The following information is an aggregate of the Cainite Society Guide and the Status Quickstart Guide published by National.
As per the Status Quickstart Guide:
Like a wolf, a vampire knows their rank in the pack and is keenly aware of any social ascent or decline. We represent this through Status, a mechanical representation of the relationships of power and station between Kindred.
At its core, this Status system can be summarized as “you have tokens that you can turn in to activate any effect that the token would activate”. There are three kinds of tokens: Valor, Conviction and Cunning. These have no passive effects. You turn them in, and you get an effect in exchange. Status has no effect in combat.
The Status you spend can be Innate, Abiding, or Fleeting.
❖ Innate Status comes from your Generation (Neonate, Ancilla, or Elder). These reset at the beginning of each game session.
Example: Ashley is an Ancilla. In September’s game, she chooses to bring one Valor and one Conviction for her Innate Status. This resets at her next game. She could choose different Innate Status in October if she wanted to.
Neonate: 1 Status Tokens
Ancilla : 2 Status Tokens
Elder: 3 Status Tokens
❖ Abiding Status comes from positions or Monikers. This resets at the beginning of each game session.
If you hold a position in Court, make sure to read the Cainite Society Guide from pp.11 to 21 and make note of your abilities.
Status degrades if it is not spent. Every out of game month that you do not expend Status (any type of status), you lose one Fleeting Status of your choice.
❖ Fleeting Status is given to you from people with positions or Generations that allow it. These can be a mix of Valor, Conviction or Cunning. A Fleeting Status goes away when it is spent by the player who owns it.
Example: An Elder uses her Commendation ability to reward Ashley for a Cunning plan. This Fleeting Cunning Status sticks with her until spent, or discarded because of her 5 Status cap.
In the Sea of Shadows, the breakdown is as follows:
Brujah
Cappadocian
Lasombra
Salubri
Toreador
Tzimisce
Ventrue
Assamite
Baali
Gangrel
Lhiannan
Malkavian
Nosferatu
Ravnos
Setite
Tremere
High Clans:
Max 5 Fleeting Status
Low Clans Lesser Status Ban:
Max 3 Fleeting Status
Caitiff Greater Status Ban:
Max 1 Fleeting Status
Max: 1 of each positive moniker (Triumphant, Pledged, Acclaimed, Favored, Victorious, or Wise).
Max: 10 Negative Monikers
Monikers are temporary modifiers that give or remove Status that are given by various positions, such as the Prince, Chamberlain, or Councilor. There are Greater and Lesser Status Monikers. Some are positive. Some are negative.
➢ Lesser Status Monikers provide minor bonuses or penalties to Status (+1 Valor, -1 Cunning, etc.) and last one OOC month.
➢ Greater Status Monikers provide significant bonuses and last for specific amounts of time set out in the Cainite Society Guide.
➢ If a character is out of the Status tokens that a negative Moniker would remove, the character giving the negative Moniker chooses which Status takes the loss instead.
➢ Getting a negative Moniker temporarily removes a token for the duration, but it does not permanently remove a Fleeting Status trait
A Greater Moniker lasts until it is somehow removed.
Emissary:
Member of a different faction than your VSS. Global Approval.
Pledged:
Pledged to serve a Cainite of greater station, must note who this is. Liege can loan you up to two Innate Status. Count as Fleeting Status, but cannot take you over your maximum. Pledged lasts for one OOC year or as agreed upon to a minimum of one OOC month. If vassal betrays their liege they become Disgraced, unless forgiven by their liege.
Triumphant: +1 Valor, +1 Conviction.
May Spend 1 Conviction to remain in or enter a social scene otherwise barred from. Valid until Disgraced or Forsaken. Expires after one OOC year. Gained through successfully completing a Bloodhunt.
Disgraced: -2 Valor, -2 Conviction, -2 Cunning
Cut off from various faction resources, including your claimed feeding territory and the Guild background. If you are caught using these, the one who caught you may automatically give you the Dishonorable or Warned Moniker at no cost, as chosen by the one who caught you. Valid until forgiven by the Authority, Mystic, or you succeed in an Ordeal to prove your innocence. Expires after one OOC year.
Forsaken: Lose all Status and Positions.
Valid only in the Domain of the Authority who gave it and the Domains of those who publicly uphold it. Valid until the Authority who gave is no longer the Authority, or they choose to lift it.
Lesser Monikers are minor punitive measures and boosts. Lasts only 1 OOC month.
Acclaimed: +1 Valor
Favored: +1 Conviction
Wise: +1 Cunning
Victorious: The next Status or positive Moniker granted you costs the giver nothing. You may spend Victorious in the place of another Status; this removes Victorious.
Cowardly: -1 Valor
Dishonorable: -1 Conviction
Foolish: -1 Cunning
Warned: You cannot speak with a local officer unless they speak to you first. If you do, they may declare you Foolish at no cost.
If you hold a position in Court, make sure to read the Cainite Society Guide from pp.11 to 21 and make note of your abilities.
Imperious Command
- Spend 1 Valor to give lesser station an order. They must obey for 5 mins. Can be countered with 1 WP. Will gain Foolish Moniker if it is countered
Braggadocio
-Spend 1 Valor to require someone to verify their claim of bravado. If they refuse they get the Cowardly Moniker. If proven victor they may gain Victorious Moniker or give Foolish Moniker
Proclaimed Deed
- Spend 1 Valor to declare going on a quest for domain, road, or clan. Must be +3 difficulty simple or complex quest; must be done alone for simple quest or with up to 5 others who also spend Valor for complex. Patronage is acceptable. If succeed you gain the Victorious Moniker
Lords Protection (Pledged Neonates Only)
-Spend 1 Valor to give an attacker the Dishonourable Moniker. Must happen before Combat initiates. Has no effect on combat
Petition (Ancilla Only)
-Spend 1 Valor to speak with an elder or prince/council for 5 minutes. Subject must listen but may ask clarifying questions. Does not guarantee approval
Rebuke (Elder and Methuselah Only)
-Spend 1 Valor to give the Warned moniker when someone OPENLY threatens elder or elder's vassal.Threats made in private or subtly can not be used for this purpose.
