The content here was originally published on my Storybridge site during my student days. Its archived here.
Post date: Nov 13, 2010 1:28:19 AM
After defeating the shadowhunter bats and the malevolent spirit, the group continues on their way. They travel for many hours, following the mine tracks as they go deeper into the mountain.
The adventurers eventually find two openings in the tunnel walls, one on either side. The one to the left ends in a cold pool of water. Before Keth and Toss can go any further into the small cave, Krate stops them. He explains that the ceiling in this area is in danger of collapsing. We also get the feeling that the water goes further back under the rock face.
To the right, the opening splits into two branches. One leads to the final resting place of three Dragonborn. Krate's recognises the insignia on their uniforms. After Toss and Keth say a few comforting words over their remains, Toss searches a nearby stagnant pool and finds a purse full of gold and dagger.
The other branch ends in a large pair of secure double doors. After Azeari and Toss fail to open the locked doors (the latter setting off the poisonous trap), Keth successfully picks the lock and they enter the dwarven chamber. Here they find many precious metals and a journal.
Reading the dwarven journal, Toss finds that the party will have to venture into the crumbling cave to the left to continue their search for the Atropal's lair.
During the long rest, Keth dreams. He sees himself staring out onto a dark pool of water. He steps forward and walks into the freezing liquid. As he does, the water quickly rises past his knees, hips and chest. He then plunges into the cold, dark water, only to suddenly wake with a breathless gasp.
It would appear we are all going for a dip. (Mental note: Flaer would really hate this part!)
XP: Total 800. Player share 200 each. (Reinforcing the cave entrance to the Atropal's lair. The group also discovered a coin purse in a pool with 180gp, a +2 dagger, 300gp worth of precious ore and ingots, a dwarven journal and a key to the saferoom opposite the entrance to the Atropal's lair.)