3D Modeling & Animation Reflections
Year-Year
Year-Year
This quarter, I learned alot about 3DSMax as it was my first time ever working with it, let alone hearing about it. I defeintely decloped lots of new skill such as how to scale, move, and rotate shapes. But also how to just create them and manipulate them to the shape I desired. I still faced some challenges as it was still easy how to forget how to do something or forgetting the steps I needed to take in order to make my shape. But within the first quarter and my first time ever using 3DSmax and hearing about I feel much more confident in where I am, like if you were to tell January me that I am making Bibble from Barbie I probably would not believe it.
One of the main tools that I learned how to use was scalling, rotating, and moving a shape. These were some of the most useful things I learned and I use them in every single one of my projects. My favorite one to use was scaleing because I liked that I could change the height, width, and length while still keeping the parameters the same. This was probably one of the most useful tools until I learned about editpoly; editpoly allows you to work with different boarders, vertexes, edges, and polys. It is super useful for me when I wanna just edit a certain part of my shape without changing the rest of it with not. Although lots of it is fun I defnitly still got stressed as time if a shape did not look perfect or as close as the reference image as possible. It might just be some OCD in me but that is something I really had to get past was that what I was making was not always going to look just like the reference image. Additionally when I was making certain shapes or objects I learned how I could group them and make them all under one category, this totally helped keep my objects organized and easy to find incase I need to move them or change there size up.
Overall I have really enjoyed 3D modeling, I can't lie. Partially cause I like having a desk in the corner away from everyone but also cause it enables me to use me artistic and creative abilities. I am feeling more and more confident every time I work because everything is slowly starting to mesh together and make more sense. I think I have defenitly taken away a new set of skills, although I do not know when I may use them later on in life, maybe if I am making a model of a gut cause I care about gut health alot. But within the first quarter I thinking that being able to get really good at scalling and moving was an acomplishment, even if it seems like it is not, to me it is.
In module 4 I learned about how to use lights and cameras and how it helped improve the overall look and pictures from the scene. I explored different lights such as omni and spotlight. I learned how each one would effect shadows and brightness, but also how turning shadows on and off would impact the scene and how such a simple change can make such difference. Another major thing I learned was using the cameras. Being able to position the cameras in diffrent spots and how target cameras differed from a free camera. It was interesting to see how the lights and camera worked with one another and how the lights would impact how the camera picked it up.
I can apply these in future projects as they allow my scenes to look more professional but also just more tidy. Such as the lamp scene, using lights in that scene made it much more realistic and nice looking. The camera placement will also help because it can pick up the light in differeny ways dependent on where it is. Such as if I wanted to make a darker scene and did not want to move change the lights I could position the camera to make it pick up less of the light. Understanding how lights and camera play a part helps create diffrent perspectives or tell a story about the model.
In module 5, I learned about rendering and how it is one of the final and most important steps in the modeling process. It takes my completed image that has lights and sometimes cameras and applies them to the final image when I take the rendered image. Throughout this module, I explored different rendering settings and how a simple adjustment can completely alter how my image comes out. I practiced adjusting the lighting angles and camera placement, and also the textures produce a detailed render, and also how they impact the final rendered image. Using higher renderers vs lower ones and how they can impact the production and length it can take for the image to be made. Using rendering it helped me make my designs more professional looking.
I can use the skills from this module in futyre animations and work as it is one of the most crucial parts for presenting my finished work. Understainding these settings will help me improve the quality of my future projects and make them look more realistic and also visually appealing. Unlike just taking a screen capture, the rendering will also capture the full esscene of the scene. The lighting and shadow technicies also effect the mood and atmopsphere of the scene and positioning the camera in a certain angle that will capture the goal or primary part. I really had to have some paticene with trhis because it could take a while for a single render to come out. I bet these skills are very helpful when it comes to film and photograpgy. Module 5 helped me gain skills on how I can set a mood and placements that will make my scene look the way I want it too.
In this module I learned how to apply materials and use UVW mapping in 3Ds max to make 3d objects become more realistic and have different designs and textures applied to them. I used the material editor to ass textures such as diffuse maps and experimented with how different materials change the appearance of an object. I also explored UVW mapping, which controls how a 2D texture is placed onto a 3D surface. By using the UVW map modifier, I was able to adjust textures so they fit properly instead of appearing stretched and distorted. I practiced using different mapping types while making Indian Jones to see how they worked with the different types of maps and layouts provided.
These were crucial assets as they are used in many real world industries when planning or expressing ideas and plans. I can use the skills in future modules when I want to provide my own design, color, or pattern to my objects. They can help create more realistic visuals as well instead of just doing a singular color. I could use these techniques to accurately apply materials to my scene . This module really helped me understand that even a simple block or shape can actually become super detailed and realistic when mapping and materials are applied.