This is tape 4 of the upper level material on TROM and tape 4 on the subject of sensations. And
this tape, just like its predecessor must not be detached from the set.
Motionlessness
All right now so much for the identification factor. Now let's take up this subject of
motionlessness. Now because of its postulate structure where each postulate is bonded to its
negative TIPM has no residual urge to move. However you could always move the stuff around by
pulling at it or pushing at it, but bear in mind that left to its own devices it's quite motionless,
because of its postulate structure.
And another one of its motion qualities is that once it is in motion, because it has no motion of
its own, once it is in motion it tends to stay in motion until it's stopped. So that's another quality
of TIPM. Once you do get the stuff on the move it stays in that state on the move simply because
there's nothing inside it to prevent itself from moving, just another one of its qualities. All right
so much for the motionlessness.
Timelessness
Now timelessness is actually a time stop. Time actually stops in the TIPM at the point where the
TIPM formed. Remember I discussed this one when we were talking about insanity, where the
persons goes insane, that time stops for them at that point where they go insane. Well similarly
with the TIPM at the barrier, if you were to get right inside a particle of TIPM, the time actually
stopped at the moment where the TIPM formed. So it's the point of genesis where the TIPM
formed, if you were to examine this, very carefully the little individual packages of TIPM at the
boundary. You get that? That's where the time stopped.
But there's a timelessness, we could use the word timelessness, there. There's a timelessness in
TIPM, but bear in mind it's really a time stop. There's a stopped time there at the point where the
TIPM formed. Although the TIPM by itself contains no persistency postulate, it's on a time stop.
It contains no time postulates. You can infuse it with a time postulate and make it persist in the
universe. You can make it endure with a persistency postulate, and so forth. So it can be made to
persist by endowing it with a time postulate, like any other creation in the universe can.
Mass
Now let's look at the subject of mass. TIPM is perceived as mass. It's always perceived as mass by
the viewer. He either refuses or is unable to perceive its exact postulate structure. Solidity…
Now how about the solidity, that is a quality of mass. How about the solidity of the TIPM? Well
that really is a separate postulate; solidity in this universe is a function of how much importance
you assign to a mass. In other words those things that are regarded as important tend to persist
and become more solid. You remember that little postulate there in the universe.
So from that point of view its solidity would depend on how much importance you assign to the
TIPM. Or, also, solidity of course can be a direct postulate in this universe. You can make a thing
solid by direct postulate. So you can always make TIPM solid by postulating that it's solid. So
much for the subject of the mass there.
So I'd like to give you a reading from one of my research notes on this subject because I don't
think I could improve upon them, so I'll give you a direct reading from my old research notes:
TIPM is Mass in this Universe
TIPM, let's talk about the mass effect of TIPM etc. and the various qualities of TIPM.
TIPM is therefore completely malleable, it's completely passive, like putty, it can be stretched,
pushed, pulled and moulded into any desired shape. It can also be moved around and will stay
where you put it or remain in a state of motion, if motion be imparted to it. TIPM can also be
endowed with any postulate or significance you care to put into it. If you call it a stone, it's a
stone.
Because it's a passive structure IP's whose postulates cancel each other out are quite neutral in
terms of postulates. So it can be endowed with any postulate you care to put into it. Today you
mould it into a stone. Tomorrow you powder it and mould it into house bricks and make a wall
out of it. TIPM is exactly analogous to child's modelling clay. Just as a child can play games with
his clay so a spiritual being can play games with TIPM. If you take a mass of TIPM and leave it in
space close to another mass of TIPM and go away when you return the two masses will have
moved together. Why? The bonding forces on the surface of the TIPM ensure that this will
happen. The same forces that cause each element of TIPM to bond with other elements to form
a mass of TIPM will cause separate masses of TIPM to come together if left undisturbed. TIPM
has a gravitational effect upon other TIPM and it all tends to come together in to one lump.
As we discover these things we more and more see the similarities between TIPM and the mass
of this universe, indeed they are identical. TIPM also shows the phenomena of condensation
once a mass of TIPM is made to continue through time it manifests a tendency to condense. The
phenomenon of condensation is due to a decay of the IP postulate structure causing the mass to
literally collapse in on itself.
It collapses, it becomes more dense, and we call this collapse condensation. Condensed TIPM is
collapsing TIPM. The process is continuous and the degree of collapse is a measure of the age of
the TIPM. These are the known qualities of TIPM. There are no doubt many others.
That's the end of the direct quote from my old research notes.
Where the Mass Came From
So we do have in our understanding of TIPM and the IP state and the anatomy of sensation, we
do have an understanding of where all this mass in the universe came from. When you start to do
research into the human spirit and the human psyche one of the great puzzles is where all the
mass in this universe comes from. It is obviously not created mass.
If all the mass in this universe was a mock-up... look supposing it was mocked up by God,
supposing God mocked up all the mass in this universe. Now you would only have to then say, as
a spiritual being that this is God's mock-up, and that would be the truth of the matter, wouldn't
it, and the mass in the universe would start to thin down, would start to fade out because that
would be the truth. You would be calling the truth of the matter and so the lie would vanish, you
see? If you said it was your mock-up but it was really God's mock-up, then of course that's a lie
and that would tend to make it persist. I refer you to Ron Hubbard's axioms, Axiom 11.
But we can go around and look at the mass of this universe and say it's God's mock-up, it's Joe's
mock-up, it's my mock-up, it's Charlie's mock-up, it doesn't make the slightest bit of difference
whose mock-up you assign it to be. It doesn't alter the quality of the mass of the universe in the
slightest, so therefore, it is not created mass.
