(Note: These videos were created by the College Board to help students review in the Covid spring of 2020. That exam did not include Clinical Psychology or Social Psychology as topics, so they did not create review videos for the full units for those topics.)
Golden Balls is a British daytime game show presented by Jasper Carrott. It aired on the ITV network from 18 June 2007 to 18 December 2009.
The part most relevant for our purposes...
After five balls have been won, the contestants make one last decision to determine the final jackpot division. Each contestant chooses one of two final golden balls, one with "Split" printed on the cash background inside it, and one with "Steal" printed on the killer background inside it.
If both contestants choose a Split ball, the jackpot is split equally between them and they both go home with half the money they've won.
If one contestant chooses a Split ball and the other chooses a Steal ball, the Stealer goes home with all the money and the Splitter goes home empty-handed.
If both contestants choose Steal balls, they both go home empty-handed.
The players have a chance to speak with each other face to face before making their choices.
The table below shows how much of the jackpot is gained by each contestant with the different combinations of choices:
This is similar to the prisoner's dilemma, a well-studied problem in game theory. A key difference is that, in the standard Prisoner's Dilemma payoffs, if the one player defects (or steals), the other player is better off defecting than cooperating (splitting), but in Golden Balls, if the one player steals, the other player gets the same amount (nothing) either way. The catch is that all three results in the matrix where at least one person steals are Nash equilibria, and stealing is a weakly dominant strategy; this means that, as long as someone is planning on stealing, neither player has anything to gain by changing what they're doing, but if both players are planning on splitting, the players have an incentive to steal for a better payoff, and so both players splitting is an unstable strategy.
Golden Balls has attracted attention from social scientists as a natural experiment on cooperation. A team of economists including Richard Thaler have analyzed the decisions of the final contestants and found, among other things, the following:
Individual players on average choose "split" 53 percent of the time.
Contestants' propensity to cooperate is surprisingly high for amounts that would normally be considered consequential but look tiny in their current context, what the authors label a “big peanuts” phenomenon.
Contestants are less likely to cooperate if their opponent has tried to vote them off the show in the first two rounds of the game, which is in line with the notion that people have an intrinsic preference for reciprocity.
There is little evidence that contestants’ propensity to cooperate depends positively on the likelihood that their opponent will cooperate (i.e., they find little evidence for conditional cooperation).
Young males are less cooperative than young females, but this gender effect reverses for older contestants since men become increasingly more cooperative as their age increases.
Click the link above to go to an NPR program discussing the show. It's a fascinating program.
History's Mysteries - Silent Witnesses: The Kitty Genovese Murder (History Channel Documentary)
Here is the Scientific American video we view in class where Alan Alda takes the IAT.
Click the link below to go to the Teaching Tolerance website that discusses and links to the IAT from Harvard's Project Implicit.
http://www.tolerance.org/activity/test-yourself-hidden-bias
Or click the link below to go directly to the Project Implicit website.
There is now a feature film about the Stanford Prison Experiment. You can watch the trailer here.
Here are several items related to Philip Zimbardo's recent book The Lucifer Effect: Understanding How Good People Turn Evil. It looks back at his famous Stanford Prison Experiment, but then also applies what we have learned from this and other studies to the disturbing realities of real life (such as the incidents at Abu Ghraib prison).
"Best known for the landmark Stanford Prison Experiment — in which student volunteers in a mock prison transformed with startling speed into sadistic guards or emotionally broken prisoners — Philip Zimbardo has written a book on the psychology of the unspeakable. It's called The Lucifer Effect: Understanding How Good People Turn Evil."
http://www.npr.org/templates/story/story.php?storyId=9940824
Philip Zimbardo knows how easy it is for nice people to turn bad. In this talk, he shares insights and graphic unseen photos from the Abu Ghraib trials. Then he talks about the flip side: how easy it is to be a hero, and how we can rise to the challenge.
(WARNING: There are some graphic images that Zimbardo uses in this talk to illustrate the horrors of Abu Ghraib. Do not watch if you are sensitive to this material.)
This controversial article questions the validity and truth of the Stanford Prison Experiment. While many have often questioned the research methodology and/or ethics of the study, this shocking article has claimed that the entire study and its findings are essentially a lie. If that is the case, textbooks (and psychology classes such as this one) may need to reconsider including what has long been considered one of the classic foundational studies in social psychology.
Here you can read Zimbardo's rebuttal to the claims and arguments made in the article above.
This is a classic article about the obedience studies of Stanley Milgram and their implications.
There is now a feature film about Stanley Milgram, focusing on the obedience studies. I've posted the trailer here in case you are interested.
This video provides one extreme example of the type of disturbing group behavior that unfortunately is not unique to this situation. This has a number of relevant applications to our study of social psychology, including topics like situational effects, deindividuation, conformity, the bystander effect, group polarization, and more.
If you are needing more help understanding trait theory, you may want to read the information on this site: http://traittheory.com/
"The World's Quickest Personality Test"
Obviously not to be taken seriously, but it's amusing... :)http://news.yahoo.com/belief-god-boils-down-gut-feeling-104403461.html
For those that are interested, this story from PBS NewsHour provides an interesting (optional) follow-up to Mr. Pink's presentation:
This is an interesting "animated" slightly different version of Mr. Pink's speech, just in case you were interested...
Just for fun I thought I'd post one of my all-time favorite SNL skits. He certainly offers some motivation... just maybe not in the way he intended...
Paul Ekman, author of "Emotions Revealed," "Unmasking the Face," "Telling Lies" and "Emotional Awareness," has developed a relatively sophisticated website detailing, as well as promoting, his research and books. The site includes videos, a newsletter, and much more.
Maybe. To a point. (Or at least it helps you avoid the unhappiness of not having money.) At least that's what some recent research seems to suggest. Read the article at the link below.
http://www.npr.org/templates/story/story.php?storyId=129691394
If you haven't seen it yet, Inside Out is a very cute movie with some connections to psychology about child development, memory, personality, and emotions. I strongly recommend it.
Laughing Out Loud (LOL) to Good Health is an award winning website written and designed by three high school students from around the world who have never met. While the site appears to have been written some time ago, the material and web design is still very current. The site deals primarily with emotions, stress, and laughter.
A posting on About.com:Psychology
Ken Perlin, professor of Computer Science of the New York University Media Research Lab has developed an online program called "Responsive Face" in which the user can manipulate various aspects of a computerized virtual face. The site includes preset faces for various emotions including: frightened, disappointed, annoyed, surprised, happy, arrogant, and angry. Users can changes many aspects of the face to create their own set of emotions.
How can you watch a baby laughing and not smile?...