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C.A.P.P.S.
  • Home
  • C.A.P.P.S. T-shirt
  • Design Communication
  • Big Robots Pop Footballs
    • Brainstorming
    • Research
    • Prototyping
    • Final Product
  • Aiken Engineering Challenge
  • C.A.P.P.S. Inc.
  • Social Impact Arcade 2020
  • Social Impact Arcade 2022
  • Mars Opportunity: Bring Him Home!
  • theGAME
  • More
    • Home
    • C.A.P.P.S. T-shirt
    • Design Communication
    • Big Robots Pop Footballs
      • Brainstorming
      • Research
      • Prototyping
      • Final Product
    • Aiken Engineering Challenge
    • C.A.P.P.S. Inc.
    • Social Impact Arcade 2020
    • Social Impact Arcade 2022
    • Mars Opportunity: Bring Him Home!
    • theGAME

GAMES FOR CHANGE 2022

Students in the C.A.P.P.S. course are currently designing digital games that will be submitted for the Games for Change Challenge 2022.  The Games for Change Student Challenge (also known as G4C) is the leading national game design program that combines students’ passion for games with digital learning and civic engagement.

G4C is a nonprofit organization. The organization provides support, visibility, and shared resources to individuals and organizations using serious games for social change. It also runs the G4C Student Challenge, a STEM competition.  The G4C 2022 Student Challenge themes are:

  • Shaping The World For Difference

  •  Sustainable Cities

  • Voice Of A New Generation

4 C.A.P.P.S. FINALIST!

The Carbon Balance

FINALIST

NORTHEAST

Politics Under Pressure

FINALIST

NORTHEAST

Energy Defense

FINALIST

NORTHEAST

Community

GRAND PRIZE WINNER NORTHEAST

Flippity Flip

Anagrams

Scriddle

Gerrymandering

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