Now that's one thing you learn on the research route when you're researching life and mass in
this universe. That it is not created mass.
And I knew this some years ago. I knew that the mass in this universe is not created mass, I knew
that years ago, 20 years, 30 years ago, I knew that, it couldn't be, but I didn't know what it was.
But now I've got into TROM and found out what it is.
It's TIPM, which is not created mass, it's generated mass and now we understand these various
qualities of TIPM. We can see how the mass in the universe comes about. And because it's
malleable like putty it can be changed from one state to another. We can get a gas, a cloud of
particles there, which can condense into a gas cloud and a sun can form and then the particles
can be changed into energy particles and go out and condense again and change into another
state.
And we see all the laws of physics, and the formation and the life and creation of suns and the
death of suns, and it's all TIPM going through its various condensation states.
TIPM is Sensation and Condenses into Mass
Games can be played in this universe by spiritual beings with this remarkable stuff called TIPM.
And all the games that they play generate more sensation, and the sensation that generates
between their opposing postulates then starts to condense down and become tiny particles
which becomes the mass of this universe and keeps the universe going.
It's a self perpetuating machine, you see? The game played by the spiritual beings in the universe
keep the universe provided with new TIPM. The old TIPM goes through a condensation cycle and
starts off high on the tone scale, you might say, and ends up as dead matter in some black hole in
space somewhere and becomes unusable any more in games play by the spiritual beings.
But not to worry the universe is expanding and there are always plenty of games going on
between the spiritual beings generating and creating more and more TIPM by their very games
which is now condensing into more and more so called mass in the universe. It's quite a game,
isn't it?
It's quite a game. It's quite a system, and when you understand it you see the beauty of the
system. So I can assure you that this is the way it is. That when you're looking at the mass of this
universe, don't kid yourself, it's all sensation mass. There isn't anything else here. Oh, I wouldn't
be as dogmatic as that, but I would say that 99.9999% of the mass of this universe is sensation
mass condensed and the other 0.0001% is somebody's mock-up. It may be yours, maybe mine but
that is a very tiny proportion.
When this universe first started almost the only mass in this universe was created mass, but at
this late stage in the universe the vast proportion of the mass of the universe is TIPM. It's mass
that's been generated in games play. You know, you can imagine the beings at the beginning of
this universe, they started to play games and this TIPM started to generate at the boundary
between their games and they looked at it and they put it to one side and after a while it began
to pile up in heaps and then they called in the disposal truck to take it away and the truck used to
come around and take it away and then they ran out of places where they could put it and the
stuff became an absolute menace and every time they played games they generated more TIPM
until one day somebody had a bright idea and said, "Look instead of trying to dispose of this
stuff why don't we use it in games play so they started to use it."
The beings started to use the TIPM and then the cycle was complete.
If You're in this Universe You’ve got Two Choices
Now they could play games with the TIPM and their games generated more TIPM and that way
they ensured the perpetuation of the universe, the game of the universe forever. The snake
rounded a loop and was now biting its own tail. The loop was complete and the universe could
now go on forever.
And know this about this universe. When this universe was created no postulate was ever made
to say when it will end. I've never come across any postulate; Ron Hubbard never came across any
postulate, which said that the universe is going to end at a certain time. It's an open ended
universe, time wise, this one is, and it goes on forever. And if you're in it, if you're in this universe
you’ve got two choices, you're either going to jog along with it forever or you're going to find
your way out, and the only way you're ever going to get out is to understand it.
The Choice is Yours
There ain't no other routes out. And since it's an open-ended universe it isn't going to stop, so
the choice is yours, really. Just to round this off I would like to give you the basic postulate
configuration of TIPM.
Bear in mind it's formed in a goals package between the opposing postulates in a goals package.
So in terms of that goals package, let's call it the XY goals package, the logical expression of
TIPM is X(1-X)+Y(1-Y)=1.
That is the logical structure there of TIPM in terms of the XY postulates of the XY goals package.
That's the general case. Are there any other postulates upon the TIPM and so affecting this
logical configuration? No, there aren't.
The games player may have made various other postulates but bear in mind the formation of the
TIPM is in these little tiny parcels at the barrier so the only forces acting upon the TIPM are the
forces I've mentioned in its generation. So there aren't any other postulates in the set. The one
I've just given you, X(1-X)+Y(1-Y)=1 is the full and complete expression of the logical anatomy of
TIPM. Ok?
Right, that takes us to the end of the subject of TIPM and Sensations.
So I want to take up an allied subject which really does belong in the same department, you
might say, as the subject of TIPM and Sensations and that is the subject of the E-Meter.
The E-Meter
The E-Meter in general but more particularly and more specialised the moves of the E-Meter and
the significance of the various needle movements on the E-Meter. Now let me say at once that
Ron Hubbard wrote a book on this subject and he's made many talks on the subject. Ron's ideas
on what the E-Meter read and so forth were correct as far as they went.
There is no doubt about that. What Ron Hubbard said on this subject is correct as far as it went.
His ideas on what caused the E-Meter to move are true, as I say, as far as they went. And the
ideas that you read of in the psychiatric and the psychological magazines when they talk about
people's hands sweating and to do with the synapses and the right hand side and the left hand
side of the brain, this is just garbage. It really is garbage.
