Author(s): Alvaro Brito, Mickinzie Johnson
eSports describes the world of competitive, organized video gaming. Competitors from different leagues or teams face off in the same games that are popular with at-home gamers: Fortnite, League of Legends, Counter-Strike, Call of Duty, Overwatch and Madden NFL, to name a few.
Focus on Just One Game.
Choose A Gaming Platform.
Study Popular Techniques & Tactics During Your Esports Training.
Communicate with Other Players.
Practice A Lot.
Attend Esports Summer Camp.
Join A Team.
Join A Gaming League
Teams wear brand logos on their jersey, use products/equipment where applicable and produce social media content around their sponsors. The streaming platforms can allocate screen space, influencers or even entire channels to a single brand. Event organizers can provide name placement, showcase them in highlight reels or, for hardware companies, literally build the events on the back of their latest product lines. In fact, market research has demonstrated that the sales for gaming hardware and peripherals increases significantly with esports viewers, who want to buy better gear to maximize their own competitive performance. This has resulted in an entirely unique consumer group within the gaming industry.
With the esports industry surging into the new decade, there will be much more action this year than last. At its core, the scene thrives around competitive video gaming and competitive gaming peaks at offline, or lan, tournaments. Esports encompasses many events but only the biggest esports tournaments truly highlight the industry’s reach.
10 Biggest eSports Tournaments in 2020
League of Legends World Championship.
Fortnite World Cup
The International 10
FLASHPOINT Season 1 Championship
League of Legends Mid-Season Invitational
Call of Duty League Championship.
ESL One: Rio 2020
Overwatch World Cup
EVO 2020
Hearthstone World Championship
Intel has announced it will host an esports tournament in Tokyo during the lead-up to the 2020 Olympics. Players will compete in Street Fighter V and Rocket League for a price of $250,000 for each game. Online qualifiers will kick-off early next year, with a live qualifier event in Poland in June. Due to COVID-19 the big debate now is whether eSports will be part of the Olympic games in 2024. The case is made via the TED Talk.
Objectives:
Discuss the esports team roles (Include two or more roles).
Indicate the process for developing goals (goal setting with three or more steps) Specify three or more technical specifications.
Incorporate the roles, goal setting, and technical specifications for organizing the esports team.
Describe the two or more ethical behaviors for an esports team
Discuss two or more health requirements (ex. Nutrition and exercise) for an esports teams.
Develop two or more safety requirements for an esports teams
Connect the ethical behavior, health, and safety requirements for organizing the esports teams.
The field of esports can provide students with the academic and technical skills necessary to succeed in future STEM and non-STEM postsecondary learning opportunities and careers. How can we help prepare those students? What are those career pathways that lead to careers in the field of esports?
We are currently developing a Career Technical Education curriculum that involves a multiyear sequence of courses for students in grades 8-12th that integrate core academic and technical knowledge with 25 courses. The curriculum is being designed around the four major esports sectors:
Strategists
Organizers
Content Creators, and
Entrepreneurs
The curriculum will provide pathways to at least 15 careers including but not limited to:
Event Planner
Analyst
Fandom Art
Marketing
Theory Crafter
Shoutcaster
Streamer
Journalist
Web Developer and more.
The courses are currently under review with the University of California for high school course approval. We will make them available upon full course approval.
Benefits
Career/Professional Development
Team-building
Scholarships
Degrees
University endorsements
Challenges
Funding
Negative stereotypes
Gender bias
Recognition/Fan base
Additional Resources
EdTech on eSports and Social Distancing: https://edtechmagazine.com/higher/article/2020/05/esports-programs-higher-education-now-time-thrive
Inside Higher Ed: Collegiate Esports: https://higheredlive.com/collegiate-esports/
University Business: https://universitybusiness.com/colleges-shape-esports-business-management-degree-programs/
Example: Washington State University eSports Team
Facebook: https://www.facebook.com/wsuesports/