With the help of VR technologies, we aim to elevate the remote learning experience by delivering features that makes a VR classroom
Looks like a classroom (visual display)
Hears like a classroom (auditory display)
Functions like a classroom (supportive classroom features)
Users will find it very similar to physical lectures, where they can intuitively interact with their neighbors and professor. They can also find various interactive features as following:
Wrist menu for selecting different speak mode (Right thumbstick press)
Laser pointer for selecting a person to talk with (Right index trigger)
Speak mode indicator to clearly identify each user’s current selected speak mode.
Animation for representing hand raising with burning question (Button A)
The degree of avatar color changes according to the head shaking or nodding frequency. The colors of neighbors will also change for anonymity.
Sound on, full screen please :)
Demonstrated features:
Start Scene and Name tag
Locomotion
Spatialized audio
Mute
Slides syncing
Agreement and disagreement indication
Asking a question
Broadcasting across the room
Grouping students into discussion group
Targeted speech to enable private conversation.
A note on the targeted speech feature demonstrated here:
By its design, it takes at least three people to experience the feature: one speaker, one intended audience and one other audience that won't hear anything. With only two developers, we have to show it with a conversation. You can see that when pointing at a person, the laser turns green and the audio goes through. The laser is red and no audio is going through otherwise.
Users can put in their names
With synchronous slides
Select among four different audio modes
Avatar (and neighbors) turn red when player shakes
Avatar (and neighbors) turns green when player nods
Used for hand-raising
Haonan Jing
Computer Science 21'
Ninghe Zhang
Computer Science 21'