Ron was on the right track. He didn't get all of it. Ron didn't get all of it unfortunately, but what
Ron did get on the subject of the E-Meter was right. If you follow what Ron said, he won't put
you wrong on the subject of an E-Meter, of what it actually is reading and what it actually is
recording. What he said is right as far as it went, but he didn't get all of it.
Now with TROM we can add the rest to that which Ron didn't get.
The E-Meter needle in essence simply reads on postulates. That's all it reads. It reads postulates
and postulate configurations. Now Ron said it read on mass. Well, what is mass in this universe
but a postulate configuration? So Ron was right when he said it read on mass. You get it? But Ron
didn't know that mass consists of a postulate configuration.
Well, we do know that. We know mass is TIPM, we know that. So we know what it's reading on.
So where Ron said it read on mass he was quite right. It does, it reads on a mass, but basically it's
reading on a postulate configuration, so the E-Meter really reads on postulates, that's all it
reads.
It's only postulates that cause that needle to move. It's the postulates and changes of postulates
that cause the needle to move. Now if you understand that, you understand what makes an E-
Meter needle move. It's got nothing to do with sweat, it's got nothing to do with neurons, it's
got nothing to do with synapses, it's got nothing to do with hemispheres of the brain, it's got
nothing to do with psychones. It's got nothing to do with anything you'll find in a modern
university course on the subject of psychology or any other rubbish of this nature.
The E-Meter moves on postulates. Get that and you got the fundamentals right away. It moves...
it reads on postulates and postulate configurations. Ok now let's examine these various moves
of an E-Meter in terms of the postulate configurations. The easiest way we can do this is to pull
up our old friends A and B with A operating on the postulate X and B operating on the postulate
(1-Y). And between them they would have this barrier where their two postulates are in
opposition and there would be the barrier. You remember this example we used in the previous
lecture. We will resurrect this and use it again.
Now supposing this situation had existed sometime in the A's past, and A had been overwhelmed
in the game. Right? And it happened sometime in the past, and you are running this as an
incident in the now. You follow what we've got? You've got the preclear on the cans and he was A
say, and he was in this game and he was running the X postulate and his opponent was running a
(1-Y) postulate and A lost the game and got overwhelmed.
He's holding the cans, and you're going to run him through this incident of the overwhelm. Now
what sort of needle manifestations can we expect to see. All right now we'll assume that this
guy’s in pretty good nick. He's in pretty good case shape.
So the first thing you would see would be a floating needle. That means that there's no
postulate in his field at all there. He's just sitting idling at rest. And that's all that a floating
needle means. That the person hasn't got any postulate there so therefore there's no opposition
postulates. He's just sitting at rest. When the spiritual being is at rest you will see a floating
needle. When a person gets to the top of Level 3 you'll see a floating needle on a skin
galvanometer that you've never seen before in your life. That thing is really going to float. You
know. It would take an express train going through the auditing room to do anything about that
float. It's a real floating needle, you know? But you won't see that till you get a person to the top
of Level 3 and that's one of the indicators, by the way, that a person has achieved the top of
Level 3 is that they have an absolutely superb floating needle. And it takes one hell of a lot to
shift it. So that's just a note in passing.
#1 - Floating Needle
So we'll say this guys in pretty good nick, he may not be at the top of Level 3 but he's got a
pretty good floating needle. There it is it's floating. So you ask him to recall this incident. Now as
he says "Ok" he starts to think about it." Now the first thing you see is a slight tightening of the
float. That's the very first indication that he's approaching an area of charge, is that the floating
needle begins to narrow, and begins to tighten. You get a tightening of the float.
#2 - Falling Needle
It's immediately followed by the fall, you'll see the fall. Now the fall is the second of our
characteristic needle reads. The first of our characteristics reads is the float, I've just given the
floating needle. I don't have to define it. It's defined in all of the text books there. The needle is
literally, it's just floating, just floating.
The fall, the needle falls away to the right. And it's characteristic of the person becoming aware
of the postulates. First he's becoming aware of the postulate barrier, the barrier out there, the
conflict between the postulate and the opposition postulate. He's first becoming aware of it. He
comprehends it, he sees it, and he looks at it, and you see the needle fall. It's almost as if he's
running a flag up saying, "Awe, game!", needle falls. The fall is a realisation more than anything
else. It can be a discharge. It can be a discharge of tension, or it's a realisation of discharge.
The fall is a very healthy needle movement. It means that charge is coming off the case.
Realisation, understanding is occurring, complementary postulates are occurring, realisation is
occurring, the person's spotted what is happening, all these things will cause a fall. Get it? And so
the first thing is the tightening of the float, then the fall.
So you direct his attention now more to the incident. You say, "Alright now pick up the incident."
And the fall now stops. This little series of falls that you saw stop. And he starts to put his
attention on the incident and you go into the next important needle movement, which is the
rise. This is the rise, the next most important needle movement, or it's the next needle
movement in the set.
#3 - The Rise
Now what's happening here is that he's beginning to get into the engram. He's becoming aware
of this barrier and he's beginning to realise it's moving towards him, and he can't do much about
it. He's trying his hardest, he's picking it up, he's starting to get into the engram and he's
realising that this barrier's moving towards him. And there's things happening now that he's not
completely happy with.
The falls have stopped you see. You could say he's going into an area where he can't quite face it.
He can't quite confront it. He is going into a bit of no confront here. See that? And the effect is
the rising needle. That's the rise.
