The content here was originally published on my Storybridge site during my student days. Its archived here.
Miraun Miliip
Winter
Ness'an Trendhorn
Baganal
Kondorf
5
Nerves of Letta Astarma
Attribute: Electra: Brilliance
Letta seemed a slip of a girl, but steely nerves lay beneath her goatsmilk skin
Attributes
Electra
Brilliance - no powerful special abilities
Epoch: Standard Morphyry World Pack
Card title: Nerves of Letta Astarma
Card type: Attribute Electra: Brilliance
Statistics: 5 Electra pips, no special abilities
Card text:
Misc: Female character; Spiritum must be min of 1 greater than Corpus
Epoch: Standard Morphyry World Pack
Card title: Adbo Lightning
Card type: Attribute Electra: Brilliance
Statistics: 5 Electra pips, no special abilities
Card text: Even others of the Teeth of the Way could not follow the reactions and nerve of Adbo, the gem not only snatched from their hand but replaced with a stone.
Misc: Male character; Corpus must be min of 1 greater than Spiritum
Insight - some special abilities
Epoch: Standard Morphyry World Pack
Card title: Quick and Sly Uaine Conaing
Card type: Attribute Electra: Insight
Statistics: 4 Electra pips, 1 special abilities
Card text: Educated on the streets of Felswythyck as she was, Uaine learned to think and move quick and sharp, and take her living when she couldn't earn it
Misc: +2 Sleight of Hand
Epoch: Standard Morphyry World Pack
Card title: Pelevorn the Bowmaster
Card type: Attribute Electra: Insight
Statistics: 4 Electra pips, 1 special abilities
Card text: When he had learned to borrow from the King Anselms forests his eye and hand made him a living; now it was a profession.
Misc: +2 Aiming, Throw; +1 Hands
Awareness - unique special abilities
Epoch: Standard Morphyry World Pack
Card title: Maxam Briadorn Cool Hand
Card type: Attribute Electra: Awareness
Statistics: 3 Electra pips, 2 special abilities
Card text: Maxam seemed to consider every movement, but when the world was caving in his eye and hand stayed steady
Misc: When Electra reduced below 2 pips, continue to do Techniques as though 2 pips remain, unless otherwise disabled. +2 Perception Skills.
Epoch: Standard Morphyry World Pack
Card title: Friar Ponwar
Card type: Attribute Electra: Awareness
Statistics: 3 Electra pips, 2 special abilities
Card text: His eye was as quick as his smiling jibes, and the Friar would bestow his gift on all in need: often himself, since trouble often sought him out.
Misc: Cleric/Ranger character. Only weapons allowed: Staff, Dagger, shortsword, ranged. Special ability: heal 1pt of Corpus, 1pt of Spiritum damage per turn (only while Spiritum above 0). Speed +1, Reactions +1.
Epoch: Standard Morphyry World Pack
Card title: Wide Mind of Sharantyr Halabar
Card type: Attribute Electra: Insight
Statistics: 3 Electra pips, 2 special abilities
Card text: Some said it was Faerie blood, but her movements seemed to happen by magic
Misc: +1 to Speed; share up to 3 Speed with Paralell Action
Corpus
Power - no powerful special abilities
Epoch: Standard Morphyry World Pack
Card title: Prowess of Angacaligost.
Card type: Attribute Corpus: Power
Statistics: 5 corpus pips, no special abilities
Card text: Angacaligost of the stolid Royal Erwin White Band, bears heavy arms and shields on his mighty back as though they weren't even there
Misc: Paladin character; Spiritum must be min of 1 greater than Corpus
Epoch: Standard Morphyry World Pack
Card title: Might of Helmark Tathen.
Card type: Attribute Corpus: Power
Statistics: 5 corpus pips, no special abilities
Card text: After eating a quarter of a full-grown Enhoddus, the large Nordish Ranger Helmark Tathen would carry the carcass of the huge beast for a days march through the Duyvaan forest.
