Design Notes
Game Objectives
The game is set in a school building. The objective is to escape from the building. To do this you need to collect things from different places and use those things to overcome challenges. The last challenge is an exit so you need the right tools to get out. Somethings are hidden, somethings are locked away, some things need to be found. Use some things to find other things.
Places
Boiler Room
Hall
Classroom
Principals Office
Electrical Cupboard
Gym
Kitchen
Science Room
Art Room
Exit
Hazards
Hunger
Health (Hot/Cold)
Rats, Bats....
Electricity
Pool of Water
Sharp things
Common Actions
Take, Drop
Go North? South, East, West? - Map?
Leave (exit to common area - hall)
Inventory
Eat
Put on, Wear, Take off
Programming Ideas
Rooms - Backdrops, Sprites, Costumes
Movement - Central Hall?, Map?
Lists - Places (Locations), Things (To Collect), Actions (on Sprites/Things), Inventory (Things collected)
Things to Store in the Game
The Inventory list what the person has - add/remove inventory
Backdrops and Sprites in a room
Draw up the room - Backdrop
Objects in the Room - Sprites
Click sprite - add to inventory, open or show a number - animation - costume
Zoom - sprite size
**Inventory - sprite - (list 1,2,3) - 1 = pliers, 2 = keys. - display inventory - sprite (x,y, inventory)**