Now it's a general principal in therapy that any auditor worth his salt never lets a needle rise very
far before he does something about it. Because I can tell you, if you let a rise go on for too long
you can just lose your preclear. He's gone mate. He just goes completely unconscious. He's gone.
He can just rise his way straight into anaten.
So the good auditor lets a rise go on a little way then he'll say, "What's happening" and he'll get
him back in, and then he'll see the needle fall again. Hang onto him, keep a close reign on the PC.
So that's just a little tip if you're using a meter. Never let the rise go on for too long, but let it go
on a little while, but just keep your eye on it. If it keeps on rising say, "What's going on?" and he'll
say, "Oh, Oh, I was just ahh... yes, it's a... I don't care... I didn't like that very" he starts to talk
about the incident and then you'll see the falls again as he starts to confront the thing and look
at the thing, and starts to come to grips with it again.
Anyway that's the rise. That's the third of our needle movements is the rise. When you get the
rising needle it's a sign of an approaching overwhelm. There's something he can't handle here.
The rise is not a happy needle movement. That's why an auditor should keep his eye on a rising
needle. He should watch the rising needle.
When the PC's about to be overwhelmed by something if you don't do something about it he's
going to be overwhelmed and maybe he's going to go in a direction you don't want him to go. In
other words you're losing your PC, he's going, when that needle is rising.
So anyway you let him go and his needle rises and as he approaches the barrier, he gets closer
and closer into the incident and starts to approach the overwhelm. The point in the incident
where he got into the barrier, you know. Remember we talked about this barrier.
Now what happens to the needle as he starts to come up against the IP barrier? Now this is
where we get into the very interesting point of needle motion here, and this is the something
that Ron never did get quite right in Scientology. He got close to it but he didn't quite get it right
and he made some awful errors in this area but he was completely excused because he didn't
understand the IP state and he didn't understand the postulate configuration.
So again he's to be excused. In general he got needle movements right but he did make some
errors in the area of the IP barrier. He made some mistakes in that area, but we're not going to
make them.
#4 - Rock Slam or Zigzag Needle
Now as a person comes up against the IP barrier, remember I said that he goes into confusion.
Now he starts to snap from a postulate to its negative at random. You remember me saying that?
That's the first sign that he's coming up against the boundary condition. Well there's a
characteristic needle motion that goes on as the person hits this boundary condition and starts
to snap there from postulate to negative at random, and that is the Rock Slam.
The needle goes into this characteristic zigzag motion. It's quite characteristic when you've ever
seen one, you never will forget it. It's the most dramatic of all needle motions. The needle goes
to a position stays there for a second and then flies off and takes another position on the dial
stays there for a moment or couple of moments then off it goes again and shoots across the dial
and sticks in another position, and shoots across the dial and sticks in another position. Well
that's the person snapping at random between a postulate and its negative.
Now that is the Rock Slam. That is the total significance of the Rock Slam. It's a confusion read,
it's a dispersal read. They are being blown about like a twig in a storm as they come up against
this IP barrier. It's a tremendous area of confusion here, of all these particles bonding and so
forth. All this bonding of particles and IP's being generated at the barrier and the person's
getting mixed up in this confusion and he feels the confusion and it shows on the meter as the
Rock Slam.
Now that is the total significance of a Rock Slam. Rock Slam has got nothing to do with overt
acts, got nothing to do with ill repute or doing dis-respectable things or disreputable things. All
sorts of lies have been told about the Rock Slam.
The Rock Slam is simply this read, this characteristic read that the person gets when their right
up against the IP barrier in games play and they begin to be influenced by the barrier of TIPM
and their attention is snapping in between a postulate and it's negative. And it's the first sign,
it's the first indicator that their right up against the barrier. That overwhelm is almost upon them
and they're beginning to be badly influenced by the opponents postulate because their own
postulate is snapping from positive to negative at random.
Now that is the Rock Slam. It's the most violent of all the E-Meter reads. I've now given you
precisely its nature and what causes it. And it has no other reason, nothing else that will because
a Rock Slam but what I've just told you. That's the only reason for a Rock Slam on an E-Meter.
When you see the Rock Slam that is what's happening. Now often you see a Rock Slam on a
meter and the preclear, the person can't explain the Rock Slam. Well that's simply because
they're not-ising the confusion. They're in confusion but they don't know they're in confusion.
The confusion can be so intense that the person simply blots it out of their psyche. They just
simply put a postulate against the confusion to defend themselves against it.
So you see this violent Rock Slam on the meter and you say, "What's happening?" and they say,
"Nothing." But you're looking at your meter; it's going absolutely berserk with a Rock Slam. PC
says, "Nothing. Nothing's happening."
There's the meter saying Rock Slam. Ok, well what's happening is you've got a not-ised Rock
Slam that's all. He's right up against this barrier and he's saying, "There's nothing there." So he is
not-ising it. But the meter is telling the truth. That's where he is, he's hard up against the barrier
and he's snapping one postulate to its negative and he doesn't know he's doing it even. He's just
simply not-ised the whole works. The whole thing is above the level of his experience. He can't
confront it. He can't handle it.
But another time you'll see the Rock Slam and you'll say to the person, "What' s happening?" And
he'll say, "Awe, gee I feel sort of confused. Yea, oh....." And he'll explain what's happening, he isn't
not-ising the confusion. He's experiencing the confusion. He's handling the confusion but you'll
still get the Rock Slam.
