaviors and eliminate undesirable (Too Big) behaviors.
This training program is based on the RBT Task List (2nd ed.) and is designed to meet the 40-hour training requirement for RBT certification. The program is offered independent of the BACB