Digital Literacy and Computer Science

The K-8 curriculum is aligned to the Massachusetts Department of Elementary and Secondary Education (MA DESE) 2016 Digital Literacy and Computer Science Standards (DLCS).

The Chromebook Initiative & Agreement explains Parent/Guardian Responsibilities, Accepting Liability, Monitoring Student Use, Chromebook Guidelines, Progressive Discipline, Damaged, Lost or Stolen Chromebooks, and Chromebook End of Year Return.

2020-2021 Focus on Hybrid Learning

2020-2021 Remote Learning

The focus for 2020-2021 is on developing remote learning skills for smooth transitioning between remote and face to face learning in the hybrid model.

To achieve this goal, we are focusing on k, 1 & 2 acquiring these necessary skills in their face-to-face (F2F) sessions. These skills include the following:

Google Basics for Distance Learning Skills

  • Keying their username & password to log-on to their Google Accounts

  • Navigating the Apps to open the Google Classrooms Dashboard

  • Joining multiple Google Classrooms

  • Viewing their classmates in the People menu

  • Reading their teacher's announcements in the Stream menu

  • Locating their Student Learning Guides (SLG) & assignments in the Classwork menu

  • Launching educational You Tube video from the Google Classroom

  • Opening & Navigating Google Slides from the Google Classroom

  • Completing Google Forms from the Google Classroom

  • Interacting with Google Slides worksheets

  • Creating strong passwords

  • Turning in assignments in Google Classroom

  • Accessing SuccessMaker software through the Savvas Easy Bridge Google App

  • Checking their assignment grades in the Google Classroom

  • Logging out of their Google Accounts.

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2020-2021 F2F Learning

In their face-to-face (F2F) sessions, students explore virtual & physical computing. Students use directional code in the virtual Bee Bot App to move their Bee Bot through a series of onscreen leveled challenges. Next, they use directional code with their physical Bee Bot to solve problems in a contextual environment.

To achieve this goal, we are focusing on k, 1 & 2 acquiring these necessary skills in their face-to-face (F2F) sessions. These skills include the following:

Virtual & Physical Computing with Bee Bot Directional Coding Skills:

  • Write programs using basic directional language

  • Follow sequential directions

  • Explain what a programmer does

  • Navigate an iPad

  • Input code

  • Output or run a program

  • Compare virtual and physical computing

  • Create a program using directional code cards

  • Input code on a Bee Bot device

  • Output a correct solution to identify rhyming words using the Bee Bot device.

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2020 Hour of Code

The Acushnet Public Schools (APS) participates district-wide in the annual, world-wide, one-hour coding event through Code.org to promote that anyone can code!

Credits

Beaver Image from Code Monkey

Code Monkey Image from Game Builder

iPad Coding: Photo by Robo Wunderkind on Unsplash

Kodables Image from Kodables

Minecraft Image from Minecraft Hour of Code

Moana Image from Disney Hour of Code

Space Quest Image from Tynker Space Quest

Star Wars Image from Star Wars Hour of Code

Student on Chromebook: Photo by J. Kelly Brito on Unsplash

Trace Board Technology: Image by Gerd Altmann from Pixabay

Virus Image from Tynker CounterHack

Warriors Image from Code Combat Dungeons of Kithgard Top of Page