#5 - Pulse Needle
Now, as you move on, as the person moves closer and closer to the IP barrier, to the TIPM there,
remember I said he goes out of the confusion and goes into a pulse. Now as he moves out of the
confusion what you see is the Rock Slam dies down and becomes a more orderly movement.
Instead of it being a random movement from one side of the meter to the other, jerking. The
needle goes from one side of the meter to the other side of the meter and then back again and
you begin to see it's now beginning to pulse.
The needle goes from a Rock Slam to what is called a pulse needle. Now in Scientology they have
various names for this the most common name was a Theta bop, a Theta bop, that's a fast
pulsing needle and also it's known as a stage four.
Ron used to call it a stage four when the needle goes up, down, up, and down quite slowly. So it
was never properly distinguished or identified in Scientology, this pulse needle, but it was
recorded, Ron had it under those two names but it's a pulse read and it's the read that the
person gets into when they've gone through the confusion and just before they go into the IP
proper they go into the pulse read.
And you'll see this quite characteristic movement on the needle where they pulse. Needle goes
up, sticks, down sticks, up sticks, down sticks, up sticks, down sticks, and it can be as fast as that
or faster or slower. The pulse can vary in its velocity but it's quite a regular movement. Nothing
jerky about it, it's quite regular. Can either be fast or slow or moderate, but there's the pulse
read. It's a very transient read, very transient. Sometimes if it's a fast moving engram that you
were running there, if you took your eye off the meter you've missed the pulse. The person
would go into the confusion through the pulse and out through the other side and you'd miss it.
Other times you see the preclear sitting there pulsing quite happily, you know, well not happily
but he's pulsing.
Now the preclear at the point where the needle is pulsing is rarely if ever aware of what's
happening. You ask, "What's happening?" he doesn't know anything about it, he'll say, "Oh, I feel
a bit woozy, you know." And he goes very silent, very thoughtful and there's the needle going
pulse, pulse, pulse, pulse and the whole thing is usually well above his awareness level at that
point. He's quite anaten, he's quite woozy when he's in the pulse needle.
Right, that is the pulse needle movement. That is the fifth one of our characteristic needle
movements. Remember we had the floating needle, the falling needle, the rising needle, the
Rock Slamming needle and now the pulsing needle. Now as the person stops pulsing between
the postulate and its negative and as the pulse speeds up there. You will see the pulse on the E-
Meter needle speed up and it tends to get faster until it becomes quite a buzz.
The Buzz
It can become quite a buzz on the meter. Sometimes if you've got one of these meters that
doesn't respond very quickly you won't see the buzz. The needle will just get very sticky. But on a
good meter that responds very quickly you can actually see the needle buzzing. It will buzz as if
it... you know, just like a little bee buzzing, you know? It is buzzing fast backwards and forwards
in an enormously rapid pulse.
Now that is the indicator that the person is just about to go into the IP state. The pulse gets
tinier and tinier and tinier and faster and faster and faster. Starts off with a wide slow pulse and
as the pulse on the meter gets smaller and smaller, it gets smaller and smaller and faster and
faster and it gets smaller and smaller, faster, faster, smaller, smaller, faster, faster, smaller,
smaller, faster, faster, small buzz, buzz, buzz, buzz, buzz, buzz, buzz, buzz, buzz, STOP. The needle
sticks, bang.
#6 - Stuck Needle
Now the person has moved into the IP. They're now in the IP state they're now holding the
postulate and it's negative simultaneously. They're now in the motionlessness of the IP and you
have a stuck needle.
Now that is the sixth and the final characteristic needle movement that you see on a skin
galvanometer, is the stuck needle. It just sits there stuck. There it is stuck. Not moving. Now as
the person moves through the incident, of course, the needle is stuck. Then they come out
through the other side of the engram. They come out through the other side of the barrier.
You will see all these movements in reverse. The person will come from the stuck to the buzz, to
the pulse, then there would be the Rock Slam, and then the Rock Slam would go into falls. There,
should be a fairly high tone arm on the needle and it starts to go into falls and then it would
regain its float as the person comes out of the incident. The point from stuck needle coming out
the other side of the engram into the overwhelm is much faster.
The person, in good case shape, could go from the point of stuck needle through the pulse to
the Rock Slam, falls, into the float, they could do it, oh, in a matter of a minute or two, maybe
less than that if they're in good case shape. They could come straight out of it, Bang, into
present time. Their float, they'd be back on the float again.
Just depends on the state of case of the person. So there are your six characteristic needle
motions. I'll go through them again for you:
• First there is the floating needle
• Second is the fall
• Third is the rise
• Forth is the Rock Slam
• Fifth is the pulse
• Sixth is the stick
And so help me that is all the needle motions there are. There aren't any more.
Manufacture Needle Movements
Now you might say, "Dennis, how can you be sure that what you say is factual and true, and how
do you know that you aren't imagining all this correlation between these needle motions and
these postulate configurations?"
Very, very simple because once a person understands these postulate configurations he regains
his ability to manufacture these needle motions. In other words once a person's worked through
Level 5 and works through these IP barriers, and so forth, he can actually create a stuck needle.
He simply creates a postulate and it's negative. He mocks-up both a postulate and its negative
simultaneously and just holds both of them simultaneously; both at the same intensity and the
needle on an E-Meter will stick, rigid.
In other words he can manufacture a stuck needle. Then when he takes his attention from one
postulate to its negative, flip, flip, flip the E-Meter will pulse, pulse, pulse in agreement with his
postulate as he's flipping his postulate from one side to the other.
