NOVEL IDEA: SOCIAL PLATFORMS FOR SENIORS
ENGAGE: Students are not allowed to use social media platforms for 24 hours. After the 24 hours is complete, the teacher will facilitate a class discussion about student feelings, experiences and issues that occured as a result of the students not using social media.
EXPLORE: Students explore to determine the most highly used social media platforms, their functionaility, terms of use etc.
EXPLAIN: Students identify what makes certain social media platforms appealing to users in terms of use, functionality and accessibility. Students also identify how social media plateforms increase socialization.
ELABORATE: Students will use their experiences to solve a new problem: senior citizens and loneliness. Students will be tasked to develop a platform through which senior citizens can easily access and socialize with eachother using technology.
EVALUATE: Students launch their new platforms in a senior center and present their findings to the class.
OTHER RESOURCES
EdTech: This reources gives a sample lesson plan implementing the 5E learning model into a technology lesson to teach students how computers and the Internet work. The sample is a great starting places to see how the 5E learning model can be implemented into a technology class (EdTech, n.d.).
Adventure in STEM: This resource identifies simple ways in which technology can be incoporated into the implementation of the 5E model. This resource may be useful if as a technology teacher you are collaborating with teachers from other disciplines of STEM because it gives simple examples of how technology can be integrated (Harjo, 2021).
Blog Post - Remix the 5E Model with PBL and Technology by Miguel Guhlin: This resource explains how a lesson can take the game MineCraft and turn it into an engaging project with application of the 5E model. Each phase of the 5E model is discussed as to how the original project was modified to fit the 5E model and how those modifcation led to increase student engagement (Guhlin, 2017).
Equity of 5E Model with Technology: This resource discusses how the utilization of technology allows more students with access to be able to experience the 5E model of learning. Technology can accomodate the lack of resources in some districts (Waymire, 2019).
Kadıoğlu, H., & Çetin, A. (2021) Study: The Effect of Techno-Pedagogically Designed 5E Learning Model on Student Success and Attitude toward Turkish Class. This journal article compares the learning outcomes of a class that implemeted the 5E learning model with and without technology. Read to find out the promising conclusion.
References
EdTech. (n.d.). 5e. https://commons.hostos.cuny.edu/edtech/faculty/teaching-with-technology/instructional-design/5e/#:~:text=Grounded%20in%20inquiry%2Dbased%20a
Guhlin, M. (2017, June 9). Remix the 5E model with PBL and technology. TechNotes Blog. https://blog.tcea.org/remix-the-5e-model/
Harjo, K. (2021, November 28). Simple ways to easily incorporate technology into the 5E model. Adventures in STEM and beyond. https://adventuresinistem.com/incorporate-technology-5e-model/
Kadıoğlu, H., & Çetin, A. (2021). The Effect of Techno-Pedagogically Designed 5E Learning Model on Student Success and Attitude toward Turkish Class. International Journal of Progressive Education, 17(4), 49–62. https://doi.org/10.29329/ijpe.2021.366.4
Waymire, M. (2019, October 8). Equity for all with the 5E instructional model and technology. SmartBrief. https://corp.smartbrief.com/original/2019/10/equity-all-5e-instructional-model-and-technology