VIDEO GAME
SOUND DESIGN
Sound design for a computer game
Sound design for a computer game
This sample brief can be adapted as long as the game sequence used allows for accurate sequencing of sounds and music, fade-in/out and level automation, and additional processing as appropriate. Five or more different audio tracks must be used, and at least two of these must be recorded using a microphone. A typical game sequence for this task should be around 1 to 2 minutes in length.
This sample brief can be adapted as long as the game sequence used allows for accurate sequencing of sounds and music, fade-in/out and level automation, and additional processing as appropriate. Five or more different audio tracks must be used, and at least two of these must be recorded using a microphone. A typical game sequence for this task should be around 1 to 2 minutes in length.
In this task you will create music as backing for a section of a computer game.
In this task you will create music as backing for a section of a computer game.
- You may choose any game genre and the music style should be appropriate to the game you have chosen.
- The recording should be 1 to 2 minutes in length.
- You must include a minimum of five tracks, two of which you must capture with a microphone.
- The audio for all other tracks may be generated from any other available sources including at least one of direct line input, USB keyboard controller, MIDI controller or imported audio.
There are three stages to this task and marks will be awarded for each stage:
There are three stages to this task and marks will be awarded for each stage:
- planning the production 10 marks
- implementing the production 30 marks
- evaluating the production 10 marks
Throughout the task, you must keep a record of progress in the Google Slides template provided.
Throughout the task, you must keep a record of progress in the Google Slides template provided.
You should update your record of progress after each stage of the task. It should explain what you have done, describing any help you needed, and listing any evidence you have produced (printouts, sketches, photographs, sound files).
You should update your record of progress after each stage of the task. It should explain what you have done, describing any help you needed, and listing any evidence you have produced (printouts, sketches, photographs, sound files).
After each stage of the task, get your teacher to check your work.
After each stage of the task, get your teacher to check your work.
Stage 1: planning the production (10 marks)
Stage 1: planning the production (10 marks)
You should discuss the task with your teacher before you begin the planning process, to ensure that it will allow you to demonstrate all of the following technical skills:
You should discuss the task with your teacher before you begin the planning process, to ensure that it will allow you to demonstrate all of the following technical skills:
- selecting and making appropriate use of at least two microphones, with placement appropriate to the sound sources
- selecting and making appropriate use of at least one of the following: direct line input, USB keyboard controller, MIDI controller or imported audio
- successfully and safely constructing the signal path for one or more inputs choosing and setting appropriate input gain and monitoring levels, with no distortion
- applying creative/corrective equalisation
- applying time domain effects and using compression or noise gate controllers
- applying mixing techniques including volume, panning and fade-in/out
- editing tracks (eg to remove spillage)
- mixing down to an audio master in appropriate file format(s)
Study some computer games, and make notes about the types of music and sounds they use.
Study some computer games, and make notes about the types of music and sounds they use.
In order to complete your plan, you must do the following:
In order to complete your plan, you must do the following:
a. Choose a game, and provide a brief explanation of the style of music you have chosen and how you will fit it with the visuals and style of the game.
a. Choose a game, and provide a brief explanation of the style of music you have chosen and how you will fit it with the visuals and style of the game.
b. Complete a plan showing the structure and instrumentation of the proposed music.
b. Complete a plan showing the structure and instrumentation of the proposed music.
c. List the equipment (hardware and software) you will need to complete the project.
c. List the equipment (hardware and software) you will need to complete the project.
d. Demonstrate the method(s) you will use to capture audio, including microphone positioning and type(s).
d. Demonstrate the method(s) you will use to capture audio, including microphone positioning and type(s).
e. Explain how you will record your progress.
e. Explain how you will record your progress.
f. Once you have completed your plan for the production, share it with your teacher to check.
f. Once you have completed your plan for the production, share it with your teacher to check.
Sound design, sound families and sound effects, types of computer games, creating your own sound design for gaming, and a brief introduction to creating your own computer game soundtrack.
Sound design, sound families and sound effects, types of computer games, creating your own sound design for gaming, and a brief introduction to creating your own computer game soundtrack.
SOund Design Tutorial
SOund Design Tutorial
This is a great overview of how to create effective Video Game Sound Design.
This is a great overview of how to create effective Video Game Sound Design.