Team 686 25th Celebration >> On June 5th (Thursday) 2025, Team 686 will be hosting a special celebration event to mark the 25 years at Mount St. Mary's University Frederick Campus from 5:30pm to 7:30pm. A light dinner meal will be served. Please using the following link to RSVP your attendance. If you are not able to attend, please fill out the form an you can provide a comment to share. Please share with others about this celebration. Here is the RSVP link: Team 686 25th Celebration RSVP
Team 686 Robotics program began in Frederick County, Maryland as the Linganore High School Engineering Club and registered to the FIRST Robotics Competition as Team 686 in 2000. Their first competition season with FIRST was in 2001. Soon after the first season, the Team 686 students named the team Bovine Intervention.
During the next few months, this page will grow and cover the 25 years history of the team.
Please share your stories through the team's email: contact@bovineintervention.org
2001: FIRST Team 686 - Linganore High School Engineering Club
This year’s game, Diabolical Dilemma, featured a four-team alliance whose goal was to complete the two-minute game with as many points as possible. Teams are seeded in a quasi-random manner with their partners for each round and their average after six to ten rounds would determine their eligibility for finals.
This year, the playing field was divided in half by metal railings and there was a bridge that connected to two sides. The bridge was like a balanceable see-saw that robots can use to access the other side. Two six-foot tall, hexagonal goals are initially on the side of the field. Ten kickballs lie behind the alliance station and twenty are along the edge of the far side of the field. Four giant (three-foot diameter) balls (of different colors) also lay on the far side of the field. The four robots, with different colored lights, all started at the near end of the field. Each kickball placed on a goal is worth one point and each giant ball placed on top of the goal is worth ten points. Each robot that is behind a line at the far end of the field is also worth ten points. Each goal that is successfully balanced (at the end of the match) on top of the bridge doubles the total score. The alliance can end the game at any time during the two minutes allotted, but depending on when they stopped time, their score can be increased four-fold. Finally, if a giant ball that is on top of a goal is the same color as one’s robot’s light cover, that teams get another ten percent tacked on their score. (Photo: Playing field in the New York FIRST competition after a round)
Our robot, Botler, featured a serpentine belt system and a “goal grabber” on either side. The drive system was powered by two ribbed tracks, running the length of the robot. It allowed the robot to climb a 4”x 6” on the middle of the filed, while staying short enough to not hit a 14’ bar that ran across the field. The treads were driven by two drill motors, found on common Bosch brand cordless drills. The design of the two goal grabbing arms were mimicked from a gate latch, so it could grab onto a goal automatically without motors. A spool attached to a motor individually releases the latches upon the command of the drivers. The front latch recesses inside the robot, so that the robot can fit into the size limit. A pneumatic cylinder can push the latch out with 150 pounds of force, making it easier to latch onto a goal.
Being our first year, we fortunately received a grant from NASA and a sponsorship from Smith Industries at the nick of time. We went to the New York City regional at Columbia University. The robot was only mildly successful because of a problem in the drive system, were the belt world “track” and bind into the sides, disabling the robot. From this experience, we learned a great deal about designing such drive systems. (Photo: Botler with a battery removed)
●Team 686’s first robotic effort was building "Botler" in 2001.
●The team was lucky enough to secure a place to work, NASA funding, and a spot in the last available regional (Long Island) just in time for the 2001 build season.
●The robot featured a retractable grabbing arm and treads for scaling field obstacles. The programming and electronics were a little finicky, but with few adjustments and a little help from Woodie Flowers, "Botler" achieved the goals the team wanted to accomplish.
2002: FIRST Team 686 - Bovine Intervention
The competition this year was called Zone Zeal, which was a two-on-two game. Teams of two robots (are marked with different colors) fought to rearrange the field of four robots and three movable goals to their advantage. The field was rectangle with the driver stations on the short sides. Five zones were divided parallel to the driver’s stations. Three movable octagonal goals are initially arranged in the center zone, twenty soccer balls lined the two sides of the field, and ten soccer balls accessible to each alliance’s human players. Assuming that the zones are consecutively numbered from one’s starting zone (as one) and the farthest zone is five, each goal in the fourth zone would award them ten points and each soccer ball in a goal in four or five zones will award them one point. Each robot in that team’s starting zone would also give them ten points.
