Second Life Burn 2 - Generative AI Image Generation, Mesh Modeling, and Prompt Engineering Across Multiple Engines
Today Tomorrow, Second Life
October 2025
A generative AI image exhibit using layered pieces with 1-2 elements of textured or mesh animation in each image and additional AI image pieces; includes the use of AI-generated sprite sheets, inworld animated gifs, animated mesh, and virtual world photography
AI prompt engineer, image post production editing, graphics and alpha editing, texture collage, scripting and script manipulation
Independent exhibit project for Burn 2
Welcome to the Emerald City
The Burn 2 event is a replication of Burning Man. There are art exhibits and camps throughout the 10 region area. I included a notecard tour of the exhibit, sharing the methods and engines in which the original images were generated, how they were layered, and how the animated elements were added. I also included gifts of the pieces with full permissions for studying, editing, and modification, as well as building kits, textures, and scripts
Safari on Norge: Norge OpenSim Region at Wolf Territories Grid
Norge, Wolf Territories
September 25, 2025
Hypergrid Safari
Tour guide and presenter
Co-conducted presentation and tour of Jimmy Olsen's Norge region for the Hypergrid Safari Tour with Jean Jones, MNS
Virtual Worlds Education Consortium (VWEC) Presentation
Dreamscapes & Data: AI Image Creation in Virtual Worlds
September 2025
Instructional Designer & Instructor
Session demonstrating and discussing image creation across a variety of engines and applications, prompt engineering, and workplace applications
Objectives: Learners will -
Explore methods for creating prompts
Explore using different AI applications, when, and why
Explore the "backwards engineering" method
Discuss when to use component prompts, why, and how to apply
Link to supplemental materials: Dreamscapes and Data
Virtual Worlds Education Consortium (VWEC) & Association of College & Research Libraries (ACRL) Presentation
Virtual World Memorials: Digital Legacy in Wolf Territories
Memorial, Wolf Territories Grid, OpenSim
August 2025
Presenter & Tour Guide
Part of the Digital Legacy Summer Series
Tour and discussion of memorialization of loved ones in virtual worlds
Link to supplemental materials: Dreamscapes and Data
Virtual Worlds Education Consortium (VWEC) & Association of College & Research Libraries (ACRL) Presentation
Pack Your Suitcase: Creating a Professional Avatar in Wolf Territories (Workshop)
VWEC Sandbox, Wolf Territories Grid, OpenSim
June 2025
Co-Instructor
3-hour hands-on workshop teaching users how to customize and dress their OpenSim avatar for business.
Objectives: Learners will -
Review and apply the mechanics of customization, copying and open boxes, searching inventory, wearing new avatars, dressing the avatar
Copy and open boxes of clothing and avatar components
Change avatars and clothing
Virtual Worlds Education Consortium (VWEC) Seminar - Mastering the Art of Impactful Posters
Presenting without the Presenter
June 2025
Instructional Designer & Instructor
Thematic workshop using Lazanov's Accelerated Learning (AL) approach
Objectives: Learners will -
• Review recommended layouts for posters
• Review applications, methodologies, and media sources
• Review and access templates for creation
• Review the mechanics of creating inworld posters
• Review examples of virtual world posters in conference settings
Virtual Worlds Education Consortium (VWEC) Workshop - Designing Dynamic Learning
Writing Distinct Goals & Objectives using ISD Methodology
May 2025
Instructional Designer & Instructor
Thematic workshop using Lazanov's Accelerated Learning (AL) approach
Objectives: Learners will -
Review
the first four stages of Dick & Carey's Instructional Systems Design (ISD) model.
definitions of goals and objectives according to the ISD model
Classify and discuss examples of goals and objectives
Play a collaborative matching game identifying goals and objectives
Review the components of the specified AL approach as used in the workshop
Theme, Introduction, Overview, Primary Activation, Primary-Secondary Activation
Link to supplemental materials: Designing Dynamic Learning
Safari on Iceland: Iceland OpenSim Region at Wolf Territories Grid
Iceland, Wolf Territories
September 25, 2025
Hypergrid Safari
Tour guide and presenter
Co-conducted presentation and tour of Jimmy Olsen's Norge region for the Hypergrid Safari Tour with Jean Jones, MNS
Hypergrid International Expo (HIE) 2024 & 2025 - Wolf Territories Educational Community (WolfTEC) Exhibit Booth
2024 - La Califfa, 2025 Día de los Muertos
April 2024, 2025
Booths highlighting special projects that are part of the WolfTEC regions.
Hypergrid International Expo (HIE) is an annual multi-language conference in OpenSim. The conference features two days of dynamic short presentations, engaging panels, keynote sessions, and social events across diverse sectors of the international Open Simulator user base – that spotlight the best of the Open Simulator platform and community. The event is organized by the Hypergrid Safari.
