Kahoot uses leaderboards to support learning through competition.
Gimkit incorporates points to build motivation and engagement while learning.
Classcraft allows fantasy to drive team competition and automony.
ClassDojo supports positive behavior through the use of avatars.
Escape Rooms and Bitmoji Classrooms have become popular. This is collaborative learning at its best.
Jeopardy games have been around awhile. I am also including an Eric Curts link to his template. Be sure to give him credit.
This teacher uses Google Slides for Guess What Word, Mystery Reveal, Boggle, Scavenger Hunt and Jeopardy (EricCurts.com)
This is a Social Studies Choose your own adventure template. This should be followed by reflection on the activity.
The future of education using gamification makes new learning opportunities possible.
Minecraft supports student engagement.
Roblox supports student motivation.
Fortnite supports creativity.
Minecraft, Roblox, and sand-box games supports game-based learning to improve student academic outcomes.
https://rdcu.be/b5Adf
https://rdcu.be/b5Ade
https://doi.org/10.1109/TLT.2018.2823710