3D Modeling & Animation
2025-2026
2025-2026
This snowman is a super silly little guy and i am very proud of my modeling and silliness of him ^_^ this was the very first model I made for this class and I am super proud of the quality of him.
Mod 4 / Citizen Kane Scene ( completed Oct 30-31 / written Nov 1 2025 )
This is the Brain buffet assignment for module 4 (submitted Oct 30-31)
In module 4 I learned how to use lighting and shadows in 3DS max and mess with settings to create epic effects as well as rendering from a camera placed in the scene. (now onto the yapping)
This project Is based on a scene from Citizen Kane, Daniel Torres (Instructor of 3ds Max Autodesk certification course) gave a walk-through of creating the lighting and shadows for this scene. In this module I learned how to create and use lights for different specific effects such as this smokey fog effect (seen above). I learned how to adjust light settings and camera settings to create realistic light and shadow effects that mimic real-world light using the different types of lights. I used 2 lights in the Citizen Kane Scene. I used the Omni light and the spotlight to create effect that closely resemble the reference video. The Omni light was used for the desk light and the spotlight was used for the light projecting through the windows. The Inverse square effect on the lighting is what causes the light to decay in the same way real life light does as it travels through space, or your living room. I feel way more confident in using lights, shadows, and camera rendering in 3ds Max now that I know the ins and outs of how to use the settings and how to manipulate the effects. I will use the skills I have learned in this module for future projects where I have to use complex lighting and/or create epic effects to make my models look super cool B). I chose this project to show on my student show-reel because of the overall look and it shows my skills with lighting and shadows, I also just personally really like this project.
Mod 3 / Screwdriver ( completed Oct 7 2025 / written Nov 1 2025)
Guided assignment by MR. B (submitted Oct 7 2025)
In this module 3 project I learned how to Loft compound objects among a line/path to turn simple shape objects into "Long noodle" versions of the shape. for example I used a star shape to create the Handel of the screwdriver.
While creating this screwdriver learned how to create geometry by using the compound object known as the loft tool that creates an object along a specified path made by the line tool. I used different shapes and using the loft tool to extrude them and assemble them into my epic pink bubblegum pink Barbie Flathead screwdriver. I faced a lot of challenges when making this screwdriver such as, making a small mistake in the line and my screwdriver becoming a deformed shower head, or getting lost in all the loft settings. My biggest challenge was creating a line of the correct length and making sure the end wasn't curved inwards or bent. I used similar skills in my chess pawn project where I used the line tool to draw the outline of the reference image, I learned from my experience with the screwdriver how to make sure I pay attention to what setting I am using to create the object. I am now sure If I have to do a similar model in the future I wont suffer as much as I did creating this one. I included this project in my portfolio because it was challenging for me to create and I worked super hard on this project and had a few breakdowns over it. But, overall I am proud of how it turned out!
Mod 3 / Chess Pawn (completed Oct 9 2025 / written Nov 2 2025)
Guided assignment by Mr. B (submitted Oct 9 2025)
In this module 3 lesson I created a chess pawn using the lathe, bezier, and drawn line tools to make a basic 3d chess pawn model.
I learned how to create a 3d model from a drawn line and rotate it 360 degrees to create rounded geometry based on the outline. For this I mostly used the lathe tool and the line tool, the lathe tool allows you to create a 3d object by rotating a 2d object (Line) shape around a specified curve or axis. I made the line for this pawn by outlining half the reference image (Seen above in black and white) and using the lathe to rotate it. I used my line knowledge from the screwdriver project to create a proper line for this project, and make sure I'm using the correct settings. I also the bezier tool to smooth out any mistakes I may have made while outlining the reference. I had quite a bit of trouble making sure the line wasn't curved at the top creating a hole in the model. I had to re-do the line a few time to get it correctly positioned but in the end it turned out pretty good. I chose to put this model in my show-reel because the lathe tool is super cool and interesting in my opinion and I want to show the epic things it can create on top of that it is satisfying to look at.