Module: GDT6002-20 Industry Ready
Level: 6
Credit Value: 20
Module Tutor: James Newman
Module Tutor Contact Details: j.newman@bathspa.ac.uk
1. Brief description and aims of module:
The aim of this module is to help you prepare for the next steps of your career. This
could be finding your first role in a creative company, starting your own studio or
developing your practice through further study. Throughout this module you engage
activities for getting ‘industry ready’. This includes, amongst other activities, taking
time to build a critical understanding of the game sector as it stands today, as well as
identifying the various pathways you may take towards employment.
Creative studios range in size, creative focus, platform specialisms, and working
practices. Reviewing the activities that take place in professional studios will help you
to decide on your future direction. Through writing a focused case study on a studio,
developer or creative technologist you admire in this module, you gain an awareness
of the type of knowledge and skills you need to showcase to secure a role in the
creative industries. Importantly, it also gives you insight into the motivations,
approaches and trends that makes the creative economy tick.
Accessing networks and getting your work in front of the right people is critical to
finding professional opportunities. In Industry Ready, you gain an understanding of
where to find and how to access the types of professional networks that may support
you in finding a role in your field of interest. You learn methods of communicating the
soft-skills you have developed throughout your degree - including teamwork,
adaptability, communication and creative thinking. All are essential in the workplace,
and so your ability to highlight these to future employers and collaborators is key to
your future success.
Another key tool for showcasing your capabilities is a convincing, easily accessible
portfolio. This module offers dedicated time and practical advice on how to develop a
portfolio, as well as how to leverage online networks to share it with the people that
matter.
2.Outline syllabus:
● Communicating professional knowledge and skills
● The structure, culture and working practices of professional studios
● The importance of soft skills
● Writing a creative personal statement
● Networking (online and face-to-face)
● Professional communities and where to find them
● Curating and showcasing your practice
● Building a web portfolio
3.Teaching and learning activities:
Class Hours
Workshops and seminars introduce core concepts focused on developing your
understanding of working practice, workplace culture and recruitment in the games
industry. You are introduced to industry standard methods for showcasing your
knowledge, skills and practical experience to potential employers, funders and
collaborators. Tutors work with you to develop a creative personal statement and
build a professional web portfolio.
Independent Learning
This module offers an opportunity to consider where you want to go after graduation,
and what you need to do to get there. Research outside of class into companies and
figures within the games industry is essential if you are to develop an appropriate
understanding of the sector. A web portfolio is the ongoing documentation of your
work, highlighting your best skills. You need to continue to develop this outside of
class through producing high quality images, film and demos evidencing your
practice.
Assessment Type: CW
Description: Web portfolio.
% Weighting: 50%
Assessment Type: CW
Description: Case study (2,500 words).
% Weighting: 50%