Map

John's Map

Key Elements

Rooms: - Dark and Light?

  • Classroom (Start - Torch)

  • Hall (Evacuation Map)

  • Principals Office (Safe -Spare Keys, Phone, Batteries)

  • Boiler Room - (Heat - Start Boiler)

  • Electrical Cupboard - (Lights - Start generator)

  • Supply Cupboard (First Aid kit)

  • Lost and Found (Clothes)

  • Exit - Boarded up - Tools

  • Gym - Mats (Water)

Things (Max 3)

  • Keys

  • Mats

  • Paper with Code for Safe

  • Map

Dangers:

  • Cold (time based health - need to get heating on or clothes)

  • Hot Water (Mat)

  • Scissors (Classroom - cut - will bleed out first aid)

  • Trip Hazards (Hall when Dark)

  • Electricity/Wires (when powered)

Challenges:

  • Open Safe (Code in Principal's Office)

  • Unlock Electrical Cupboard

  • Start Boiler (heat - no longer cold >> water hazard)

  • Turn on Electricity (lights - no trip hazard)