Laptop - please charge prior to the lesson
Planner
Pens/pencils/ruler/notepad or book
Headphones - only to be used when watching tutorial videos or working on game projects
Always open this website at the beginning of each lesson. It will have all goals, content, resources, images, and links to help you with your work for the week.
Right click any images and open them in a new tab to more easily view examples or Scratch code at high resolution.
Introduction to programming project
COMPLETE THIS SURVEY (your teacher will determine groups based on the results of the survey)
Watch video introducing and exploring Criterion A
Download Project Documentation and save to One Drive (in a folder called Year 7 Digital Technologies and shared by ONE member of your group)
Start Criterion A
Continue and complete Criterion A
Watch video introducing and exploring Criterion B
Start Criterion B
Continue Criterion B
Continue and complete Criterion B
Submit Criterion A + B
Continue working on game project + Criterion C documentation
Aim to have the project complete (or at least functional) by the beginning of Week 10; email or speak to your teacher with any specific concerns
Allocate 45 to 60 minutes working on Criterion D under test conditions toward the end of the project timeline (you may need to work on it further during the week)
Complete your project
If there are any remaining issues or concerns, organise a meeting with your teacher to work together to solve any problems
Submit Criterion A + B + C + D via SEQTA
Learning about binary numbers [here]
More activities to come!