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  • Original Org Patterns Site
    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
          • Producer Roles
          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
          • Organization Follows Location
          • Organization Follows Market
          • Face-to-Face Before Working Remotely
          • Form Follows Function
          • Shaping Circulation Realms
          • Distribute Work Evenly
          • Responsibilities Engage
          • Hallway Chatter
          • Decouple Stages
          • Hub Spoke and Rim
          • Move Responsibilities
          • Upside-Down Matrix Management
          • The Water Cooler
          • Three to Seven Helpers per Role
          • Coupling Decreases Latency
          • People and Code Pattern Language
          • Architect Controls Product
          • Architecture Team
          • Lock 'Em Up Together
          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
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Scrum Pattern Group

LockEmUpTogether ★

...you have an ArchitectureTeam to pull together the initial structure of the project, and need to get off top dead center and move toward production. 

✥ ✥ ✥

A team of different people must come up with a single, coherent architecture.

A product needs a single architecture that is self-contained and consistent. But programmers have a (strong) tendency to work separately. Each person's design bears that person's unique signature; many people working on separate parts of an architecture will produce parts that do not necessarily work well together. Designs by committee usually look that way. You can allow a single person to create the architecture, but then not everybody will understand it (and follow it), and you are vulnerable to that person getting hit by a truck. 

Therefore, 

Gather everyone together to work out the architecture (or some other strategic issue). Put them all in the same room (literally.) Every person must commit to total participation until the architecture is complete enough that a clear picture has emerged. 

There are two keys to this pattern. The first is that everyone must be physically together, in the spirit of FaceToFaceBeforeWorkingRemotely. This is necessary to ensure good communication at this critical time. Teleconferences are not sufficient. 

The second key is that the architecture team must commit totally; the team members must be insulated from distractions and interrupts. In effect, a temporary organization is created for the architecture effort: previous responsibilities are suspended, and existing collaborations are broken for a time. 

Both these keys are critical to provide continuity of ideas, so that the architecture can coalesce. 

Note that like ArchitectureTeam, this work is only to create an initial architecture, resulting in a gross partitioning of the system. 

✥ ✥ ✥

This pattern is superficially very similar to FaceToFaceBeforeWorkingRemotely, but they are essentially different, and both are vital. The purpose of FaceToFaceBeforeWorkingRemotely is the establishment of roles, allegiances, and building teams. The purpose of LockEmUpTogether is to hammer out technical issues. However, the two might happen at the same time. 

This pattern works best when UnityOfPurpose is in effect, although the LockEmUpTogether pattern can help achieve UnityOfPurpose. 

Variants of LockEmUpTogether can bring teams together in other development phases, too. In Western Geco (a Schlumberger company) the development team sometimes spends days together in cramped quarters at their deployment site: a ship at sea. This experience inevitably helps team members to get to know each other better, and leads both to team binding and a binding between the team and its end-user constituency on the boat. 

This approach also works well for other combinationss of constituencies: not only architects and coders, but architects and users, marketing folks and customers and end users, and so forth. This approach is central to Joint Application Development (JAD, [BibRef-Kendall2002], p. 132). See also ArchitectAlsoImplements. 

PatronRole helps make this happen. 

SmokeFilledRoom is a dark variant of this pattern.

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