Our focus will be to improve the timing of our animation. There is a lot going on, getting our actions to work with the frame rate and time in the real world can be tricky at first.
We will start with watching these two videos (some might call it overkill) but it is really that important.
Intro to Timing in Animation
9. TIMING Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement. Most animation is done on twos (one drawing photographed on two frames of film) or on ones (one drawing photographed on each frame of film). Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood, emotion, and reaction to another character or to a situation. Studying movement of actors and performers on stage and in films is useful when animating human or animal characters. This frame by frame examination of film footage will aid you in understanding timing for animation. This is a great way to learn from the others.
We want to improve the believability of our animations by improving the timing of actions. Please practice by select one of the following to create:
1. A simple car moving alongside a sports car.
2. A rocket blasting into space.
hint: find examples in real life that you can model the spacing after - scrub the playhead through a youtube video