Misc: Ranger character; +1 Perception Skills; -2 Martial Arts Manouvres & Attacks
Capability - some special abilities
Epoch: Standard Morphyry World Pack
Card title: Boisel Ethna the Ironskinned.
Card type: Attribute Corpus: Capability
Statistics: 4 corpus pips, 1 special abilities
Card text: Most disbelieved Boisel's reputation when first they saw him, until they duelled and their swords seemed to bounce off his quicksilver hide.
Misc: All axes, swords and daggers -2 to damage
Epoch: Standard Morphyry World Pack
Card title: Paras Sekoya Swordsman
Card type: Attribute Corpus: Capability
Statistics: 4 corpus pips, 1 special abilities
Card text: Given to him by his father, Ango Sekoya, the longsword was always kept close to his heart.
Misc: When put into play, search your deck for a sword weapon card, and utilise it.
Epoch: Standard Morphyry World Pack
Card title: Fertuinne Surefoot
Card type: Attribute Corpus: Capability
Statistics: 4 corpus pips, 1 special abilities
Card text: In battle and in life, Fertuinne never seems to put a foot wrong, and always lands on her feet.
Misc: Not affected by any Movement, Manouvre or Attack penalties on hazard scenario cards. -2 dmg on falling.
Existence - unique special abilities
Epoch: Standard Morphyry World Pack
Card title: Toughness of Sharantyr Halabar
Card type: Attribute Corpus: Existence
Statistics: 3 corpus pips, 2 special abilities
Card text: Tho' there was hardly enough of her to cast a shadow, the gritty Sudland Tracker kept coming back with the fire of the Jaegergeist's in her eyes.
Misc: When Corpus reduced below 2 pips, continue to do Techniques as though 2 pips remain, unless otherwise disabled. Aiming +2 Electra.
Epoch: Standard Morphyry World Pack
Card title: Struan Aoife Twoswords
Card type: Attribute Corpus: Existence
Statistics: 3 corpus pips, 2 special abilities
Card text: His tread was light, his shadow slight, but Struan went in to fight with his two most trusted friends at his back.
Misc: When put into play, search your deck for two Sword cards and utilise both. Swordsmanship Attacks & Counters +1.
Spiritum
Divinity - no powerful special abilities
Epoch: Standard Morphyry World Pack
Card title: Musings of Kanara Everwind
Card type: Attribute Spiritum: Divinity
Statistics: 5 spiritum pips, no abilities
Card text: For Kanara's inner peace she was often taken as simple and locals wondered why ministers from Kasque would travel weeks from the West, but her great age could be seen in her eyes
Misc: Mystic/Sage character, only weapons allowed: Dagger, Staff, Ranged. Special power, Concentration: -1 Spiritum/+1 Electra (once/turn).
Epoch: Standard Morphyry World Pack
Card title: The Magus Balhuthain
Card type: Attribute Spiritum: Divinity
Statistics: 5 spiritum pips, no abilities
Card text: Seeking counsel with Balhuthain was best done after he had had his morning pipe - or one might return in a different shape
Misc: Wizard/Sage character, only weapons allowed: Dagger, Staff.
Special power, Drain self: -2 Corpus/+1 Magic-Using (once/turn).
Prescience - some special abilities
Epoch: Standard Morphyry World Pack
Card title: Raquan Sword-hand
Card type: Attribute Spiritum: Prescience
Statistics: 4 spiritum pips, 1 special abilities
Card text: Raquan's sword spoke for her: as quick as her wit, and just as deadly.
Misc: +1 Swordsmanship Attacks & Counters; Character wears a back-scabbard - when utilising Sword, may reduce first Ready to 2 timeticks if playing a Basic Cut.
Epoch: Standard Morphyry World Pack
Card title: Mortamo the Peaceful
Card type: Attribute Spiritum: Prescience
Statistics: 4 spiritum pips, 1 special abilities
Card text: Since his training with the enigmatic eastern monks, Mortamo's travels had led him away, crossing paths with many excitable ones whom he found he had to show the way to inner peace, or unconsciousness anyway.
