Augmented reality has had a bit of spotlight time again with the Pokemon Go craze. Augmented reality uses our own reality and enhances it in some way - a lively experiment, a beating heart, an erupting volcano... Check out the video created by Mashable to the left and the resources and links to apps listed below. Feel free to contact me if you'd like to look into ways you can use Augmented Reality in the classroom.
Apps that use colouring images as a trigger - the user colours the image and uses the app to make it come to life.
Previously called Aurasma - create Auras which you can use as target images. You need to be following your HP Reveal account in order for target images to work.
Create your own Blipps to use as target images. You need to enter a code in order to get your Blipp to work.
While most of the Merge Cube apps are pre-programmed activities the Object viewer app allows you to view 3D objects you've made using the cube and adding them to your current reality.