Do you remember what an algorithm is? We defined it in Quarter 1 as a list of steps you follow to complete a task. Did you know that computers can follow algorithms? We call them programs.
Happy Maps Genially (you can move the robot and arrows in this version)
Students should complete police and construction beginning levels first.
Teachers can have students move on to other levels (ninja, space, chef) if they feel it is appropriate.
Let's learn about the Bee-bot. Use the slide deck to introduce the Bee-bot to Students. Discuss how to care for the Bee-bot and introduce the first challenge -- The Number Line Activity!!
Click on the links to print the Number Line Activity and Small Number Cards.
Students will take turns drawing a number from 1-10 and programming bee-bot to move forward to that number.
Reminders for students:
Bee-bot should always start on Zero.
Students should always press the X to clear Bee-bot's memory.
Extension Activity: Bee-Bot Race to 10 game cards, demonstration video
**Do not make accounts or have students login at this time. Have students do all of the free puzzles.