Explore the intersection of Science, Technology, Engineering, Art and Math to approach real-world problems!
We invite you to explore the STEAM tabs to learn more about the student work through their selected SDG.
STEAM projects at AISC follow a Project-Based Learning model that allows students to inquire into and personalize a driving question. In these projects, students apply principles of science, technology, engineering, art, and/or math as they intersect in the real world. Students engage in sustained inquiry in an authentic context by researching, planning, gathering data, designing a product, and drawing conclusions that address the chosen problem. The project enables students to demonstrate critical thinking and problem solving by working with models (design cycle, trial, and error) in the design of their final product
The Sustainable Development Goals (SDGs), also known as the Global Goals, were adopted by the United Nations (UN) in 2015 as a universal call to action to end poverty, protect the planet, and ensure that by 2030 all people enjoy peace and prosperity.
All middle school students learned more about a range of the 17 goals through two STEAM orientation days. Students then selected their top three goals that they felt most passionate about. SDG groups were created and students spent their STEAM week learning more about their assigned goal, making connections to one or more of the STEAM subjects and designing a prototype to support their goal.
Throughout STEAM week, students had the opportunity to attend a range of specialist workshops to help them develop their thinking and make connections between the STEAM areas, their chosen SDG and the Design Thinking cycle.
Workshops were offered in:
Science
Art
Design Technology
Research & literacy connections
Musical expression
Videography and photography
Ideating
Technology & coding
Presentation skills