Looking For George

Contact me: segomez@eatallculture.com

For this project I worked closely with the lead designer and managed the production schedule of the art and animation team for the main character. Handled principal scripting of the main character(The Dog), User Interface, Play feel, Interactive objects. Quality Assurance and Debugging.

Responsible for:

UI/UX Design and scripting. Animation of UI elements, Animation management for the main Character(Dog).

Main character logical scripting including customization and level progression.

Interactivity with the world and world interactables, including animations and gating and progression system.

Game Design and Production Documents Created by Erin Firestine as the Project Lead.

We created a game for kids to play with a single finger interface. The game is for mobile and windows platforms.

We follow the documentation closely and I did only adjustments on some functionality and UI/UX related topics as lead in that part of the game.

Sample Images of the parts I worked In: Camera movement(Cinemachine), UI/UX, Menus, HUD, Tutorial Leveles, Cinematics, Dog Controller and interaction with environment, doors, among others.

Looking for George_ GPP.pdf
Looking for George_ GDD.pdf
Menu Loops.pdf