OpenSimulator Community Conference (OSCC) - Virtual World Play: Neuroplasticity, Transfer of Learning, & Discovery Learning
December 2024
A Ted-type talk discussing neuroplasticity advantages in learning virtual world and gaming skills, as well as the representation of deep discovery learning and the positive transfer of learning to other out-of-virtual-world skills.
The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. The conference features two days of dynamic short presentations, engaging panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base – that spotlight the best of the OpenSimulator platform and community. The event is organized by the metaverse-focused nonprofit AvaCon, Inc.
Wolf Territories Educational Community (WolfTEC) - Día de los Muertos
Winter Wolf Fest, Wolf Territories Grid, OpenSim
November 2024
Virtual festival booth
Posters set in 3D examples of a virtual world project of a celebration of Día de los Muertos.
Project manager, AI image prompt engineer and collage artist, researcher, components
Independent project expo region for Winter Wolf Fest
This presentation consists of five posters of the Mexican celebration of the Day of the Dead, of Aztec origin. There is an immersive cemetery decorated in the form of Día de los Muertos, as well as an example of an ofrenda, forms of art, and examples of the traditional food dishes. It includes gifts for building a virtual ofrenda.
Co-Presented with Jean Jones, MNS
Second Life Burn 2 - Generative AI Image Generation and Prompt Engineering Across Multiple Engines
Burn 2 Carousel, Curiouser & Curiouser, Second Life
October 2024
A generative AI image exhibit using 20 layered pieces with 1-2 elements of textured or mesh animation in each image and additional AI image pieces
AI prompt engineer, image post production editing, graphics and alpha editing, texture collage, scripting and script manipulation
Independent exhibit project for Burn 2
The Wolf's Den
The Burn 2 event is a replication of Burning Man. There are art exhibits and camps throughout the 10 region area. I included a notecard tour of the exhibit, sharing the methods and engines in which the original images were generated, how they were layered, and how the animated elements were added. I also included gifts of the pieces with full permissions for studying, editing, and modification, as well as building kits and textures.
Le Beau Retrouve, a Star Ravenhurst Gallery - Collage and Animated Texturing in Generative AI Exhibit
Le Beau Retrouve, Tenth Dimensions Grid, OpenSim
September 2024
A generative AI image exhibit using 15 layered pieces with 1-2 elements of textured or mesh animation in each image and four virtual world photography pieces
AI prompt engineer, image post production editing, graphics and alpha editing, texture collage, scripting and script manipulation
Independent gallery project for Le Beau Retrouve gallery
Dreamscapes: Images Inspired by Dreams & Surrealism
This is a well established hypergrid gallery for which I was invited to exhibit. I included a notecard tour of the exhibit, sharing the methods and engines in which the original images were generated, how they were layered, and how the animated elements were added.
Wolf Territories Educational Community (WolfTEC) - Instructional Design: Writing Goals & Objectives
WolfTEC Campus, Wolf Territories Grid, OpenSim
July 16, 2024
Workshop
Instructional Designer and Instructor
1.5 hour workshop on creating instructional goals and objectives according to the Instructional Systems Design methodology.
Wolf Territories Educational Community (WolfTEC) - Poster Sessions
Wolf Fest, Wolf Territories Grid, OpenSim
July 2024
Virtual festival booth
Posters set in 3D examples of virtual world projects
Project manager, presenter, photographer, photo editing, set design and decorating
Independent project expo region for Wolf Fest
Using buildings, landscaping, and other elements from La Califfa, VWEC campus, WolfTEC campus, Calypso island, and the Art Journey; seven poster sessions were presented, consisting of 1-5 posters each. The live poster session was two hours long, including a live tour of the VWEC campus.
Virginia Dickenson: La Califfa, VWEC (Virtual Worlds Education Consortium), Blood Bank Explorers
Tom Brucia: The Art Journey
Wolf Software Systems Ltd: Learning and Development Tools for Virtual World Learning
Tay Blindside: The FactorCast Podcast
Wolf Territories Wolf Fest - Two Sistaz Gallery
Wolf Fest, Wolf Territories Grid, OpenSim
July 2024
One of two large AI image exhibits in a very large courtyard virtual world art gallery
Gallery exhibit consisted of 50+ AI images from various engines using various prompt methods
Project manager, AI prompt engineer, image post production editing, set design and decorating
Independent gallery project expo region for Wolf Fest
Tell Me a Story: Using generative AI images to tell stories
The gallery consisted of six buildings, three of which housed my work. There were notecard tours of each building. The middle building consisted of AI image use for work applications, showing portions of projects used in the workplace for the School of Nursing, including some images that were not used in the projects.
