Force, energy, power, work
Speed, Velocity, and Acceleration
Gyroscopes and Tops
Physics of Bicycle Helmets and Seatbelts
Design a Mobile
https://www.sciencebuddies.org/stem-activities/mobile?from=YouTube
Whirligigs and Automata
Using simple machines to change the speed, force, or direction of a push or pull
Gears- Lego
Pendulums and clocks
For a Grade 2 unit on pushes and pulls, you’ll want to frame your driving questions in a way that’s engaging and accessible for young students. Here are some examples:
What happens when we push or pull objects?
This question helps students observe and describe the effects of different forces.
How can we make objects move faster or slower using pushes and pulls?
This encourages exploration of the relationship between force and motion.
Can we use pushes and pulls to change the direction of an object? How?
This focuses on understanding how direction can be altered through forces.
What kinds of pushes and pulls do we use in our everyday lives?
This connects the concept to real-world experiences, making it more relatable.
How do different surfaces (like sand, grass, or ice) affect how pushes and pulls work?
This introduces the concept of friction and its effect on movement.
Can we find objects that only need a push or a pull to move? What about objects that need both?
This helps students differentiate between objects based on their movement needs.
What are some ways we can measure the strength of a push or pull?
This introduces basic measurement concepts and how they relate to force.
These questions aim to spark curiosity and guide students to discover the principles of pushes and pulls through hands-on activities and observations.
Below: A young Richard Feynman learns about Newton's law of inertia:
ChatGPT said:
For a Grade 2 project-based learning (PBL) unit on pushes and pulls, hands-on activities can help students understand these fundamental concepts through engaging and interactive experiences. Here are ten activities designed to illustrate the concepts of pushes and pulls in a fun and educational way:
Activity: Create a simple obstacle course using chairs, cones, and ropes. Have students navigate the course by pushing or pulling objects (like a toy car or a small cart) through various obstacles.
Objective: To demonstrate how pushing and pulling can move objects through space and overcome barriers.
Activity: Set up stations with various objects that require pushing or pulling to move (e.g., a toy truck, a swing, a ball). Have students sort objects into two categories: those that are pushed and those that are pulled.
Objective: To help students identify and categorize different types of forces.
Activity: Hide various objects around the classroom or playground that can be pushed or pulled. Provide students with clues to find each object and determine whether it requires pushing or pulling to move.
Objective: To apply the concepts of pushes and pulls in a real-world context and enhance observational skills.
Activity: Use a variety of balls (e.g., tennis balls, beach balls) and have students roll them down a ramp or across the floor. Experiment with different amounts of force to see how the speed and distance change.
Objective: To explore how the force of a push affects the motion of objects.
Activity: Provide materials like paper plates, plastic cups, rubber bands, and popsicle sticks for students to create simple machines like levers and pulleys. Test how these machines use pushes and pulls to perform tasks.
Objective: To understand how simple machines use pushes and pulls to make work easier.
Activity: Have students design and build their own simple toys using craft materials. For example, they could create a toy car that moves when pushed or a pull-along animal using string and cardboard.
Objective: To apply the concepts of pushes and pulls in a creative project.
Activity: Use magnets to demonstrate how they can push and pull other magnetic objects. Provide a variety of magnetic and non-magnetic objects for students to test.
Objective: To explore magnetic forces and how they can cause pushing and pulling actions.
Activity: Set up a relay race where students work in teams to push or pull a lightweight object (e.g., a balloon, a small sled) from one point to another.
Objective: To practice coordination and teamwork while demonstrating the effects of pushing and pulling on movement.
Activity: Use paints, rollers, and brushes to create art. Students can push rollers to spread paint or pull brushes to make different patterns.
Objective: To show how pushing and pulling can be used to create different effects in art.
Activity: Set up sensory bins with materials like sand, water, and playdough. Provide tools for students to push and pull through the materials (e.g., spoons, small shovels).
Objective: To experience and describe the sensations of pushing and pulling in various textures and substances.
These activities will help Grade 2 students explore the concepts of pushes and pulls in a hands-on and engaging manner, fostering their understanding through practical experiences.