Misc: Warrior/Monk character, only weapons allowed: Angasku, Staff.
+1 Martial Arts Attacks & Counters; no state penalty for jumping.
Mordance - unique special abilities
Epoch: Standard Morphyry World Pack
Card title: Runehand Corrobar
Card type: Attribute Spiritum: Mordance
Statistics: 3 spiritum pips, 2 special abilities
Card text: Strange birthmarks on the palms of her hands marked her as different, but none could fear her childlike faith. And the secret gift she carried could make others believers too.
Misc: Druid/Cleric character. Only weapons allowed: Staff, Dagger, shortsword, ranged. Special ability: heal 1pt of Corpus, 1pt of Electra damage per turn (only while Spiritum above 0). Speed +1.
Epoch: Standard Morphyry World Pack
Card title: Rupert the Apprentice
Card type: Attribute Spiritum: Mordance
Statistics: 3 spiritum pips, 2 special abilities
Card text: One day he would finish his training, and leave Euchenar's horrid dank tower. How could the old buzzard keep saying Rupert had special abilities, when every time he tried to create a bunny-rabbit he unleashed a fireball the size of a barn?
Misc: Mage/Fighter character. +2 Magic Using; +1 Electra.
Scenarios
Interior
Hazards
Epoch: Standard Morphyry World Pack
Card title: Floor of Slithering Grains
Card type: Interior Hazard
Statistics: 2 Crush damage on falling;
Card text: The fine coating of almost perfectly round grains of sand that have found their way here onto this smooth floor, seem to have a venomous intent all of their own.
Misc: Slippery hazard: -2 Standard Movements, -2 Standard Manouvres, -2 Martial Art Attacks. Roll d6 under Reactions when getting to your feet, or slip over again.
Epoch: Standard Morphyry World Pack
Card title: Imperceptible Step
Card type: Interior Hazard
Statistics: 2 Crush damage on falling;
Card text: Granted, the floor had to change height by two inches, but WHY JUST HERE?!!
Misc: Trip hazard: Each turn roll d6 under Reactions to avoid falling over.
Epoch: Standard Morphyry World Pack
Card title: Treading the Decaying Boards
Card type: Interior Hazard
Statistics: 6 Crush, 2 drain damage on falling thru; 2 crush on falling
Card text: This floor looks like it's been trodden for a thousand years, surely if I tread on it one more time...
Misc: Unstable hazard: Each turn roll d6 - 1: fall thru; 2: trip and fall to floor; 3-6 safe.
Epoch: Standard Morphyry World Pack
Card title: Spikehanger Wall
Card type: Interior Hazard
Statistics: 4 drain; 3 wound; 1 crush damage on impaling;
Card text: "...and here, in what was the temple kitchen wall, we see the rows of hooks where game was hung. Pig, deer, well, just about anthing..." Temple Guide Mathis
Misc: Wall hazard: All walls facing onto this card have hooks - if thrown into the wall from inside victim is impaled.
Epoch: Standard Morphyry World Pack
Card title: The Sturdy Chandalier
Card type: Interior Hazard
Statistics: Chandalier falling: 3 crush, 2 drain.
Card text: If one took time to stop and think about it, swinging and kicking while hanging onto this old light-fitting might not be such a good idea.
Misc: Jump support: Add (3 tt) x 2 after Jump during any attack techniques - may be done on interior square, no difficulty penalty for jump, +1 dmg. At end of technique roll d6 under strength to hold on if desired (d10 if one- handed). Roll d6: 1- Chandalier falls on you.
Article Finds
Exterior
Hazards
Epoch: Standard Morphyry World Pack
Card title: Crumbling Stair
Card type: Exterior Hazard
Statistics: 8 Crush damage on falling;
Card text: Each step up makes you less sure it was a good idea to venture here
Misc: Slippery hazard: -2 Standard Movements, -2 Standard Manouvres, -2 Martial Art Attacks. (On falling, land on an adjacent card/square).
