Computing at Percy

Computing

Our Computing Curriculum is designed to give pupils a practical and connected knowledge of computing and the use of digital technologies that unlocks the wider curriculum and the world they inhabit

  • The knowledge of the curriculum is broken down into three main strands, with appropriate substrands:

Information Technology

  • Software

  • Wider Use

  • Data

Computer Science

  • Hardware

  • Sending and Receiving

  • Programming and Robotics

Digital Literacy

  • Self-image and Identity

  • Online Relationships

  • Online Reputation

  • Online Bullying

  • Managing Online Information

  • Health, wellbeing and Lifestyle

  • Privacy and Security

  • Copyright and Ownership


  • These strands link to the aims of the National Curriculum:

    • understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems [Computer Science]

    • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems [Information Technology]

    • are responsible, competent, confident and creative users of information and communication technology [Digital Literacy]

  • Within the substrands, knowledge is sequenced hierarchically, with attention paid to prior computing knowledge and the knowledge that children will have from other related disciplines, particularly mathematics and science.

  • Our Computing Curriculum meets and exceeds the content of the National Curriculum, covering all aspects and adding in further depth and knowledge. For example,

    • Percy TV

    • 3D Design Projects

    • Media Projects focusing on Digital Pioneers

    • Workshops with external providers

    • After school clubs which extend in-class provision

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