3. Digital age learning environments
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ISTE-CS 3
"Technology coaches create and support effective digital age learning environments to maximize the learning of all students."
Introduction to ISTE-CS
Digital age learning environments can take many forms. They can be synchronous (when people are participating in real-time) or asynchronous (when people are participating at different times). They can be online classes, or blended classes with in-person and online components. Or they can be standard, in-person classes, which make use of technology to support student learning. But when creating digital age learning environments, it’s critical to remember what I think of as the golden rule of technology-enhanced education: technology second. What I mean by that is: good teaching comes first, and technology which enhances a learning goal is the second layer of a good lesson plan. This philosophy comes from Les Foltos' (2013) book Peer Coaching: Unlocking the Power of Collaboration.
To read more about my understanding of this standard, see the following pages about each indicator:
References
Foltos, L. (2013). Peer coaching: Unlocking the power of collaboration. Thousand Oaks, CA: Corwin Press.
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