Team Members:
Brandon Chan, Madison Roy, Aaron Watchman, Thera Manuel, Elizabeth Jenner
Team Members:
Brandon Chan, Madison Roy, Aaron Watchman, Thera Manuel, Elizabeth Jenner
The project is a web-based game developed with enjoyment and education in mind! The game is meant to be accessible to all ages and to promote awareness of the NASA Psyche project!
Sponsors or Mentors:
Cassie Bowman
Journey to Psyche is a fun and informative web-based game meant to raise awareness of the NASA Psyche mission. Players learn about the Psyche mission and team and test their knowledge by completing minigames.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Kyle Stevens, Cordell Michaud, Mai Le, Calvin Mcclure, Maximus Kieu
Team Members:
Daniel McComb, Angela Foley, Brandon Sahawneh, Richard Mckinnon, Sahand Amini, Sai Sandilya Babbepalli Venkata
The NASA Psyche Mission publication repository provides a central hub to share and archive all research and educational materials produced throughout the mission. The repository allows mission members to upload, manage, and view publications from the mission, while allowing general users to browse and explore non-sensitive publications. The goal of this capstone project is to create a central archive for the Psyche mission and to make research from the mission more accessible to the general public.
Sponsors or Mentors:
Cassie Bowman
A way to visualize the people, organizations, and supply chains that make the Psyche Mission possible.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Shivan Sareen, Alan Garcia Garza, John Keane, Rachel Demaria, Yiyang Lu
Team Members:
Michael Cipolla, Angelica Injejikian, Xukai Liu, Joseph Nicholls, Laura Tutelman
Psyche: Space Sweeper is a fun educational game for children where they get to scan the Psyche asteroid for different materials. This game hopes to introduce children to the NASA Psyche mission and help foster an interest in science.
Sponsors or Mentors:
Cassie Bowman
We made a game for NASA about the upcoming Psyche mission that you can play in your web browser. Inspired by the "driller" game genre.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Tan Thien Dao, Chenxu Liu, Connor Seawright, Tingyu Luo, Alex Vermillion
Team Members:
Tanner Amador, Cameron Peery, Nhut Trinh, Yumeng Sun, Blake Patterson
A fun and educational web-based game based upon the forthcoming NASA mission to the Psyche Mission. Players will navigate the orbit of the Psyche Asteroid avoiding meteoroids and collecting scan points to increase their score. Built using Javascript and the Phaser 3 game engine framework.
Sponsors or Mentors:
Cassie Bowman
Our project is a Web-based game made in Unity that focuses on the NASA Psyche Mission. There are 5 minigames modeled after aspects of the mission from its planning stages to its mission closeout at the 16 Psyche asteroid. The game style varies between minigames with each focusing on a specific mechanic, and with each minigame, the user will learn a little about the mission.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Daniel Huffstetler, Yingqiang Liu, Dhruvalkumar Patel, Christopher Reece, Rachel Ware
Team Members:
Danial Yunus, Sophia Shovkovy, Assad Yousuf, Viraj Nimmagadda
The purpose of this project was to create a fun and informative web-based game to raise awareness for the NASA Psyche Mission. Jump to Psyche is targeted towards a younger audience but can be enjoyed by people of all ages. The game features standard game-play, quick-play mode, and trivia learning opportunities.
Sponsors or Mentors:
Cassie Bowman
Science Planning team members at NASA’s JPL have requested that a team of students design and build a software tool to help JPL visually differentiate between two mission activity plans for the Psyche Mission. JPL requires a tool that can take two (or potentially more) mission timelines, compare them, and generate a visual representation of those plans. This visualization will provide the team with data pertaining to the differences, similarities, and overview of selected timelines to make necessary schedule and planning changes to the Psyche Mission and potentially other missions in the future.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Alexander Mills, Taylor Gordon, Kendall Timothy, Maxwell Buss, Tyler Neerings, Eric Crapnell
Team Members:
Arif Tse, Haoyuan Zhong, Kevin Mcallister, Xiansong Li, Sai Rohith Koritala
Take control of the NASA Psyche spacecraft and navigate your way through space to reach the Psyche asteroid. Avoid obstacles and complete events to achieve a better score. Do you have what it takes to complete this mission?