The caveat of Zone Zeal was that the winner final score would be three times the loser’s score. Thus, it is advantageous to play a close, but winning match. The ability changes the score at the final moment and the ability to defend against such action, would be heavily rewarded. Each goal is nearly a tenth ton, providing a challenge to any robot who wanted to move it. (Photo: Playing Field before first round at Virginia Common-wealth University)
Our robot, Bessie, was designed to grab onto a goal and pull it around. This was done with a bar that went in vertically between the bars on the goal that would lock by turning it. We could also shoot balls into a goal that we were towing behind us. The robot had a roller that spun to push the ball into place inside the robot. A pneumatic wheel that was spinning at several thousand revolutions per second, kicked the ball up a ramp and out of the back of the robot, and hopefully into a goal. This system was inefficient and had to be constantly repaired, but it was a learning experience. The drivetrain was the best designed and most important part of the robot. Two timing belts provided traction to the carpeted playing field, which are powered by four motors. The left side was driven by two drill motors, which were spare parts for a common cordless drill. The right side was powered by two motors that were designed for an RV jack.
Our team went to the regional competition held at Viginia Commonwealth University (VCU) in Richmond, Virginia. Though our team placed well, we didn’t get into finals. We also went to the National Competition at Epcot in Orlando, Florida. Again, our team performed adequately, but we still were not selected for finals. (Photo: Bessie, the Space Cow.)
●Team 686 adapted after many learning experiences in 2001 to create its 2002 robot, "Bessie".
●The robot once again had treads, but this year the motors were more powerful. Using the extra power, "Bessie" pulled around heavy wheeled goals while simultaneously picking up and scoring soccer balls.
●This robot saw team 686's first national competition held in Orlando, Florida.
●This year also saw the introduction of the team's name, "Bovine Intervention", and its cow theme.
2003
The 2003 FIRST robotics challenge, Stack Attack, required the ream’s robot to accomplish several tasks to win the game. The purpose of the game was to earn points by collecting and stacking plastic boxes in a scoring zone on the field. Any stack of boxes in the scoring zone acted as a multiplier to increase the score. A bonus was also given to teams who were able to get their robot on top of the bridge at the end of the match.
The Field was designed so that there was a bridge in the middle of the field that had a pyramid of boxes in the middle of it. The scoring zones were located at either end of the bridge. The starting zones for the robots were in the opposite teams scoring zones.
Each match lasted two minutes. This time-period was split into three sections, human player, autonomous mode and layer controlled. In the human player time-period, the team’s human player would place their allotted four boxes in their scoring zone. The autonomous mode took place in the first fifteen seconds of the match. This time the robots would run on a program that was written by members of the team. These programs would control the movement and actions of the robots with no input from anyone on the drive team. Different robots use the time in different ways. Some were designed to knock down stacks with an arm without moving their robot while others drove up the ramp and knocked down the pyramid of boxes. Finally, in the player-controlled time the team’s drivers would carry out their strategy based on how their robot was designed. This time-period lasted the remaining one minute and forty-five seconds. (Photo: Playing field in the New Jersey FIRST Competition during a round"
In 2003, the robot’s name was Daisy. The teams are given six weeks to design and build their robot from the time the game is announced at kick off to when it must be shipped to the FIRST competition. During this time, we met twice a day and, on the weekends, planned, designed, built and tested the robot for the competition.
Our team used the first week of the build season to decide what our robot should be able to do and how we would accomplish that. After much deliberation and planning the team agreed to have a robot driven by four-wheel drive system instead of a tread-based system which had been used the two previous years. Also, our robot had two pneumatic winds that were used to maneuver boxes and knock over opponent’s stacks during the match. These wings increased the width of our robot from 3 feet to 8 feet. With the wings deployed our robot was able to take up the entire tip section of the bridge to earn points at the end of a match. The last major system on our robot was the forklift. This system was used to stack boxes to act as a multiplier in the scoring at the end of a match. Our forklift was able to stack up to five boxes.
In the 2003 Robotics season, our team traveled to tow competitions, the Chesapeake Regional in Annapolis Maryland and the J&J Mid-Atlantic Regional in New Jersey. While at the Chesapeake regional, our team performed very well. The alliance that our team was placed third overall in the completion. At the J&J Mid-Atlantic Regional our team placed 17th out of the teams that participated. (Photo: Daisy)
●"Daisy” was one of the most successful robots created by our team.