Epoch: Standard Morphyry World Pack
Card title: Mercurial Ground
Card type: Exterior Hazard
Statistics: 2 Crush damage on falling;
Card text: Loose stones and fine shifting soils lie unseen here, like a chameleon monster, waiting to snatch your feet from under
Misc: Slippery hazard: -2 Standard Movements, -2 Standard Manouvres, -2 Martial Art Attacks. Roll d6 under Reactions when getting to your feet, or slip over again.
Epoch: Standard Morphyry World Pack
Card title: Uneven Ground
Card type: Exterior Hazard
Statistics: 2 Crush damage on falling;
Card text: At all levels it seems, battle is never on a level playing field.
Misc: Trip hazard: Each turn roll d6 under Reactions to avoid falling over.
Epoch: Standard Morphyry World Pack
Card title: Disused Shaft
Card type: Exterior Hazard
Statistics: 6 Crush, 2 drain damage on falling thru; 2 crush on falling
Card text: When this drain was boarded over Falchoir ran the temple, it was said that all the good timber was re-routed to building his bathhouse.
Misc: Unstable hazard: Each turn roll d6 - 1: fall thru; 2: trip and fall to floor; 3-6 safe.
Epoch: Standard Morphyry World Pack
Card title: Hidestretching Rack
Card type: Exterior Hazard
Statistics: 4 drain; 3 wound; 1 crush damage on impaling;
Card text: "...out here, in the temple tannery yard, one can imagine the fine pelts stretched on these hooks - and almost sympathise..." Temple Guide Mathis
Misc: Wall hazard: All walls facing onto this card have hooks - if thrown into the wall from outside victim is impaled.
Epoch: Standard Morphyry World Pack
Card title: The Overhanging Treebranch
Card type: Exterior Hazard
Statistics: Treebranch falling: 3 crush, 2 drain.
Card text: Kicking while swinging from a tree-branch - that seems like a great idea.
Misc: Jump support: Add (3 tt) x 2 after Jump during any attack techniques - no difficulty penalty for jump, +2 dmg. At end of technique roll d6 under strength to hold on if desired (d10 if one- handed). Roll d6: 1- Chandalier falls on you.
Article Finds
Portal
Artifact
Treasure
Magical Items
Increase Attribute
Special/Ability
Epoch: Standard Morphyry World Pack
Card title: Euchenar's Pouches
Card type: Magical Item Artifact
Statistics: 6 charges of magic spell requisites;
Card text: "With the ingredients of his favourite spells at his belt, Euchenar was unbeatable - but now I have them..." Wizard Postle
Misc: Encumbrance: 1; Break: 7; 2 charges each of Iron Ore, Chromium Filings, and Pitch.
Epoch: Standard Morphyry World Pack
Card title: Euchenar's Trunk
Card type: Magical Item Artifact
Statistics: 15 charges of magic spell requisites;
Card text: Travelling, Euchenar stopped regularly to ensure the mysterious contents of his trunk were stocked full.
Misc: Encumbrance: 6; Break: 4. 3 charges each of Pitch, Dried Blood, Bats Wing, Saltpeter and Iron Ore.
Weapons
Swords
Epoch: Standard Morphyry World Pack
Card title: Gnaroch's Longsword
Card type: Sword Weapon
Statistics: 3 Wounding; +2 dmg;
Card text: Gnaroch never wanted for darkling creatures or spells, his simple sword always served: it never went against him and never went awry.
Misc: Encumbrance: 2; Break: 7; Length 32 in.
Epoch: Standard Morphyry World Pack
Card title: The Toothsword
Card type: Sword Weapon
Statistics: 2 Draining; 3 Wounding; +2 dmg;
Card text: Those who have fought against the barbed Toothsword proclaim it unfair, while they have breath to proclaim.
Misc: Encumbrance: 3; Break: 5; Length 51 in.
(Note re artwork: Like a European Flamberge)
Epoch: Standard Morphyry World Pack
Card title: Riequer's Rapier
Card type: Sword Weapon
Statistics: 3 Wounding; +1 dmg;
Card text: It was Riequer's tool of his trade, stylish and deadly. The studded handguard made both ends dangerous (+1 Drain for Punch).
