Character rigging in Adobe Animate. The rigging process involves creating a skeleton or "rig" that defines the movement and deformation of a character's body parts. This rig serves as a control system for the animator, who can manipulate the rig to animate the character's movements.
In Adobe Animate, character rigging can be done using the Bone Tool. The Bone Tool allows you to create bones that define the movement of your character's body parts. You can also add constraints to the bones to control their movement and create a more natural and fluid animation.
Once the rig is set up, you can animate the character by moving and rotating the bones. You can also use Inverse Kinematics (IK) to create more complex movements, such as having a character's hand move towards an object in space.
In addition to the Bone Tool, Adobe Animate also provides other rigging tools and features, such as inverse kinematics, bone shapes, and tweening, to help streamline the rigging and animation process. With these tools and features, animators can create highly detailed and believable animations in Adobe Animate.
Your task is to try to experiment with a variety of rigging methods.
Try to create an example of each of the tutorials and see what works best for your style of animation.
The following playlist goes through how to add a bone structure to a character.
https://www.youtube.com/playlist?list=PLYeXZOOCIwCsWRz47tTaSdL9gCIh5rdXL
Day 1: Modern Rigging - Creating Rigs
Day 2: Individual Joints / Multiple Rigs / Freeze Joins / Flexi bone
Day 3: Parenting Basics
Day 4: Add these test to your demo reel.
Notes: If need to turn symbols into shapes, select the shape then Ctrl+B to break apart the object. You may need to do this many times until there are no more boxes around the symbol.
Next, check this tool out. Learn how to add a camera to your scene and animate it.