Then when he takes the postulate and snaps from a postulate to its negative at random you will
see a Rock Slam. You won't see a violent Rock Slam because he's doing it self-determinedly, but
every time he changes his postulate you'll see the flip. You'll see the needle take off there. You
see a little tiny rock slam, you will manufacture the Rock Slam.
And the fall of course he can manufacture a fall at anytime. Simply put his attention on
something and take it off then put it back on again, you'll see the fall.
And the rise of course he just, Oh, he can just go into complementary postulates. Go into
complementary postulates with everything around him and you'll see a rising needle. That's a
very easy one to manufacture.
So the person in good case shape on TROM who is at Level 5 and familiar with these postulate
configurations can manufacture at will all the needle manifestations that an E-Meter's capable of
producing. And because he manufactures them in exactly the way I've said, it proves my point.
You see that? It proves that what I say is true because the person can manufacture them at will
when he knows how to do it and the method he uses to manufacture them is exactly the same as
the way they are in the bank. You follow me?
So that proves that what I say about the cause and what is the source of these E-Meter
movements is exactly the way they are. If they were any different you wouldn't be able to
manufacture them consciously, you wouldn't be able to do it. But that is not the case, you can do
it. You can manufacture them consciously, by simply doing consciously what you do
unconsciously in your reactive bank. Get it? So I'm on very firm ground here. I can prove it. I can
prove what I'm saying because a person can manufacture these reads themselves when they
know how to do it. So the E-Meter is now explored territory, it's completely explored territory.
Optional Piece of Equipment
As I said in the write up it's an optional piece of equipment, the E-Meter or the Skin
Galvanometer, as they're more properly called.
It's not a necessary piece of equipment. There isn't any need for them any more. We know all
there is to know about E-Meters.
When you get up to Level 5, as I say, you can personally create all the reads and put them on the
meter. So what the hell, all the magic all the mystery has gone out of the E-Meter now with
TROM. We know exactly what that piece of equipment measures.
And we can really laugh when characters come along and say, "Oh, it's all to do with the way the
hands sweat." Oh yes really! We really have a giggle at those boys now, we can, because we can
manufacture the reads. When you can manufacture the reads you can really call them a liar, can't
you?
That's what I meant earlier when I said these characters come along and talk about synapses and
so forth and hemispheres of the brain and get all this mixed up with E-Meter reads and I called it
garbage. I can prove it's garbage. I mean it sincerely, it's garbage. When I say that what they're
saying is garbage, it is garbage and I can prove it.
Verifying Level 3 Completion
Well, probably the only use of an E-Meter in TROM would be to check out at the top of Level 3.
That's the only conceivable use I can think of for an E-Meter in TROM, is for a person to say to
themselves, "Well now have I really finished timebreaking or am I deluding myself? Have I really
timebroken everything in sight? Is there anything I missed?"
And they should simply put themselves on the meter and do a bit of timebreaking and if that
needle starts taking off again and that tone arm starts to move around again. Well they haven't
finished. They haven't finished because I'll tell you when you finish Level 3 you have a float. You
have a float that it would take the Russian Army to knock you off that float. It's that sort of float,
you know, when you're at the top of Level 3. It's quite a floating needle you've got. It's quite a
float.
It's not necessarily a wide float. It might be a very narrow float but it's a very definite float and
there's nothing you can think of all over the whole of your track, all over all the whole of your
known track, this lifetime, past lives, anybody else's lives, this universe any universe, heaven, hell,
earth the lot, doesn't matter what you think of, what you mock-up, that needle just sits there and
floats man, it just floats.
Now when that happens, then you can say, "Well I've got to the top of Level 3."
What to Run on Level 2 and 3
But if you start thinking of incidents and start to get little sticks on that needle a little fall from
that needle when you start to think of incidents, you haven't finished Level 3. You haven't
finished it. You haven't finished it because you can knock yourself off that float. There's things in
them there incidents that you haven't timebroken.
You should get in there, get some of the emotions in them and timebreak the emotions out. Get
some of the sensations in those incidents and timebreak the sensations, timebreak the
postulates. Get in there, get everything in that incident, you know, get the lot.
Remember I said in the write up, do it on a gradient scale, take it a bit at a time. Get the
important bits out then get the rest of it out. But you don't have to use a meter while you're
running Level 3.
As a check point at the end, it's a useful checkpoint, but look even this isn't necessary. When the
person's finished Level 3, they know it. They know it. I tell you that when you're finished Level 3
it's just about impossible to timebreak anything because there's nothing really there. You know,
soon as you get something out of your past to bring it into present time to timebreak it, it
disappears. It just falls apart as soon as you touch it. You say, "Oh now ahh... I'll just get my
grandfather, get him into there, and I'll just timebreak grandfather and uh… uh… uh… where's
grandfather gone? Oh dear he was here a moment ago… now where... where... where?" I'll tell
you where, he's gone.
Try grandmother. "Yes grandmother, I've got a bit of grandmother's hat here. Oh that's gone
now... oh it's grandmothers hat. That's grandmother's hat… gran... oh it's all gone" you know it
just goes on like this and... you know. You're just looking at present time, you know. And your
tone is high, you're feeling good about it and you’re thinking all over your past and you keep
thinking to yourself is there anything else I can find to timebreak?
You start getting down to the bottom spots and looking under the carpets and up the chimney
and you know, eventually you say to yourself, "Well I must have finished Level 3 simply because I
can't find anything else to time break." And you can't. And when you start dragging stuff out of
the past and putting it into present to timebreak there's nothing there.