Misc: Encumbrance: 1; Break: 6; Length 39 in. +1 Lunge
Epoch: Standard Morphyry World Pack
Card title: Mokhar's Cutlass
Card type: Sword Weapon
Statistics: 3 Wounding, 1 drain; +1 dmg;
Card text: Made for fighting at sea: that described both Mokhar and his beloved weapon - both cut through anything that stood in their way.
Misc: Encumbrance: 2; Break: 7; Length 24 in. +1 Cut
Epoch: Standard Morphyry World Pack
Card title: Bastard Sword
Card type: Sword Weapon
Statistics: 5 Wounding, 1 drain; +3 dmg;
Card text: Crude but effective - if that's a fighter, and he's strong enough, this is his sword
Misc: Encumbrance: 4; Break: 5; Length 40 in.
Epoch: Standard Morphyry World Pack
Card title: Smithson's Sabre
Card type: Sword Weapon
Statistics: 3 Wounding; +1 dmg;
Card text: Weaponsmiths for generations, each son was charged to make a better sabre than his father - no finer came from any forge in Dyalia.
Misc: Encumbrance: 1; Break: 7; Length 28 in. +1 Slash
Epoch: Standard Morphyry World Pack
Card title: The Morgasku
Card type: Sword Weapon
Statistics: 2 Wounding;
Card text: When the battle gets personal, and the fighting close, the Morgasku wielder is usually the last one standing
Misc: Encumbrance: 0; Break: 7; Length 23 in. +1 Slash; +1 throw
(Note re artwork: Japanese Wakizashi)
Epoch: Standard Morphyry World Pack
Card title: Adbo's Ankanu
Card type: Sword Weapon
Statistics: 5 Wounding; +2 dmg;
Card text: Gently curved is this elegant blade, like the reed that bends before the wind, while the stout tree breaks.
Misc: Encumbrance: 3; Break: 8; Length 42 in. +1 Slash
(Note re artwork: Japanese Katana)
Epoch: Standard Morphyry World Pack
Card title: Der Zweihander
Card type: Sword Weapon
Statistics: 7 Wounding; +4 dmg;
Card text: Helmark Tathen at 7ft 1in, picked his teeth with a longsword, and fighting? Nur mit der Zweihander.
Misc: Encumbrance: 5; Break: 6; Length 78 in. +1 Slash
(Note re artwork: Large two-handed sword)
Epoch: Standard Morphyry World Pack
Card title: Royal Erwin Guard's Gladius
Card type: Sword Weapon
Statistics: 2 Wounding; +1 dmg;
Card text: A smart, handy, ready-to-wear battle accessory. A well-kitted warrior wouldn't be seen dead without one.
Misc: Encumbrance: 0; Break: 6; Length 23 in. +1 Lunge
(Note re artwork: short-sword)
Epoch: Standard Morphyry World Pack
Card title: Enoch's Claymore
Card type: Sword Weapon
Statistics: 6 Wounding; +4 dmg;
Card text: In the highlands north of Hagister, the big men wear kilts and swing solid Claymore swords. If ye dinna ken what they're saying, you'd best get out of their way...
Misc: Encumbrance: 5; Break: 6; Length 48 in. +1 Slash
(Note re artwork: Large two-handed sword)
Epoch: Standard Morphyry World Pack
Card title: Spiritsword of Euchenar
Card type: Sword Weapon
Statistics: 4 Wounding; +2 dmg;
Card text: Made of silver and steel, and inlaid with Runes of the High Spirit Orb, will wound even those that have no flesh.
Misc: Encumbrance: 5; Break: 6; Length 33 in. Effective against Elementals (dmg -1), and Undead (dmg +1)
Axes
Epoch: Standard Morphyry World Pack
Card title: Lachlan's Battle-ax
Card type: Axe Weapon
Statistics: 3 Draining; +3 dmg;
Card text: In his hands the ax moved like a scythe, constantly swinging, slicing through the air, and his enemies, rending all in twain.
