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2R Learning Ventures
  • Home
  • Arrival / Dismissal
  • 2R Homework Hints
  • DREAMBOX
  • Second Grade Curriculum
  • Second Grade Math Letters
  • Website Links
  • More
    • Home
    • Arrival / Dismissal
    • 2R Homework Hints
    • DREAMBOX
    • Second Grade Curriculum
    • Second Grade Math Letters
    • Website Links

DreamBox

Parent DreamBox Letter Fall 2022 Link


Dear 2R Parents,

I’m excited to let you know about DreamBox Learning, a K-3 online math program with educational games that are individualized for each student. It’s a fun, effective math learning environment that supports the work your child is doing in the classroom. The DreamBox curriculum develops computational fluency, conceptual understanding, and problem-solving ability.

Adapts to Each Child

DreamBox Learning’s adaptive learning looks beyond right or wrong answers, assessing a student’s strategy. Simply getting the answer right isn’t enough. How quickly did a student answer? Did he need extra hints? Did she improve? Based on this data, the DreamBox technology adapts the lesson, difficulty, the number and type of hints given, pacing, sequence, and much more. Placement lessons throughout the adventures assess students’ knowledge, so they can skip what they know and focus on what they’re ready to learn.

Really Fun!

Students personalize their experience by choosing a game character and a theme — pirates, dinosaurs, pets, or pixies — turning their lessons into fun adventures. DreamBox encourages progress with rewards for both effort and academic achievement. Some rewards can be used in the Carnival, where kids can play a variety of games, puzzles and activities just for fun.

Helpful Tips

Students should spend the majority of their time in the DreamBox Adventure Park.~More than 500 in-depth lessons are found in the Adventure Park. Set the expectation with your child that they will spend most of their time in this area.

Encourage your child to complete lessons,~even if they find them difficult, rather than abandoning them in the middle.

The recommended best practice for success with this program is 60 to 90 minutes per week (total time including home and school).

How to Get Started

  • Go to the Bates DreamBox website: https://play.dreambox.com/login/4rts/batess

  • Your child will select our class and then enter his/her username and password.

How to Help

Due to DreamBox’s adaptive technology, it is most desirable for students to work on the program independently. If a parent or sibling provides too much overt assistance, answers for your child, or someone else plays on their account, it is likely


  • DreamBox Help Sheet/ CLEVER INFORMATION:

docs.google.com/document/d/1-Zce-B33TemYCil-VD1FW6abIfbh8ciFKy3ncPsPw-A/preview

that the system will temporarily attribute levels of understanding – or misunderstanding – that do not accurately reflect that of your child.

Try some of these approaches if your child asks for help:

  • Encourage your child to make his or her best guess. Remind them it’s OK to make some mistakes. The program learns a lot from the types of mistakes they make and will respond accordingly.

  • Answer a question with a question. “What do you think?”

  • Click the “Help” button.

  • Click the “Help” button again. The second help is more explicit than the first help.

  • Ask your child to explain the game to you. Sometimes talking it through like this will give them the answer.

HAVE FUN!





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