●The bot was capable of stacking plastic containers, and more importantly, knocking them over (using the wings shown in the photo).
●The most notable aspect of Daisy was the drive system, capable of winning almost every 'king of the hill' battle.
2004
Game: FIRST Frenzy: Raising the Bar
Robot: Sir Loin
●Bovine Intervention took "Sir Loin" to the Annapolis Regional and the Championship in Atlanta in 2004.
●This robot was capable of driving up a 6" step and pulling itself off the ground from a horizontal bar 10 feet in the air.
●If "Sir Loin" flipped over at any point in the match, it could use its arm to push itself back up.
2005
Game: Triple Play
Robot: Patty
●"Patty" was designed to stack small PVC tetrahedrons (called "tetras") onto larger aluminum tetra goals.
●At the Pittsburgh Regional, "Patty" performed very well defensively and helped our team become a playoff Alliance Captain.
●Team 686 also competed at the Annapolis Regional that year.
2006
Game: Aim High
Robot: Heifer
●"Heifer" featured a machine-pitch style shooter used to shoot Nerf balls into a goal 10 feet off the ground.
●The camera in the photo shown helped the robot aim towards the target, although it was removed before competitions due to its pyrotechnic tendencies.
●"Heifer" competed at the Annapolis Regional at the Naval Academy and at Championships in Atlanta, Georgia.
2007
Game: Rack n' Roll
Robot: >>> Name Unknown <<<
●Team 686's 2007 robot literally shifted into high-gear with its 2-speed, 4 wheel drive system.
●The robot featured a dual pivot-point arm with a rotating pneumatic grabber for picking up ringers.
●An on-board camera allowed the robot to score in autonomous mode.
●It competed at the Annapolis Regional competition.
2008
Need information about Team 686's robot
2009
Game: Lunacy
Robot: Mad Cow
●For 2009, to celebrate the 40th anniversary of Apollo 11's landing on the moon, FIRST created "Lunacy," a game that simulated low gravity using a regolith playing surface combined with low-traction wheels.
●Robots were grouped into three-robot alliances for each match. All robots pulled a trailer on their robot and attempted to shoot or dump nine-inch balls into the trailers on the opposing robots. Each ball that landed in an enemy trailer was 2 points, except for a few 15 point balls reserved for the last 15 seconds.
●For Bovine Intervention, troubles were present from the beginning, as our team struggled to get enough money to buy the parts kit. Due to our robot, "Mad Cow", lacking a shooter capable of long-distance shots and a functional autonomous mode, we did not perform well. We came in 53rd out of 55 teams.
2010
Game: Breakaway (Soccer)
Robot: Fillet
●Our financial difficulties from 2009 continued into 2010.
●Once again, our autonomous failed to function.
●Unlike 2009, our robot, "Fillet", had great success. Early on we realized that our pneumatic kicker was too weak and ineffective to be of use.
●We used this knowledge, and the fact that our robot was faster and more maneuverable than other competitors, to conclude that our robot was built for defense. We would score occasionally, but most of our efforts went into blocking the other alliance from scoring while our alliance-mates scored.
●We rose as high as third in the standings before falling back to 20th. We were chosen by the third seeded team to join them in the elimination rounds. Our alliance advanced to the semifinals before being eliminated.
2011
Game: Logo Motion
Robot: Medium Rare / Well Done
●Our robot, "Medium Rare," had a simple arm that moved in an arc around the robot and grabbed with a pneumatic clamp. It also had a drawbridge-style minibot deployment system for our minibot "Well-Done."
●Unfortunately, we were forced to make major changes at competition. The motors used for the arm and the deployment were not legal parts, and had to be replaced with newer, but weaker, motors. As a result, the robot took a long time to get through inspection and our arm was useless in several early matches.
●Issues with the minibot included the bot falling off onto the field, and the arm deploying prematurely and impeding movement. As a result, we removed the minibot and deployment arm.
●We finished 32nd out of 60 teams, and did not advance to the elimination rounds.
2012
Game: Rebound Rumble (Basketball)
Robot: Cowbe Bryant
●Cowbe Bryant was one of the most iconic robots in the team’s history due to the “SWAG” written on both sides of the robot; it also did very well in competition.
●Cowbe was able to pick up the foam basketballs used in 2012's game quickly and shoot them in all the goals, all while still being very small and maneuverable.