Misc: Encumbrance: 4; Break: 6; Length: 32in
Epoch: Standard Morphyry World Pack
Card title: Great-ax of Khoun
Card type: Axe Weapon
Statistics: 4 Draining; +4 dmg;
Card text: For those strong enough to take up the blessing of Khoun, the God of Valour, victory will soon be yours.
Misc: Encumbrance: 6; Break: 6; Length: 38in
Epoch: Standard Morphyry World Pack
Card title: Emanatak's Battle-ax
Card type: Axe Weapon
Statistics: 3 Draining; +2 dmg;
Card text: The wizards would always have to quaff a strength draught before using his distinctive silver axe - but there were times when he found it's particularity very useful
Misc: Encumbrance: 6; Break: 6; Length: 32in; +1 Wound, effective against any magical or bodiless creatures. +3 Wound against Undead.
Epoch: Standard Morphyry World Pack
Card title: The Bipenar Axe
Card type: Axe Weapon
Statistics: 3 Draining; +2 dmg;
Card text: The distinctive double-bladed axe takes skill and strength to wield - it will make one a victor, or a foolish loser.
Misc: Encumbrance: 5; Break: 6; Length: 32in; +1 Wound. May omit last 5-10) Ready actions when performing Basic Slashes in Sequence.
Epoch: Standard Morphyry World Pack
Card title: Manitou Handaxe22
Card type: Axe Weapon
Statistics: 3 Draining; +2 dmg;
Card text: The wizards would always have to quaff a strength draught before using his distinctive silver axe - but there were times when he found it's particularity very useful
Misc: Encumbrance: 6; Break: 6; Length: 32in; +1 Wound, effective against any magical or bodiless creatures. +3 Wound against Undead.
Epoch: Standard Morphyry World Pack
Card title: Emanatak's Battle-ax
Card type: Axe Weapon
Statistics: 3 Draining; +2 dmg;
Card text: The wizards would always have to quaff a strength draught before using his distinctive silver axe - but there were times when he found it's particularity very useful
Misc: Encumbrance: 6; Break: 6; Length: 32in; +1 Wound, effective against any magical or bodiless creatures. +3 Wound against Undead.
Clubs
Epoch: Standard Morphyry World Pack
Card title: Ebony Tree Root
Card type: Club Weapon
Statistics: 8 Crush; +4 dmg;
Card text: A crude weapon, but a weapon for Giants, and giants among fighters and men.
Misc: Encumbrance: 7; Break: 7. Any dmg above 8 Crush becomes Drain.
Epoch: Standard Morphyry World Pack
Card title: Angasku
Card type: Club Weapon
Statistics: 6 Crush; +2 dmg;
Card text: The fighting Monk's weapon, the distinctive jointed club of the Teeth of the Way, requires it's users to be strong in the Way.
Misc: Encumbrance: 1; Break: 6; Grapple: +2 to skill; Invoke Wield in each turn where weapon is drawn. (nb: picture - looks like a nunchaku)
Epoch: Standard Morphyry World Pack
Card title: Yew Staff
Card type: Club Weapon
Statistics: 6 Crush; +2 dmg;
Card text: The staff is the adventurer's weapon - always to hand.
Misc: Encumbrance: 2; Break: 5; +1 Wound.
Daggers
Ranged
Armour
Epoch: Standard Morphyry World Pack
Card title: Ringmail Hauberk
Card type: Combination Armour
Statistics: soak 4 drain, 1 wound;
Card text: A cumbersome, and hot 15lb of leather and metal - I can't imagine anyone wearing it for fun...
Misc: Encumbrance: 4; Break: 6; perform 2 x Default Ready to don armour after utilising
Epoch: Standard Morphyry World Pack
Card title: Studded leather vambrace
Card type: Combination Armour
Statistics: soak 2 drain;
Card text: Kondorf always wore his vambrace in a fight - he didn't want to a scar messing up his upper arm with the tattoo saying "Mum".
