Map
John's Map
John's Map
Key Elements
Rooms: - Dark and Light?
Classroom (Start - Torch)
Hall (Evacuation Map)
Principals Office (Safe -Spare Keys, Phone, Batteries)
Boiler Room - (Heat - Start Boiler)
Electrical Cupboard - (Lights - Start generator)
Supply Cupboard (First Aid kit)
Lost and Found (Clothes)
Exit - Boarded up - Tools
Gym - Mats (Water)
Things (Max 3)
Keys
Mats
Paper with Code for Safe
Map
Dangers:
Cold (time based health - need to get heating on or clothes)
Hot Water (Mat)
Scissors (Classroom - cut - will bleed out first aid)
Trip Hazards (Hall when Dark)
Electricity/Wires (when powered)
Challenges:
Open Safe (Code in Principal's Office)
Unlock Electrical Cupboard
Start Boiler (heat - no longer cold >> water hazard)
Turn on Electricity (lights - no trip hazard)