Digital Literacy and Computer Science
The K-8 curriculum is aligned to the Massachusetts Department of Elementary and Secondary Education (MA DESE) 2016 Digital Literacy and Computer Science Standards (DLCS).
The Chromebook Initiative & Agreement explains Parent/Guardian Responsibilities, Accepting Liability, Monitoring Student Use, Chromebook Guidelines, Progressive Discipline, Damaged, Lost or Stolen Chromebooks, and Chromebook End of Year Return.
2020-2021 Focus on Hybrid Learning
2020-2021 Remote Learning
The focus for 2020-2021 is on developing remote learning skills for smooth transitioning between remote and face to face learning in the hybrid model.
To achieve this goal, we are focusing on k, 1 & 2 acquiring these necessary skills in their face-to-face (F2F) sessions. These skills include the following:
K-2 Google Basics for Distance Learning Drop-Down Menu of Student Learning Guides (SLG's)
Google Basics for Distance Learning Skills
Keying their username & password to log-on to their Google Accounts
Navigating the Apps to open the Google Classrooms Dashboard
Joining multiple Google Classrooms
Viewing their classmates in the People menu
Reading their teacher's announcements in the Stream menu
Locating their Student Learning Guides (SLG) & assignments in the Classwork menu
Launching educational You Tube video from the Google Classroom
Opening & Navigating Google Slides from the Google Classroom
Completing Google Forms from the Google Classroom
Interacting with Google Slides worksheets
Creating strong passwords
Turning in assignments in Google Classroom
Accessing SuccessMaker software through the Savvas Easy Bridge Google App
Checking their assignment grades in the Google Classroom
Logging out of their Google Accounts.
2020-2021 F2F Learning
In their face-to-face (F2F) sessions, students explore virtual & physical computing. Students use directional code in the virtual Bee Bot App to move their Bee Bot through a series of onscreen leveled challenges. Next, they use directional code with their physical Bee Bot to solve problems in a contextual environment.
To achieve this goal, we are focusing on k, 1 & 2 acquiring these necessary skills in their face-to-face (F2F) sessions. These skills include the following:
Virtual & Physical Computing with Bee Bot Code: Drop-Down Menu of SLG's
Virtual & Physical Computing with Bee Bot Directional Coding Skills:
Write programs using basic directional language
Follow sequential directions
Explain what a programmer does
Navigate an iPad
Input code
Output or run a program
Compare virtual and physical computing
Create a program using directional code cards
Input code on a Bee Bot device
Output a correct solution to identify rhyming words using the Bee Bot device.
2020 Hour of Code
The Acushnet Public Schools (APS) participates district-wide in the annual, world-wide, one-hour coding event through Code.org to promote that anyone can code!
Credits
Beaver Image from Code Monkey
Code Monkey Image from Game Builder
iPad Coding: Photo by Robo Wunderkind on Unsplash
Kodables Image from Kodables
Minecraft Image from Minecraft Hour of Code
Moana Image from Disney Hour of Code
Space Quest Image from Tynker Space Quest
Star Wars Image from Star Wars Hour of Code
Student on Chromebook: Photo by J. Kelly Brito on Unsplash
Trace Board Technology: Image by Gerd Altmann from Pixabay
Virus Image from Tynker CounterHack
Warriors Image from Code Combat Dungeons of Kithgard Top of Page