Korean language
Suyeon Hwang is an artist who specializes in media art using virtual reality (VR), along with her work in plane photography and performance art. She also has a substantial background in contributing to various films and dramas as a late-stage worker.
Her journey as a media artist began serendipitously when she crossed paths with the media artist Jeffrey Shaw. This encounter led her to change the direction of her life and embrace a career as a media artist. With her unique approach and the use of VR, Suyeon Hwang aims to showcase new forms of media art.
Suyeon Hwang, Collaboration of Ideas, 5600 X 2800 pixels, VR, 5min, 2018
In a previous conversation with Jeffrey Shaw, he mentioned that "experiential experience is art in itself." This means that the way an experience is felt should be considered art more than the message of the work. This concept became an important guideline for my work. In this project, I aimed to create an experiential encounter for the audience within the artwork, focusing on both visible and invisible elements, things that appear touchable, and things that do not. I wanted this experience to lead to conceptual thinking. With this project, I intended to experiment in the following ways:
1) Is it possible to create an ultra-realistic space using real images?
2) How much can the audience be immersed without a story, solely through images?
3) Acquiring data related to stitching, considering the use of a moving VR camera in the future.
Suyeon Hwang, Collaboration of Ideas, Live action(Okinawa), 2018
Location Shooting for this project took place at Korea National University of Arts (Scenes 2 and 3), Sindang subway station moving walkway (Scene 4), and Okinawa (Scenes 1 and 5). Several spaces within Korea National University of Arts had unique characteristics that made them suitable for this project, especially those spaces bathed in morning and late afternoon sunlight, which appeared particularly mystical. The Sindang subway station moving walkway was secured for this project through the Seoul Film Commission, although it required a reasonable location fee.
In the initial project plan, Scenes 1 and 5 were intended to be produced as VR Mandala animations, with the goal of creating a device for entering and exiting the VR space. However, the plan was changed during the production, and real shooting was conducted. The continuous concern that the already-shot spaces and the animation might clash with each other led to the decision to find a natural but surreal image, rather than an artificial space created through animation. Eventually, Okinawa was chosen as the final shooting location. If you had seen the shooting location in broad daylight, it might not have seemed as mysterious. However, the unique forms of its ecology were unseen in Korea, and the final result, composed of these elements, gave a sense of surrealism.
Collaboration of Ideas, stitching and image synthesis process (Okinawa), 2018
Collaboration of Ideas, stitching and image synthesis process (K-arts, School of Fine Art), 2018
Collaboration of Ideas, color correction, 2018
Creating a surrealistic space through real shooting involves extensive editing and correction work, which consumes a significant amount of time. The most crucial aspect was to ensure that any awkwardness due to technical limitations shouldn't arise in the implementation of live action shooting. Specifically, distorting straight artificial or natural objects within a concrete 360-degree space and placing them in the correct positions was a challenging task. Especially, the creation of linear shapes, such as the moving walkway, transitioning from near to far from the vanishing point, presented a significant technical challenge.
Suyeon Hwang, Collaboration of Ideas(Screening Day), 5600 X 2800 pixels, VR, 5min, 2018