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    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
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          • Project Management Pattern Language
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          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
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          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
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          • Piecemeal Growth Pattern Language
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          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
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          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
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          • Hierarchy of Factories
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        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
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          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
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Scrum Pattern Group

Completion Headroom

Speaking of headroom...

...work is progressing as the software unfolds and the team learns more about the system from the customer and from the behavior of the system itself. Things are far enough along to start thinking about delivery, and about delivering what can be delivered to the customer on the agreed delivery date. 

✥ ✥ ✥

Every project must commit to delivery on a few hard and fast dates.This is actually fortunate because it is about the only way to get out of work that is going poorly. It's also important because it's usually more important to deliver something on a specified date even than to deliver everything that was anticipated: when is often more important than what. A WorkSplit provides the graceful exit by allowing one to defer the portion of work that is not understood or going poorly while saving the part that does work or will save face. A WorkSplit does require some advance notice since some portion of the work must still be completed before deadline. 

Therefore:

Project work group completion dates from remaining effort estimates in the WorkQueueReport [BibRef-Cunningham1996]. Take the largest of the earliest completion dates for each work group and compare it to any hard delivery date that may apply. The difference is your CompletionHeadroom. 

Any group has an obligation to make their efforts visible through what becomes the ultimate trouble signal, low CompletionHeadroom. Headroom disappears when developmental activities fail to match those of ComparableWork [BibRef-Cunningham1996]. 

✥ ✥ ✥

In order for CompletionHeadroom to work, it is vital to calculate it from the beginning, and recalculate it often, at least weekly. Watch for trends. Headroom will often jitter plus or minus a day or two from week to week. But steady evaporation of headroom for any WorkGroup is a sure indicator for management attention. You have at your disposal reordering the WorkQueue, possibly deferring whole items to later release, the WorkSplit already mentioned, or the public embarrassment of a RecommitmentMeeting. 

A common problem is the well-meaning escalation of requirements by people too close to a problem. If you track CompletionHeadroom, you are better in a position to assess the impact of adding these requirements to the project. 

See also TakeNoSmallSlips. 

A version of this pattern first appeared in [BibRef-Cunningham1996].

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