Misc: Encumbrance: 1; Break: 6; perform 1 x Default Ready to don armour after utilising
Epoch: Standard Morphyry World Pack
Card title: Angasku
Card type: Club Weapon
Statistics: 6 Crush; +2 dmg;
Card text: The fighting Monk's weapon, the distinctive jointed club of the Teeth of the Way, requires it's users to be strong in the Way.
Misc: Encumbrance: 1; Break: 6; Grapple: +2 to skill; Invoke Wield in each turn where weapon is drawn. (nb: picture - looks like a nunchaku)
Epoch: Standard Morphyry World Pack
Card title: Angasku
Card type: Club Weapon
Statistics: 6 Crush; +2 dmg;
Card text: The fighting Monk's weapon, the distinctive jointed club of the Teeth of the Way, requires it's users to be strong in the Way.
Misc: Encumbrance: 1; Break: 6; Grapple: +2 to skill; Invoke Wield in each turn where weapon is drawn. (nb: picture - looks like a nunchaku)
Epoch: Standard Morphyry World Pack
Card title: Angasku
Card type: Club Weapon
Statistics: 6 Crush; +2 dmg;
Card text: The fighting Monk's weapon, the distinctive jointed club of the Teeth of the Way, requires it's users to be strong in the Way.
Misc: Encumbrance: 1; Break: 6; Grapple: +2 to skill; Invoke Wield in each turn where weapon is drawn. (nb: picture - looks like a nunchaku)
Epoch: Standard Morphyry World Pack
Card title: Angasku
Card type: Club Weapon
Statistics: 6 Crush; +2 dmg;
Card text: The fighting Monk's weapon, the distinctive jointed club of the Teeth of the Way, requires it's users to be strong in the Way.
Misc: Encumbrance: 1; Break: 6; Grapple: +2 to skill; Invoke Wield in each turn where weapon is drawn. (nb: picture - looks like a nunchaku)
Techniques
Spells
Attack or damage causing
Epoch: Standard Morphyry World Pack
Card title: Earth-hammer.
Card type: Spell Technique - Directed
Statistics: 14 TimeTicks, 5 Crush to target square and any two adjoining squares
Card text:
1-3) Rune "Summoning of Earth"on the ground;
4-5) Iron Ore;
6-12) Summon up a 400lb bolus of Earth, shaping into an iron hard hammer;
13-14) Direct against hapless quivering foes
Misc: Cannot be cast while on Interior Scenario. Reqs Iron Ore
Special effect or ability
Increase Attribute
Summoning
Epoch: Standard Morphyry World Pack
Card title: Earth-Golem.
Card type: Spell Technique - Summoning
Statistics: 14 TimeTicks, Creates +4 Corpus, -2 Electra Creature
Card text:
1-3) Draw Rune "Summoning of Earth" on the ground;
4-5) Use Iron Ore;
6-12) Summon up a soulless 400lb Earth-Golem;
13-14) Direct against hapless quivering foes
Misc: Prohibited on Int. Scenario. Reqs Iron Ore; Electra & Corpus Attribute.
Epoch: Standard Morphyry World Pack
Card title: Air Elemental.
Card type: Spell Technique - Summoning
Statistics: 17 TimeTicks, Creates 4 Power, -2 Spiritum Creature
Card text:
1-4) Draw Rune "Summoning of Orb of Heavens" in the Air;
5-6) Use Chromium filings;
7-14) Summon up an ethereal Air Elemental
15-17) Direct against bewildered helpless foes
Misc: Reqs Chromium filings; Electra & Spiritum Attribute. Incorporeal Creature - can only be hit with magical weapons/items.
Epoch: Standard Morphyry World Pack
Card title: Lesser Demon.
Card type: Spell Technique - Summoning
Statistics: 10 TimeTicks, Creates +3 Corpus, +2 Spiritum Creature
Card text:
1-3) Draw Rune "Summoning of Orb of Low Spirits" on floor;
4-5) Use goats horn;
6-8) Summon up a Lesser Demon
9-10) Control x 2 against bewildered helpless foes
Misc: Reqs goats horn; Electra, Corpus & Spiritum Attribute. Each turn must Invoke Control x 2 or Demon will escape (d6 each turn -1: Returns to Lower Orb; 2,3: Attacks nearest human; 4-6: Attacks summoner)
Epoch: Standard Morphyry World Pack
Card title: Stone Statue.
