Over the past sessions, we've explored how experimental attempts at various components that make up a game can diversify gaming experiences. Even minor variations in fundamental elements like rules, objectives, rewards, space, and time can lead to vastly different games. Therefore, we've decided to allocate time for each participant to contemplate these components and create their own unique games. We anticipate that by differentiating these basic building blocks of games and infusing them with distinctive characteristics, each individual will be able to craft enjoyable games that reflect their own personality.