Projectile Motion

Outline

  • Vectors

    • Magnitude and Direction

    • Adding and Subtracting

      • In one-dimension

      • In two-dimensions

        • Resolving Vectors

          • Components

        • Pythagorean Theorem

        • Trigonometric Functions (SOH-CAH-TOA)

      • Vector Addition is Commutative

  • Projectile Motion – Solely Affected by Gravity (ie NO air resistance)

    • Parabolic Motion

    • Horizontal Velocity is Constant

      • (delta)x = Vt

    • Vertical Velocity is Constantly Accelerating (gravity)

      • V = Vo + at

      • (delta)y = 1/2 (V + Vo)t

      • V^2 = Vo^2 + 2a(delta)y

      • (delta)y = Vot + 1/2 at^2


Marshmallow Project

Shoot for Your Grade Lab


PhET Simulation:

Projectile Motion


The Physics Classroom:

Vectors & Projectile Motion Tutorial

Vectors & Projectile Motion Concept Builders

Vector & Projectile Simulators

Vector & Projectile Review

Next Up: Forces