The first step for designing a game is to deconstruct a game. Your team will play a game and look for the rules and strategies of the game using the MAD framework (see below).
Directions:
Mechanics
1. What are the basic rules?
2. What are the parts of the game?
3. What are the goals of the game?
4. How are the rules presented? Are they redundant? Printed on the box and/or on cards? How did the team decide which rules to include? Is there too much information? Not enough?
Aesthetics
5. What did you like about this game?
6. What did you not like?
7. What did you feel while playing the game?
8. Did you have fun playing this game? Why or why not?
Dynamics
9. What strategies did you use to play the game?
10. What would be the best way to win this game?
11. What could make this game better?