Chat GPT:
Here are 12 examples of academic language appropriate for a Grade 2 project-based learning (PBL) unit on pushes and pulls:
Force: A push or pull that can change the motion of an object.
Push: A force that moves an object away from you.
Pull: A force that moves an object closer to you.
Motion: The act of an object moving from one place to another.
Friction: A force that happens when two surfaces rub against each other, slowing down motion.
Gravity: A force that pulls objects toward the center of the Earth.
Speed: How fast or slow an object is moving.
Direction: The path that an object is moving or facing.
Strength: The amount of force applied to an object; a stronger force causes a bigger change in motion.
Stop: When an object is not moving because a force has stopped its motion.
Slide: To move smoothly along a surface due to a push or pull.
Ramp: A sloped surface that can help move objects up or down with a push or pull.
These vocabulary words will help Grade 2 students understand the basic concepts related to forces, motion, and how objects move through pushes and pulls.
Chat GPT
Here are 10 assessments for a Grade 2 unit on pushes and pulls:
Push and Pull Sort: Students are given a set of images or objects and asked to sort them into two categories: things that are pushed and things that are pulled. They must explain their reasoning for each choice.
Push and Pull Scavenger Hunt: Students participate in a scavenger hunt around the classroom or playground to find examples of pushes and pulls. They can take pictures or draw the examples they find and share with the class.
Creating a Rube Goldberg Machine: In small groups, students design a simple Rube Goldberg machine that uses both pushes and pulls to achieve a goal, such as ringing a bell or knocking over a block. They present their machine to the class and describe the pushes and pulls involved.
Tug-of-War Game: Organize a tug-of-war game to demonstrate the concept of pull. After the game, have a discussion with students about the forces involved, and ask them to describe what happens when the pull is stronger on one side.
Push and Pull Experiment: Students use different objects (like balls, cars, and blocks) to explore how pushes and pulls can make things move faster, slower, or change direction. They record their observations in a simple chart.
Story Time with Pushes and Pulls: Students write or draw a short story featuring a character who encounters different pushes and pulls throughout their day. They can present their story to the class and highlight each push and pull in their narrative.
Obstacle Course: Set up an obstacle course that requires students to use pushes and pulls to complete different challenges (e.g., pushing a ball through a tunnel, pulling a wagon). After completing the course, students discuss how they used pushes and pulls to navigate it.
Push and Pull Quiz: Create a simple quiz with questions about everyday examples of pushes and pulls. The quiz could include multiple-choice questions, true/false statements, and short answer questions.
Build a Pulley System: Using basic materials like string, spools, and small weights, students work in pairs to build a simple pulley system. They then use the pulley to lift objects and explain how the pull works in the system.
Push vs. Pull Art Project: Students create an art project that visually represents the concepts of push and pull. They can use drawings, collage, or even 3D models to show different examples, and then present their art to the class explaining the pushes and pulls depicted.
Simple Machines Scavenger Hunt: Students go on a scavenger hunt around the classroom or playground to find examples of simple machines (lever, pulley, wheel and axle, inclined plane, screw, and wedge). They can draw or take pictures of each example and label them.
Build a Lever Challenge: Students use classroom materials like rulers, blocks, and small objects to build a simple lever. They experiment with placing the fulcrum in different positions and observe how it changes the effort needed to lift a load. They record their observations in a simple chart.
Simple Machines Sorting Activity: Provide students with a set of cards or images showing various objects. They must sort these objects into groups based on the type of simple machine they represent (e.g., lever, pulley, wheel and axle, etc.) and explain their choices.
Create a Simple Machine Booklet: Students create a small booklet about simple machines. For each type of simple machine, they draw a picture, write a short description of how it works, and give an example of where it might be used in everyday life.
Experiment with Inclined Planes: In this hands-on activity, students use a board and various objects to create inclined planes of different angles. They roll different objects down the planes and observe how the steepness affects the speed and distance. Students record their findings and discuss how inclined planes make work easier.
These assessments are designed to be hands-on and interactive, helping Grade 2 students understand the concepts of pushes and pulls in a fun and engaging way.