●This year was the first for the team to acquire an award: we won the Coopertition award for competing and cooperating with other teams well.
2013
Game: Ultimate Ascent (Frisbees)
Robot: Utter Greatness
●2013's bot was a very successful bot appropriately named Udder Greatness.
●Stout, maneuverable, capable of shooting frisbees at 20 MPH, and paired with one of the fastest hanging mechanisms on the field, this robot made the best use of all the time it had on the court. It could score frisbees in both two and three point goals, and could move quickly across the field to reload and shoot more.
●Originally this robot was designed to climb to the second rung on the pyramid, but it was not very efficient at doing so. To save time and effort, this idea was scrapped, and instead we scored as many points as we could.
●This robot ended the qualifying rounds at the Chesapeake regional competition undefeated and seeded first, and made it into the semi-finals in the elimination rounds.
Washington DC Regional
●3-5-0
●41st place
●Not picked for the playoffs
Chesapeake Regional
●8-0-0 Undefeated!
●1st place Only time ever in team history
●1st Alliance Captain
2014
Game: Aerial Assist
Robot: Tenderizer
●In a slightly more successful season than 2013, 2014's robot was made for a competition that at first sounded impossible.
●After much trial and error, and nearing the end of the six weeks, we were able to come up with a solid, functioning robot.
●"The Tenderizer" featured a large swinging hammer that would hit the ball down almost the entire length of the field at full power, and a small forklift to allow us to pick the ball off the ground.
●With this robot, we were able to make it to semi-finals at both the Greater DC Regional and the Chesapeake Regional. We fought hard, but ended up being defeated in an extra 4th match at the end of a best of three in the Chesapeake Regional.
2015
Game: Recycle Rush (Stacking Crates)
Robot:
●Finished 34th and 32nd in qualification
2016
Game: Stronghold
Robot: C.O.W.
●Most successful Team 686 robot ever.
●Advanced to finals in first two events, racking up enough District Points to easily qualify for the District Championship.
●Only needed to get to the DCMP quarterfinals to qualify for World Championships.
●Simple robot design that was well suited to the game challenge.
○(Got lucky that hammer was as consistent as it was)
●11-6-0
●7th place
●OPR ranked 7th
●1st pick of 3rd alliance
●Advanced to finals, lost to 1st alliance
●Gracious Professionalism Award
●Industrial Safety Award
●13-6-0
●5th place
●OPR ranked 3rd
●1st pick of 2nd alliance
●Advanced to finals, lost to 1st alliance
●Creativity Award
Chesapeake District Championship
●Bad schedule luck -- with weak teams against strong teams
●3-10-1
●32nd place
●OPR ranked 1st
●1st pick of 3rd alliance
●Defeated in quarterfinals due to defense by 422
●Hopper Division
●7-2-1
●13th place
●OPR not in top 15
●Not picked for playoffs
○Very unusual for a 13th seeded team, especially at World Champs where playoff alliances have 4 teams
○Probably due to susceptibility to defense and inability to play defense
Build Strategy
●Tank treads used to drive over all obstacles
●Simple internal intake shaft with pool noodle
●Hammer idea from 2014 reused to make high goals.
●Intake reversed (along with a gentle tap of the hammer) to make low goals.
●Wheelie bar added to back after almost flipping over during the first event when climbing over steepest obstacle during autonomous.
●No climbing mechanism
Strengths
●First robot designed with CAD. Finished building early, put through lots of testing.
●Hammer was a surprisingly consistent shooter, even without speed control.
●Lines were drawn on a transparent sheet over the driver station window to allow the driver to aim for the high goal.
●Best high goal shooter during first two events.
●Highest OPR robot at District Championships.
●First time Team 686 qualified for the World Championships based on performance.
Weaknesses
●Robot was very likely to run over balls instead of intaking them.
●Aiming process not automated. Manual aiming is very slow.
●Drivetrain speed was very slow compared to most other robots.
●Slow cycle times due to the above issues.
●Easily defended by other robots because we could not score from protected areas and the tank tread is easily defended.
●Tank treads were dislodged by aggressive defense, immobilizing for the remainder of the match.
●Not robustly built. Wiring needed improvements
●No wheel encoders for autonomous driving.
●No vision processing for auto aiming
●Hammer performance was bad for a day (bolts sheared) at World Champs. Bad timing!
2017