Before you can timebreak it it's gone, just, you know, just handling it, it's gone. Now that is a sure
sign that Level 3 is starting to go flat. And if you were to put yourself on a meter about that time
you'd see that float and that's the time to leave Level 3.
But as I say there could be a use of an E-Meter to check at that point but again it's not necessary
cause if you keep going with Level 3 eventually you'd know it. You'd know it was flat. You'd know
you had finished it simply because it's virtually impossible to go on with the procedure. You say
well, "I've got nothing to timebreak. Everything I touch just becomes nothing in my fingers,
everything I touch."
And if you happen to be a trained auditor you'd look around your books on Scientology and
every technique you can think of in Scientology, you think about it and try and run it on yourself
and it's all flat. Nothing moves. Nothing does anything for you, no techniques you know of.
You look up all your books and all the techniques. You dig out Ron's "Creation of Human Ability"
and go through all the techniques in there and run them all and it's all flatter than a flounder.
There's nothing there, you know, nothing there at all.
You say to yourself, "Well I must be at the top of Level 3." Now that's the time to leave Level 3.
That's the time to say, "Well it's time I got onto Level 4 now it's really time I got onto Level 4."
And that is the right time to leave Level 3. You shouldn't leave Level 3 before you get to that
point. It's an error going on to Level 4 before you've reached that point in Level 3.
Address the General before the Particular
Now why is this? Well why is it an error. Why is that an error? Well there is a very old rule here
that I mentioned in the write up. This is the rule that says that you must always address the
general before you address the particular. If a person leaves Level 3 very early they are violating
this rule because Level 3 is general timebreaking, general timebreaking of their past with the
present.
But once they go into Level 4 they're going into timebreaking of the eight classes of overwhelm
of the general 'To Know' goals package. Now this is a particular class of things to timebreak. You
see that.
So they first should do the general... Level 3 general timebreaking and only when they've
exhausted that as far as they can possibly go should they then go into the particular which will
be Level 4. Level 4 is a particular class of things to timebreak. The eight classes of overwhelm of
the 'To Know' goals package.
Now that is the technical reason. That is the technical reason why it's a mistake to leave Level 3
before you've completely exhausted it. That's the technical reason why. Ok well that wraps up
the general subject of the E-Meter.
More on the E-Meter
Well I've just been replaying it and I realised there's two points that I've missed which I'd like now
to add for completeness sake. The first of these is I forgot to tell you how a person can
manufacture a floating needle. I told you how a person in therapy can manufacture all the other
reads. All of the five reads, but I forgot to tell you how you can do a float.
Manufacture a Floating Needle
Well a person can manufacture a floating needle. They would have to complete their therapy,
obviously, up to the top of Level 3. Once they've got up to the top of Level 3 all they would have
to do any time would be simply put themselves on the meter, timebreak out that day's activities
till there was nothing else available, nothing else around to timebreak, and then run a little RI,
and while they were running the RI or even before they started running the RI they would see
the float.
The float would come back; the floating needle would come back. So the person at Level 3 plus
would only have to just timebreak out the day's activities and run a little RI and sometime during
that sequence their float would reappear. Their floating needle would come back.
Tone Arm Male and Female Clear Reads
Now what Ron said about the male Clear read and the female Clear read, 12,500 ohms for the
male and 5000 ohms for the female, I've had validation of this. As far as I'm concerned his
observation is correct. There is nothing in my experience which invalidates his observation. I've
only seen good floating needles in males at 12,500 ohms. If you're a male at the top of Level 3
when you've got a good floating needle you can pretty well calibrate your meter against a
12,500 ohm resister, you know, you're so close to 12,500 ohms that you can just calibrate your
meter against yourself as a standard resistor.
And as far as I'm concerned it's exactly the same for the female at 5000 ohms. So Ron's
observations are correct there. I've got no personal experience to say that he was anything else
but perfectly accurate when he gave those Clear reads at 5000 ohms resistance for the female
and 12,500 ohms resistance for the male.
That's the numbers 2 and 3 on the E-Meter tone arm. So anyway there is that with the way a
person can generate a floating needle.
Rock Slam or Zigzag Needle
Now the other tiny point I'd like to make is that when I was talking about the E-Meter and
discussing the reads and so forth. I used the term Rock Slam for the fifth read. You know, the
confusion read, I called it the Rock Slam.
Now strictly speaking in TROM the term we use, really a better term, and a descriptive term for
that read is a Zigzag. It's a Zigzag needle. It's a Zigzag read. That is a far more descriptive term
than the word Rock Slam.
The word Rock Slam only means something to people who know something about the history of
Scientology circa 1960. When Ron Hubbard was researching a very obscure part of the time track
called the rock cycle. And the Rock Slam is a read that he thought was associated with that rock
cycle so he called that read the Rock Slam. And the word stuck, the name stuck, but these days
it's a completely inappropriate name for that read.
A far better name is a Zigzag read because that is descriptive. It is a Zigzag. When you've ever
seen one, that's the thing that comes to mind it is a zigzag. So where I've used it, if this material
is ever published, goes into published form the fifth read is not, repeat not to be called a Rock
Slam read, it is to be called a Zigzag read. Zigzag. So here are the six reads and I'll give them in
the order of severity which happens to be the sequence of one to six. So here are the E-Meter
reads one to six in order of severity.