Card type: Spell Technique - Summoning
Statistics: 10 TimeTicks, Creates +3 Corpus, +2 Spiritum Creature
Card text:
1-3) Draw Rune "Summoning of Orb of Low Spirits" on floor;
4-5) Use goats horn;
6-8) Summon up a Lesser Demon
9-10) Control x 2 against bewildered helpless foes
Misc: Reqs goats horn; Electra, Corpus & Spiritum Attribute. Each turn must Invoke Control x 2 or Demon will escape (d6 each turn -1: Returns to Lower Orb; 2,3: Attacks nearest human; 4-6: Attacks summoner)
Combat
Brawling
Epoch: Standard Morphyry World Pack
Card title: Right Cross.
Card type: Brawling Combat Technique
Statistics: 11 TimeTicks
Card text:
1- 3) - Draw right fist back, steady with blocking hand
4-5) - Lock in stance and pull shoulder back
6-7) x 2- Punch straight across to opponents head for 3 crush damage
8-11) - Follow through and regain stance
Martial Arts
Epoch: Standard Morphyry World Pack
Card title: Jumping-spinning back-kick.
Card type: Martial Arts Combat Technique
Statistics: 13 TimeTicks
Card text:
1- 2) Ready to jump and spin, coiling down
3-5) Jump x 2 up to kicking height.
6-7) Spin (nb:+2 for jump) half-circle cocking your foot weapon back
8-10) Kick (nb: +5 for jump+spin) to your surprised opponents head : dmg 4.
10-13) Ready, landing and absorbing impact (Spin + Jump ends).
Misc: Cannot be used while on Portal Scenario. Fail: fall for 4 crush dmg.
Armed
Epoch: Standard Morphyry World Pack
Card title: Basic Cut
Card type: Armed Combat Technique
Statistics: 9 TimeTicks
Card text:
1-5) Ready your weapon, bringing it high above your head, and planting your front foot strong.
4-5) Cut downward with power: dmg 4.
6-9) Follow through, clearing your weapon Ready.
Misc: Cannot be used while on Portal Scenario.
Epoch: Standard Morphyry World Pack
Card title: Basic Slash
Card type: Armed Combat Technique
Statistics: 9 TimeTicks
Card text:
1-2) Your weapon moves to the side, your stance strengthening, Ready to strike.
3-4) Slash across, though your foes midriff: dmg 2.
5-10) Follow through, clearing your weapon Ready.
Misc: Cannot be used while on Portal Scenario.
Epoch: Standard Morphyry World Pack
Card title: Basic Cut
Card type: Armed Combat Technique
Statistics: 9 TimeTicks
Card text:
1-5) Ready your sword, bringing it high above your head, and planting your front foot strong.
4-5) Cut downward with power: dmg 4.
6-9) Follow through, clearing your weapon Ready.
Misc: Cannot be used while on Portal Scenario.
Epoch: Standard Morphyry World Pack
Card title: Basic Cut
Card type: Armed Combat Technique
Statistics: 9 TimeTicks
Card text:
1-5) Ready your sword, bringing it high above your head, and planting your front foot strong.
4-5) Cut downward with power: dmg 4.
6-9) Follow through, clearing your weapon Ready.
Misc: Cannot be used while on Portal Scenario.
Epoch: Standard Morphyry World Pack
Card title: Basic Cut
Card type: Armed Combat Technique
Statistics: 9 TimeTicks
Card text:
1-5) Ready your sword, bringing it high above your head, and planting your front foot strong.
4-5) Cut downward with power: dmg 4.
6-9) Follow through, clearing your weapon Ready.
Misc: Cannot be used while on Portal Scenario.
Miscellaneous
Movement
Tactical
Other