INSANITY 1. “… the being will be found to be in a games condition with his own mind. As the mind only contains his own past postulates, he cannot possibly ever win the game against his own mind. It is the one game he can only lose. Extreme examples of failure in this game we call insanity.” (TROM A Games Manual) 2. Holding a postulate and its opposite (not its opposition) at the same time. “I am going to China and not going to China” or “I know and I not-know”. 3) Believing something can exist and not exist at the same time. 4) When a compulsive games player has no class to enter into when he is overwhelmed, he goes insane. Dennis gives an example of this quoting from "The Barber of Seville" where the king commanded that all men must be clean-shaven, but only those who don't shave themselves must be shaved by the town barber. But since the town barber was someone who shaved himself and was being shaved by the town barber, he could not properly follow the edict and went insane.
IONIZATION: Infusing a mass with a postulate.
"IONIZE BLACK" (OR SOME OTHER COLOR): (For a being that is capable of perceiving such) When IONIZING a mass, the being doing so will see it turn black or some other color.
IPSO-FACTO: by that very fact or act.
"The enemy of one's enemy may be ipso facto a friend"
JUNIOR PACKAGE/JUNIOR GOALS PACKAGE: The basic goals package is the to know/not know/to be known/to not be known postulate package. Other “packages” are called JUNIOR PACKAGES and are on other subjects but follow the same structure i.e. the “to eat” junior goals package will be structured to eat/not eat/ be eaten/not be eaten. All JUNIOR PACKAGES are part of the basic package.
JUNIOR UNIVERSE: 1. A junior universe is a universe that is totally within the physical universe. Examples of junior universes are cats, kings and coal heavers, any class of identities or objects are within the class of junior universes. All junior goals packages, whether life or non-life, are within the class of junior universes.
2. Junior goals packages, both life and non-life, are junior universes, and are therefore erasable at Level 5C. One merely converts the verb of the package into a noun, and then formulates the limited basic package just like for any other junior universe.
An example is the goal ‘To eat’. The noun form of the verb to eat is eating. Thus, eating becomes the subject matter of this junior universe.
MASS: You could say “substance”. While significance is the idea, mass is the thing itself.
MENTAL MASS: The pictures in the mind contain energy and MASS (Mass in this sense being a body of matter). The energy and force in pictures of painful or upsetting experiences can have a harmful effect upon an individual. This harmful energy or force is called charge. “The entire secret of making any mental mass vanish is to re-evaluate its importance to present time realities to the point where it is considered so trivial that there is no longer any need to keep it in existence; at which moment the mass can be easily not-known and will promptly vanish.” (From The Resolution of Mind a Games Manual)
METER: See E-METER
MOCK-UP: 1. To MOCK-UP is to get an imaginary picture of 2. We call a mental image picture a MOCK-UP when it is created by the being or for the being and does not consist of a photograph of the physical universe.
MOSMAN: A suburb on the Lower North Shore of Sydney, in the state of New South Wales, Australia.
MOTIVATOR: A motivator is an aggressive or destructive act received by the person or part of life. (Scientology Handbook website) “Overwhelming the postulate of an opponent in a game is known as an overt act. Having one’s own postulates overwhelmed is called a motivator.” (From The Resolution of Mind a Games Manual)
NEEDLE: E-METER NEEDLE see E-METER
“NEEDLE FREES UP”/“NEEDLE WOULD TIGHTEN” (On an E-meter): In the passage from TROM a Games Manual: “If I started to run the process the needle would tighten. Overrun? Yes. Needle frees up.” Dennis is using an E-METER to run processes on himself. The E-METER needle tightens because he is trying to run a process that is “flat” (does not need to be run). On this realization the needle “frees up”. See OVER-RUN, E-METER, PROCESS.
NIRVANA: An ending of all games by the adoption of complementary postulates and so the achieving of a non-game situation. Eternal bliss and oneness with all life. A roughly equivalent state to the no-game condition.
The original Sanskrit etymology nir + vana might be ‘not driven’ or ‘not blown’
NON-LIFE GOAL: 1. A goal that in any way opposes life’s basic urge in the universe: To be; To Exist; To be Known. 2. A destructive goal
NON-PERCEPTION SCREEN: “Early on many beings find themselves plagued by ‘non-perception’ screens, which prevent them from perceiving their own creations. As you progress through the levels you’ll become more and more aware of these screens. Finally you’ll vanish them, and thereafter be able to perceive your own creations.” (From TROM a Games Manual) …due to the persistency postulates of the universe the ‘Not-know’ postulate degenerates into an attempt to vanish the unwanted effect by force, then, failing that, to hide the effect from oneself behind a screen - usually of blackness.
These ‘Not-know’ screens are of an entirely different texture to the screens associated with the ‘Be Not-known’ postulate, being much harder and almost brittle.” (From TROM a Games Manual)
NOTS: When Dennis talks about NOTs he is referring to New Era Dianetics for OTs, a process run on OTs (The OT levels are upper levels of the Scientology Bridge, their route to spiritual freedom) which involves handling “Body Thetans”. (a thetan is a spiritual being, the actual soul as opposed to his mind or body) which Hubbard believed were real and needed to be audited on these levels, as opposed to (what we can gather) Dennis thought were simply mock-ups or in other words one’s own creations. Dennis talks about how the e-meter (the electronic device used in Scientology auditing) reacts to his running these processes. Without giving a course on the e-meter and how it works, what Dennis is saying is that the meter did not react like it normally would in a session that was producing any case gain or in other words, progress. The tone arm did not move (the tone arm being the dial on the e-meter that adjusts the needle back when it hits the pin on either side), which indicated nothing was happening, and when the needle ‘frees up’ it’s an indicator that something has been correctly spotted. In this case, the process was ‘flat’ on him (didn’t need to be run). Dennis is making two points here: that when he was researching his own upper-level technology, Scientology processes no longer worked on him, as he’d already gone beyond Hubbard’s works. The other point is that the NOTS procedure is invalid, and the idea of body thetans is false.
NULLING: 1. Run to the point of no change (applies to all levels of TROM). 2. (as pertains to level five of TROM) Partial erasure of a goals package is called nulling that package. Nulling a package reduces the intensity of the compulsive games condition between the legs of the package. If a goals package can be nulled it can also be erased. See GOALS PACKAGE & ERASING
OBJECTIVE PROCESSES: Processes intended to orient the individual in present time by having him touch things, look at things, and move around his body.
One very well-known lower-level type of objective processing is called “CCH” which stands for control, communication, and havingness. They are a set formula for improving the person's degree of control of his mind and body; his free communication with his environment unaffected by reactive stimuli (things that would restimulate his case) and his tolerance and ability to reach his environment (“Havingness” being that last- the ability to reach his environment).