Design Notes

Game Objectives


The game is set in a school building. The objective is to escape from the building. To do this you need to collect things from different places and use those things to overcome challenges. The last challenge is an exit so you need the right tools to get out. Somethings are hidden, somethings are locked away, some things need to be found. Use some things to find other things.

Places

Boiler Room

Hall

Classroom

Principals Office

Electrical Cupboard

Gym

Kitchen

Science Room

Art Room


Exit

Hazards

Hunger

Health (Hot/Cold)

Rats, Bats....

Electricity

Pool of Water

Sharp things

Common Actions

Take, Drop

Go North? South, East, West? - Map?

Leave (exit to common area - hall)

Inventory

Eat

Put on, Wear, Take off

Programming Ideas

Rooms - Backdrops, Sprites, Costumes

Movement - Central Hall?, Map?

Lists - Places (Locations), Things (To Collect), Actions (on Sprites/Things), Inventory (Things collected)

Things to Store in the Game

The Inventory list what the person has - add/remove inventory

Backdrops and Sprites in a room

Draw up the room - Backdrop

Objects in the Room - Sprites

Click sprite - add to inventory, open or show a number - animation - costume

Zoom - sprite size

**Inventory - sprite - (list 1,2,3) - 1 = pliers, 2 = keys. - display inventory - sprite (x,y, inventory)**