Commendation (Elder and Methuselah Only)
Those who serve should be rewarded. Spend 1 Status to award 1 Fleeting Status of the same type (Valor, Conviction, Cunning) to a member of your Clan for performing action(s) that benefit the Clan. To reward someone outside of your Clan, spend 2 Status.
Road of Beast/Road of Blood (Paragon only)
-Spend 1 Valor to force all within 5 steps to take a step back. Can be countered with 1 Valor or 1WP
Road of Heaven (Paragon only)
-Spend 1 Valor to give an order to 1 Cainite or 5 mortals that must be followed for 5 mins. Can be countered with 1 Valor or 1WP. Targets must be of the same faith (not necessarily road)
Honoured Words
-Spend 1 Conviction to prevent challenges to your words for 5 minutes. May be countered with 1WP
Ordeal of Innocence
-Spend 1 Conviction to demand an Ordeal in your Defense. May not be used for broken traditions. Does not define the ordeal
Pledge
-Spend 1 Conviction to create a lord/vassAl relationship with lesser station. Gives vassal the Pledged Moniker. Lasts for 1 OOC year, unless shorter term is agreed upon
Sea of Shadows
-Spend 1 Conviction when making an agreement. If failure to meet agreement gain 3 beast traits
Sincere Apology (Neonate Only)
-If a social offence is made, Spend 1 Conviction within 5 minutes and make an apology. Offended party must accept and cannot hold it against you.
Rules of Court (Ancilla Only)
-Spend 1 Conviction when someone attempts to use Subterfuge to pin a Discipline on you. Effort fails and you know of their attempt.
License (Elder and Methuselah Only)
-Spend 1 Conviction to reduce by one the cost of another for rewarding fleeting status to up to two of your vassals.
Commendation (Elder and Methuselah Only)
Those who serve should be rewarded. Spend 1 Status to award 1 Fleeting Status of the same type (Valor, Conviction, Cunning) to a member of your Clan for performing action(s) that benefit the Clan. To reward someone outside of your Clan, spend 2 Status.
Road of Kings/Road of Chivalry
-Spend 1 Conviction and introduce yourself truthfully to a target you have not met. The target must do the same. Alt ID +4 may use their Alt info. Counter with 1 conviction or 1WP
Road of Bones/Road of Scorched Heart/Road of Entelechy (Paragon only)
-Spend 1 Conviction to calm a target from a heightened emotional state. Does not effect supernatural induced states. Spend 1 Conviction to reduce Derangement traits by 1. Can only be used once an hour. Cannot reduce a Malkavian's traits below 1. Countered with 1 Conviction or 1WP
Road of Lilith/Road of Ecstacy (Paragon only)
-Spend 1 Conviction to increase a target's Derangement traits by 1. Cannot be used more than 1 per hour. Can be used 3 times on one target. Countered with 1 conviction or 1WP
Intellectual Dominion
-Spend 1 Cunning to claim Intellectual Dominion on a topic for 5 minutes. Must be related to your Road. Those not on your Road must follow for 5 minutes or withdraw from the situation. Countered with 1WP
Signs on the Unwaverying Road
-Spend 1 Cunning to know if imminent action will violate own Road
Divine Arbitration
-Spend 1 cunning to force Prince/Council to give your ordeal to Ashen Preist to Arbitrate
Efficient (Pledged Neonate Only)
-Spend 1 Cunning to gain additional Downtime if carrying out orders for lineage. May only be used once a month
Double Speak (Ancilla Only)
-Spend 1 Cunning to cover conversation from non-Cainites and Ghouls. It effects the last ten minutes and the next ten minutes. Fails if elder speaks (only covers neonates and ancilla). Does not work if they have vampire lore, know you're a cainite or has true faith
Dismiss (Elder and Methuselah only)
-Spend 1 Cunning to force a target to leave the room (small area or 1 room) for 10 mins. If they do not do so, they gain the Disgraced Moniker. Can be countered with appropriate status or moniker spend. Cannot be used on elders or officers
Commendation (Elder and Methuselah Only)
Those who serve should be rewarded. Spend 1 Status to award 1 Fleeting Status of the same type (Valor, Conviction, Cunning) to a member of your Clan for performing action(s) that benefit the Clan. To reward someone outside of your Clan, spend 2 Status.
Road of Humanity/Road of the Hive (Paragon only)
-Spend 1 Cunning to reduce Beast Traits of 1 target within 5 steps by 1. Can be done twice on one target. Can only be done once an hour. Countered with 1 Cunning or 1WP
Road of Sin/Road of Screams (Paragon only)
-Spend 1 Cunning to increase Beast Traits of 1 target within 5 steps by 1. Can be done three times on one target. Can only be done once an hour. Countered with 1 Cunning or 1WP
Road of Metamorphosis/Road of Paradox (Paragon only)
-Spend 1 Cunning to change Archetype for the evening. Can be done once an hour, but effects last the whole night. Countered with 1 Cunning or 1WP
Road of Night/Road of Serpent (Paragon only)
-Spend 1 Cunning after advising a target on how to leave their current morality behind. For next hour, they gain one additional beast trait if they do. Can be used only once on a target. Fails if used on same Road. Countered with 1 Cunning or 1WP