Welcome to my blog!
I am a 3D Generalist and Prop Artist who enjoys working in Maya, Blender, Substance Painter, Unreal Engine, and Unity.
As a student learning technical art, I aim to create tools to help resolve the many issues plaguing game artists during game development and lighting the load, as well as help optimize projects to give both developers and players a smooth experience.
ArtStation: gbpatinkin.artstation.com
LinkedIn: www.linkedin.com/in/gabriel-patinkin