Read through a program code and try to understand it.
Write additional code to complete an incomplete program.
Learn how to detect an object(any element of an array) intersects with the mouse location.
This way; we will be able to trigger an action, like removing the object from the list.
Learn how to detect an object(any element of an array) intersects with the mouse location.
This way; we will be able to trigger an action, like removing the object from the list.
Create multiple objects using for loops and store them in array.
This way; we will be able to use a class as a template; duplicate it as many as we want, and and control every single object individually.
Create an image slider (by storing images into an array(list) and go through the each element by changing the index value.
Add parameters to constructor method to specify objects’ properties.
Create objects to specify instance of a class that contains real values instead of variables.
create multiple screens and switch between them according to different states.
Event-driven program: a program designed to run blocks of code or functions in response to specified events (e.g. a mouse click)
create multiple screens and switch between them according to different states.
Event-driven program: a program designed to run blocks of code or functions in response to specified events (e.g. a mouse click)