Today you will be participating in the CES Olympics together with other groups!
REMIND STUDENTS TO FILL UP THEIR WATER BOTTLES AND WEAR COMFORTABLE/SPORTY CLOTHES AND SHOES THEY CAN RUN IN
you will receive a ball bag with all the equipment and safety kit that you will need for the games
after the activity please return the ball bag to the summer office
Fill up your water bottle
Charge your phone fully and bring a power bank
Review the risk assessment for the day’s route and activities
Ensure you have the group register and the group leader's contact
Make sure you have the tickets you need to enter with your group
Inform the group leader about the day's activity itinerary and route
Wear the yellow shirt for easy identification
Spend time and interact with the students
Take group photos at key locations and upload them to PhotoCircle
Itinerary
12:00PM: Meet activity coordinator at OISE on 5th floor for huddle
12:00PM- 1PM: Supervise & talk to students during lunch time
1:00PM: Meet your group and walk to St. George Station
1:10PM: Board the Line 2 Westbound Subway to Christie Pits Station
1:20PM: Get off at Christie Pits Station and walk to Christie Pits Park
1:30PM-1:45PM: Arrive at Christie Pits Park
1:45PM-2:00PM: Activity Leaders will form student groups for the Olympic games
2:00PM-3:30PM: Students participate in Olympic games
3:30PM-4:00PM: Leisure time
4:05PM: Activity Leaders gather student groups to head back to the subway station
4:15PM: Dismiss groups at Christie Pits Station
Directions
Take the Line 2 Westbound subway
Get off at Christie Station and walk up to the street exit.
Arrive at Christie Pits and walk to the baseball field
Itinerary
12:30PM: Meet activity coordinator in the common area
12:30PM-1:30PM: Supervise students during lunch break
1:30PM: Meet students in the common area and walk to St. Patrick Station
1:00PM: Walk to St. George Station
1:10PM: Board the Line 2 Westbound Subway to Christie Pits Station
1:20PM: Get off at Christie Pits Station and walk to Christie Pits Park
1:30PM-1:45PM: Arrive at Christie Pits Park
1:45PM-2:00PM: Activity Leaders will form student groups for the Olympic games
2:00PM-3:30PM: Students participate in Olympic games
3:30PM-4:00PM: Leisure time
4:05PM: Activity Leaders gather student groups to head back to the subway station
4:15PM: Dismiss groups at Christie Pits Station
Directions
Take the Line 2 Westbound subway
Get off at Christie Station and walk up to the street exit.
Arrive at Christie Pits and walk to the baseball field
Students will be placed into groups provided by the activity coordinator before the games begin
Groups must stay the same for all events.
Each game is worth 1 point.
The group that wins a game earns 1 point.
If there is a tie in a game, there will be a game between the two groups that are in a tie to decide a final winner
Groups must follow instructions given by the coordinator or game leaders at all times.
Fair play and respect are expected; unsafe behavior may result in point deduction or disqualification
At the end of all games, the group with the most total points wins the Student Olympics.
In the event of a tie for overall points, a final tiebreaker game will be played.
Teams compete to complete the race by passing the baton to each teammate and finishing first.
Place cones to mark the start, turning point, and finish line.
Each team lines up behind the starting line.
Give the first runner the baton.
The first runner waits behind the starting line.
When the leader signals “Go!”, the runner runs to the cone and back.
The runner hands the baton to the next teammate.
Each teammate repeats the same route.
The team whose last runner crosses the finish line first wins.
Runners must stay within the marked path.
The baton must be handed to the next runner (not thrown).
If the baton is dropped, the runner must pick it up before continuing.
Teams must remain behind the line until it is their turn.
No pushing or blocking other teams.
Players attempt to score goals by kicking the ball past a goalie chosen from the opposing team.
Set up a soccer goal or marked goal area.
Place a shooting line about 8–10 meters from the goal
Each team lines up behind the shooting line.
The defending team selects one player to act as the goalie.
One team starts as the shooting team, and the other team chooses a goalie.
Players from the shooting team take turns kicking one shot each toward the goal.
The goalie attempts to block or catch the ball to prevent a goal.
After all players on the shooting team have taken one shot, the teams switch roles.
The team with the most goals scored wins.
Players must shoot from behind the shooting line.
Each player gets one shot per round.
The goalie must stay within the goal area.
No rebounds — once the ball stops or is blocked, the turn is over.
The defending team may choose a different goalie each round if desired.
1 point for each successful goal.
The activity leader keeps track of the score.
Only one shooter and the goalie should be near the goal at a time.
Players waiting in line must stand behind the shooting line.
No aggressive kicking toward the goalie’s head.
Activity leader retrieves or resets the ball when needed.
Explain the rules before starting.
Ensure teams rotate shooting and defending roles.
Keep track of goals scored.
Maintain fair play and safety throughout the game.
Eliminate players on the opposing team by hitting them with the ball below the shoulders.
Divide the playing area into two equal sides.
Place soft dodgeballs in the center.
Pylon Setup
place 4 pylons for the corners of the court
draw a center line with the cones in the middle of the court
Each round is 6 minutes long
Teams start on their side of the court.
When the activity leader uses the whistle, players run to collect balls.
Players throw balls at the opposing team to eliminate them.
A player is out if:
They are hit by a ball below the shoulders.
Their throw is caught by an opponent.
Group Stage
Semi-Finals
Finale
The winners of each tournament round advance to the next stage
Players must stay on their side of the court.
Headshots do not count.
If a ball is caught, the thrower is out.
Players who are out move to a designated waiting area.
A team wins the match when:
All players on the opposing team are eliminated.
If time runs out:
The team with more players remaining is declared the winner
The winner team advances to the next round
Only soft balls may be used.
No throwing at players’ heads.
No aggressive or overly hard throws.
Each group stands in a line.
The ball is passed from the first to the last player.
Passes must alternate between over-the-head and under-the-leg in rotation.
Example: 1st pass → over, 2nd pass → under, 3rd pass → over, and so on.
The group that finishes the line fastest wins.
If the ball is dropped, the player picks it up and continues, keeping the rotation.