A linen curtain wih folds
Have light bleed through the material while some areas have less.
For the material, I created a scatter mask with imperfections with the darker areas having less light shinning through.
In Autodesk Maya, I made a high poly plane and connected it to a cylinder by applying nCloth physics to the plane and connecting the top points to the cylinder. Then using interactive playback I adjusted the look to get the folds.
Using a flat plane in substance painter, I created a quick linen material and added a few masks to create folds and minor imperfections with the help of a quick default linen material.
First bring the textures into the material and quickly attach them to their respective inputs .
Off to the side, use the Texture Coordinates plugged into a Multiply with a ScalarParameter to change the size of the textures and plug the multiplies into the UV inputs of the textures.
Since the ORM map uses the color channels for each input, I used Name Reroutes which I then plug into the propper inputs.
For changing the colors I added a 3VectorParameter and multiplied it with the base color and the surface mask.
The Vector Parameter will help change the color of the surface and how it scatters across the Scalar Parameter adjusts the intensity of the mask.
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Link to Material Video Submission: https://drive.google.com/file/d/1aRRjsvhg1FEdwkb-S5o6kO-7qbpGji2B/view?usp=drive_link
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