Safari on Europa: Europa OpenSim SciFi Region at Wolf Territories Grid
Europa, Wolf Territories
April 24, 2024
Hypergrid Safari
Tour guide and presenter
Conducted presentation and tour of Jimmy Olsen's Europa region for the Hypergrid Safari Tour
Inspiring Learning Spaces in OpenSim
Exupery, OSgrid
April 14, 2024
Mal Burns Inworld Review Podcast
Guest interview subject
Virtual monthly podcast focused on a variety of OpenSim activities and regions, with a special topic focus and guests; included Jean H. Jones / Contessa LaCombe (Designer / Builder) and Indigo Moon (Designer / Builder)
Interview focused on the virtual world inspiring learning spaces being built and released as part of projects managed by Virginia Dickenson
Europa by Jimmy Olsen
Exupery, OSgrid
March 10, 2024
Mal Burns Inworld Review Podcast
Guest interview subject with Jimmy Olsen, co-presenter
Virtual monthly podcast focused on a variety of OpenSim activities and regions, with a special topic focus and guests; included Jimmy Olsen (Designer, Builder, Scripter)
Interview focused on the Europa regions by Jimmy Olsen
Decadimento: Beautiful Decay - An Exploration in Sustainable Landscape Architecture See Multimedia Projects for images
OpenSimulator
December 2023
Graduate student project, Academy of Art
Proof of concept using AI imagery and virtual world builds
Project manager, virtual world set designer, photographer; photo editing, AI image prompt engineer
Independent project expo booth for OpenSim Community Consortium (OSCC)
Using two of the buildings from La Califfa, Decadente uses original site photos and walks participants through a garden of AI stained glass to experience the new life of La Califfa, in the form of organic decay. The two buildings were turned into galleries of virtual world photos of the complete La Califfa project and 3 AI tutorials, including prompts.
Second Life Burn 2 - Methods in Generative AI Image Creation and Prompt Engineering Exhibit
Burn 2, Animalia
October 2023
A generative AI image exhibit using 30-40 images identified by evolution across engines, as well as sources of inspiration and specific prompts
AI prompt engineer, image post production editing, graphics and alpha editing, texture collage, scripting and script manipulation, site build
Independent exhibit project for Burn 2
The Alternate Metaverse
The Burn 2 event is a replication of Burning Man. There are art exhibits and camps throughout the 10 region area. I included a notecard tour of the exhibit, sharing the methods and engines in which the images were generated, the prompts with which they were created, original inspirations, and evolutions of the prompts across 3-5 engines. I also included a gift of full permission stained glass textures created in MidJourney.
Bunnies and Bats – Learning Statistical Concepts Through Play
March 2023
Virtual Poster, co-presenter with Dr. Hoang Nguyen
2023 Shine Academy Conference
Development of web based game to teach graduate students Project manager, virtual world set designer, photographer; photo editing
Profiles in Moral Courage: Women Medical Resistors in the Holocaust and Ukraine
June 2022
Virtual seminar presentation by Dr. Cheyenne Martin
Wagner College Holocaust Center
Slide show design, graphics development, technical support
Legacy of Nurses: Saving Women Victims of Trafficking – Nazi Era, Rwanda, Ukraine
June 2022
Virtual seminar presentation by Dr. Cheyenne Martin
Wagner College Holocaust Center
Slide show design, graphics development, technical support
Second Life Burn 2 - Generative AI Image Generation, Mesh Modeling, and Prompt Engineering Across Multiple Engines
Today Tomorrow, Second Life
October 2025
A generative AI image exhibit using layered pieces with 1-2 elements of textured or mesh animation in each image and additional AI image pieces; includes the use of AI-generated sprite sheets, inworld animated gifs, animated mesh, and virtual world photography
AI prompt engineer, image post production editing, graphics and alpha editing, texture collage, scripting and script manipulation
Independent exhibit project for Burn 2
Welcome to the Emerald City
The Burn 2 event is a replication of Burning Man. There are art exhibits and camps throughout the 10 region area. I included a notecard tour of the exhibit, sharing the methods and engines in which the original images were generated, how they were layered, and how the animated elements were added. I also included gifts of the pieces with full permissions for studying, editing, and modification, as well as building kits, textures, and scripts
Virtual Worlds Education Consortium (VWEC) & Association of College & Research Libraries (ACRL) Presentation
Virtual World Memorials: Digital Legacy in Wolf Territories
Memorial, Wolf Territories Grid, OpenSim
June 2025
Presenter & Tour Guide
Part of the Digital Legacy Summer Series
Tour and discussion of memorialization of loved ones in virtual worlds
Link to supplemental materials: Dreamscapes and Data