In Mexico, education disparities persist with high enrollment for ages 6-15 but lower attendance for preschoolers and youths. Only 49% attain an undergraduate degree due to factors like poverty and limited resources, particularly in STEAM fields. Our project uses immersive learning, including games and 3D experiences, to engage learners and bridge the education gap.
Our initiative recognizes the global importance of addressing water scarcity and nurturing future geophysicists. Access to geophysical instruments is often limited, especially in developing countries. Immersive learning is crucial for teaching diverse water management methodologies, particularly in the wake of the COVID-19 pandemic.
Beyond education, our project aims to raise awareness about aquifer conditions and conservation, especially among children. We employ innovative immersive learning tools to effectively communicate complex concepts.
We utilize serious video games like Electromagnetic Odyssey to teach geophysical techniques to geophysics undergraduates. These games were developed through collaboration and will be further expanded for the CERES project. Initially, they will be tested with students at the Applied Geophysics Summer Field School, benefiting those from low-income universities without access to instruments.
For children, we're developing user-friendly prototypes to help them grasp aquifer conditions. Field geophysical data near Ensenada informs these prototypes, making scientific knowledge more accessible.
We thank other collaborators involved in this project including collaborators and our sponsors: