Korean language
Collective HAG (Nahyeon Kim, Jinyoung Yoo, Yueun Choi) is a community to explore the possibility of thinking newly emerging through various media and to realize the acceptance and dissemination. This project researches the characteristics of the medium of “game” and explores the possibility of expansion of art by studying the points where it intersects with “art.” Feeling tiredness and limits in art which is accustomed to one-off and one-way production, acceptance and delivery of works, the team looks into the involvement of active and playful works and the meanings produced by them.
<Art-Game Tutorial>
<Art-Game Tutorial> questions the boundary between games and art, and analyzes the visual cultural phenomena that appear in each area by cross-referencing them. Since the 2000s, artwork production methods that employ game-like mechanisms and images in the field of art are actively emerging. Referring to the game world, the boundary between virtual and real is blurred, or the system that separates them is fundamentally questioned. HAG feels the need to analyze this visual cultural phenomenon and studies the intersection between games and art and the possibility of the expansion of each artistic value.
Nahyeon Kim examines the phenomenon that appears when intersecting with art, focusing on the game <Doki Doka Literature Club>. Jinyoung Yoo studies how games set coordinates in the realm of art from a media archaeological perspective. Yueun Choi looks into an array of works that mediate reality by modeling virtuality, focusing on the genre of “Machinima,” Lastly, ISVN (Jeonggak Kim, Yunseok Baek, Meltmirror) developed a game that can be directly demonstrated by visitors subverting the game cliché and produced a video that implies the game mechanism as a kind of Machinima genre to exhibit together.
Art game production: ISVN