As you are exploring the programs, it's important to remember to recalibrate your Sphero any time you pick him up off the ground. You'll see the Aiming Ring icon in every app. Click this ring and then swing the blue light on Sphero so that he is facing you. This will ensure that your programming works the same way every time. If you don't recalibrate, Sphero will get confused about which direction is which.
When you're done using Sphero, make sure to take mini-sphero out of the case, put all the parts back in you big case and plug it in to charge for the next day.
Beginner Project: Before you begin your SMART Goal, learn how to aim the sphero and program it to move in a small square. Show Mrs. Wilson when you have accomplished this task and then you will be able to move on to your goal.
Get a planning sheet to draw out your course plan for your sphero .
Space Adventure
Goal: Code your mini-sphero through the solar system.
Program the sphero to move around the solar system to introduce the audience to planets and other objects in space.
Include movement, speech and lights in your program.
2. Soccer Challenge
Goal: Code our mini-sphero to move through the soccer field to different positions and of course, make sure you score!
Program the sphero to play a game of soccer with quick moves, sounds and lights.
Goal: Choreograph a dance routine for the Sphero.
Objective: Program the Sphero to perform a short routine set to music (students can pick their song and sync movements).
Twist: Include color changes, spins, and speed variations. Bonus for teamwork and storytelling!
Skills: Creativity, timing, loop usage, light/sound integration.
4. Sphero Course
Goal: Program your sphero to move through the course without bumping into the walls (tape). Include sounds, lights and fun moves along the way or when you finish the course!
How to code tutorial
How to connect, aim and code
Be sure to choose the type of Sphero you are coding- Bolt or Mini