Take a look at the game animation to get a better idea of what we need to do. The images below will give you a better idea of what the field and points entail.
Feel like reading through 162 pages? Check out the official Game Manual and Game & Season Materials
The first period of each MATCH is 20 seconds long and called the Autonomous Period (AUTO). During AUTO, ROBOTS operate without any DRIVE TEAM control or input. ROBOTS score SCORING ELEMENTS, may leave their ROBOT STARTING LINE and retrieve additional SCORING ELEMENTS, and may climb their TOWER. There is a 3-second delay between AUTO and TELEOP for scoring purposes as described in section.
The second period of each MATCH is the remaining 2 minutes and 20 seconds (2:20) and called the Teleoperated Period (TELEOP). During TELEOP, DRIVERS remotely operate ROBOTS to retrieve and score SCORING ELEMENTS and climb their TOWER. TELEOP is split into further segments: the TRANSITION SHIFT, the ALLIANCE SHIFTS, and END GAME. There are four ALLIANCE SHIFTS named SHIFT 1, SHIFT 2, SHIFT 3, and SHIFT 4.
New this year, are time shifts throughout the duration for a match. Each alliance's hub will be active for a certain period of time. The alliance that scores MOST in auto will have their hub INACTIVE for the first shift.
While the goal is always to win the match, by earning Ranking Points (RPs), we will be able to move up in the competition rankings, which is the goal. The top 8 teams in a competition get to form their own alliance to play in the playoffs.
Energized RP = Score 100 or more fuel
Supercharged RP = Score 360 or more fuel
Traversal RP = Score 50 or more points on any combination of hanging on a tower on auto or TeleOp