Sponsors or Mentors:
Cassie Bowman
Jolt’s Journey: Mission to Psyche is a web-based game that takes place on the Psyche spacecraft. The spacecraft is the main scene of the game from which the player can control the electricity character, Jolt, to complete minigames across different rooms inside the spacecraft by interacting with Psyche equipment. Through the form of puzzle games, fun exploration, and an engaging storyline the user will experience a challenging and enjoyable game while learning and getting excited about the NASA Psyche mission.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Yuying Guan, Evan Johnson, Lauren Monroe, Jessica Wood, Gabriel Anderson
Team Members:
Ryan Tucker, Zachary Cooper, Yu Fu, Liangbin Gao
The purpose of this project was to create an educational WebXR experience to be used in a museum setting by the NASA Psyche Mission. Our goal was to create an experience that would provide users with an immersive experience highlighting information about the Psyche Mission using only a mobile device. Information presented in our application includes an overview of the mission, facts about Psyche Asteroid, and information regarding spacecraft being launched in 2022.
Sponsors or Mentors:
Cassie Bowman
The purpose of our project is to explain the Psyche project in a game that does not spread misinformation and is kid friendly. Survive to Psyche is a game with a 16-bit art style made to engage players with fun gameplay and get them interested in learning more about the Psyche mission and NASA in general.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Ryan Hill, Adi Kulkarni, Samuel Maness, Jacob Greenhalgh, Sadman Hossain
Team Members:
Christian Gonzalez, Joshua Hamilton, Veeral Kothari, Daniel Verhagen, Edward Wong
A web-based game made in Unity with the purpose of abstracting and simplifying the complexities of launching a spacecraft into the orbit of a distant body in a fun way. This game utilizes a simple drag and release mechanic, physics interactions, and multiple levels to showcase this idea.
Sponsors or Mentors:
Cassie Bowman
The utilization of the PyCDA crater detection software and development of GUI (graphical user interface) will allow scientists and citizen crater counters to process images from space that have not been closely viewed and detect craters on the surface. The GUI gives users the ability to determine specifications of craters on extraterrestrial surfaces. These specifications include size, locations, and quantity.
Sponsors or Mentors:
NASA
Team Members:
Vipul Vadodaria, Kunhao Zhang, Lingxiao Zhao, Jesus Gallego, Aurelio Villalobos, Tabatha Trigler, Collin Vaughan
Team Members:
Tatiana Koski, Jessica Sherman, Nitin Miyyapuram, Joshua Knoll, Mitchell Bucklew, Ruijun Yang
Our project was to analyze the NASA provided datasets taken from the Hall thruster to measure and predict the centroid of its plume. Previous fitting techniques did not accurately fit the “M” shape of the plume. We used Python and subpackages to develop a program to fit the unique curve of the plume, develop a user interface that produces a 3D graph of the plume and calculates the error, centroid, and thrust angles.
Sponsors or Mentors:
Cassie Bowman
The NASA Psyche mission is a deep space mission to visit an asteroid named Psyche to learn more about our solar system and ideally learn about the core of our Earth. To promote public engagement with museum goers and get them more involved with the Psyche mission, we created 4 unique WebXR experiences, which are websites with virtual and augmented reality elements. Our goal is that museum visitors gain new knowledge about Psyche while creating a fun and memorable experience.
Sponsors or Mentors:
Cassie Bowman
Team Members:
Kendrick Elifritz, Drew Merrill, Alexandra Plukis, Herlina Widodo
Team Members:
Braeden Woodard, Dylan Lang, Alex Cyrwus, Kimberly Nguyen-Pham, Benjamin Teel
Web-based game that will educate the audience regarding the Psyche Mission. The game will include mini missions within the game that will engage the player by performing tasks.
Sponsors or Mentors:
Cassie Bowman
An educational mobile site that allows users to explore and learn about the timeline of the NASA Psyche mission. The experience consists of 3 main phases where the user can interact with each scene and educate themselves about the "Mission to a Metal World."
Sponsors or Mentors:
Cassie Bowman
Team Members:
Joshua Holloway, Fareed Osman, Rushil Popat, Greg Vargas
Team Members:
Kelly Anderson, Noah Contreras, Sebastiao Jose Vale de Gato, Kevin Horton, Elizabeth Jones, Peter Linenberger, Charlie Mar, Michelle Patterson, Sakura Swain, Miriam Youssef
The NASA Psyche Mission is set to launch in 2022 and arrive at the asteroid in 2026 to learn about Psyche from orbit. Scientists wonder whether Psyche could be an exposed core of an early planet that lost its rocky outer layers due to violent collisions billions of years ago. To help scientists learn more about Psyche, our team has designed and constructed a Robotic Explorer named ADAPT, the Autonomously Driven Adaptable Psyche Tank, also nicknamed Dappy, to demonstrate the science ADAPT is able to gather during it's traversal of a hypothesized surface.
Sponsors or Mentors:
Cassie Bowman