Korean language
Let us use a variety of tools to ask questions and experiment with issues we do not usually talk about in games.
Let us break the boundaries between gameplay and game making by making a game as if playing a game or talking to a player. <Game Making Lab> experimented with games in various ways to discover new methods that differ from the conventional rules of existing games. We thought about the game design while playing the game from the player’s point of view. By doing so, this helped us explore unconventional ways for game designers and players, game systems and characters to communicate.
In each round, a short game was completed within the given conditions (various tools, rules, formats, etc.), and each game was published on the web to give and receive feedback.
Lecturer
Youngju Kim Webpage
Game designer and developer based in Cologne and Seoul
Workshop Contents
* Click each item for more details.
Reference Links
Bitsy : http://ledoux.io/bitsy/editor.html
Flickgame : https://www.flickgame.org
Twine : http://twinery.org
puzzlescript : https://www.puzzlescript.net/