Stage 1: Adobe Illustrator
The first stage went fairly smoothly because, at this point, I am very familiar with Adobe Illustrator. However there was a minor problem when I was first making the walls where the offsets stacked on top of each other and I couldn't delete one without deleting everything else. This was solved when I realized that having multiple layers literally didn't matter if I was just extruding one and it didn't matter which one I extruded.
Stage 2: Fusion 360 & Acrylic
Unlike part one stage stage two was rife with disorder and inconvenience. While, at first, it went well problems soon arose when my model was printed a FRACTION OF A MILLIMETER to small. This cause the ball to be unable to roll within the finished maze and thus I had to redo the entire maze from scratch and scale it up literally a fraction of a millimeter. After the finished model was printed I began the process of making the glass ceiling that would confine the balls to their respective mazes and while this did go rather smoothly I would have finished this project a week earlier if I had just double check my path measurements before printing it. ALSO WHY IS PUTTING ACRYLIC INTO A FRAME SO BLOODY HARD?
Finished Product
In the end, while this project took much longer than it should've, trying to force the glass into the frames was annoying, and there were a lot of needless inconveniences along the way I am content with my end goal. If I were to ever do this again then I would try to add more detail to the controls of the bottom half and make it look more like a console.