1. One is the floating needle
2. Two is the fall
3. Three is the rise
4. Four is the zigzag
5. Five is the pulse
6. Six is the stuck
Now they are the complete set of E-Meter reads. They are the only reads that we recognise in
the field of TROM. Now that is all I want to talk about on the subject of the E-meter.
Level 5 (IP)
And the next thing I want to take up is the practical aspect, the practical implications of this
subject of TIPM and the subject of IP's in therapy, the practical aspects. The problem arises do
we have to incorporate any part of this technology (Insanity Point Tech) in running the goals
packages at Level 5?
Well the broad general answer is no, we don't. A person could conceivably get there by running
the goals packages exactly as I gave in the write up, but they would probably get there, and I say
probably, they would probably get there faster if they adopted the following procedure at the
point where the subject of the IP's started to become real to them.
Now this is an important proviso, there's no point in people mucking about with this IP
procedure in therapy until it's real to them. There will come a time in their therapy when it will
become real to them and that is the time that they should start incorporating it in their general
procedure of goals package running at Level 5.
So a person may listen to this theory, and so forth, but if the subject isn't real to them
subjectively when they're running goals packages, if the idea of an IP and so forth is unreal to
them then they shouldn't attempt to incorporate it in their therapy at Level 5. They should
simply go on with the write up and the instructions exactly as I gave them in the write up and
sooner or later the subject of IP's will become real to them. Then they should dig out this
material and find out how to incorporate the IP material into their therapy. Now you understand
that. It's important that you should grasp it.
In other words you shouldn't force the issue. You can't make this stuff real by reading about it.
You've got to experience it. You've got to build a case level. Your case has got to be ready for it,
before it means anything to you subjectively. It can mean a lot to you intellectually but the fact it
means something to you intellectually won't make it mean anything to you subjectively. Until it
means something to you subjectively there's absolutely no point in incorporating it into your
therapy at Level 5 in the running of goals packages.
Now have I made my point clear? Ok well assuming the person gets to a point in Level 5 and the
subject of the IP's starts to get very real to them, they start to see that these things do exist.
Well how would they incorporate the IP tech into Level 5?
Well, first of all, once the IP tech is incorporated into Level 5 it becomes Level 5 (IP). It's a
definite way of running the goals packages, you see that? So we must classify it separate, putting
it under a separate name it becomes Level 5 (IP). It will become Level 5A (IP), Level 5B (IP), Level
5C (IP). All of Level 5 will be run using the IP tech.
Once it becomes real to the person and they desire to use it. Ok? So first of all, the name, we
name it differently now, Level 5 (IP).
Now here is the general principle. You're running a goals package. Whenever you change your
postulate, just before you change your postulate you move through the IP barrier. That's one,
that's number 1.
Then number 2. Just before you force the opponent to change his postulate you drive him
through the IP barrier. And that's it. There are the two rules. That's it. There are no other rules
involved. They are the two rules.
Level 5 (IP) Practical
Now let's take the general 'To Know' goals package and see how this would apply. I'll just give
you briefly how it would work on the running of the first little bits of the general 'To Know' goals
package at Level 5A.
You start in, over there you have a person run a 'Must Not be Known' postulate while you're
sitting here holding a 'Must Know' postulate. Right. The first step is that you are going to change
your postulate to 'Mustn't Know', right.
Just before you change it you have to go through the IP. So Level 5A (IP) would start with you, at
your end of the comm. line, going from 'Must Know' into 'Mustn't Know', 'Must Know', 'Mustn't
Know', generally into the IP and out the other side of the IP into 'Mustn't Know'. Get that?
Next you are in 'Must Not Know' and you are opposed by a 'Must be Known' and you are going to
force him to change to 'Must Not be Known'.
Then get the barrier in front of you, you'll see the barrier there, and you push the barrier across
to the opponent and as it gets toward him you'll force him to go through the IP and his postulate
will then go from 'Must be Known' into 'Mustn't be Known', 'Must be Known', 'Mustn't be Known'
then he goes into the IP and comes out the other side with the postulate 'Mustn't be Known'. Get
that?
And that's it. Then the procedure repeats itself using the different postulates. And the next step
would be exactly the same repetition of the procedure using different postulates.
So there are only those two things involved in the use of the Level 5 (IP). So it's a minute change
of technology at Level 5 but it can speed up considerably the erasure of the goals packages once
the IP material starts to get real to the person.
Once it's real to them they should add this little tiny refinement to the package. And once they
start to do this, within a very short time they will become familiar with the IPs, and they will
understand and subjectively come to see it really is, the whole subject is a toothless tiger. They
can sit there quite happily holding a postulate and it's negative simultaneously. Doesn't mean
anything to them, where it would drive the compulsive games player insane. They can hold it at
will. Doesn't mean anything, it's a toothless tiger, you see that.
So, when you start working with the IPs you tend to start treating them with considerable
respect and a certain amount of fear but you rapidly lose all your respect for them and finally
you just note them in passing. You know? Only occasionally do they produce any phenomena, do
they produce anything but a yawn, and then after that of course the whole lot of Level 5 starts
to go flat, and the whole thing starts to erase.
As the IP phenomena doesn't completely erase, won't completely erase, until Level 5 erases but
the IP phenomena goes completely flat, completely meaningless, a completely toothless tiger
but that is the precise point when all the goals packages erase and you finish with Level 5. You
get that?
So that's how you would incorporate the IP technology into Level 5. It's a very tiny modification
of our procedure and an easy modification for the person to achieve at that level. By the way ...
Tape ends abruptly