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C.A.P.P.S.
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  • Design Communication
  • Big Robots Pop Footballs
    • Brainstorming
    • Research
    • Prototyping
    • Final Product
  • Aiken Engineering Challenge
  • C.A.P.P.S. Inc.
  • Social Impact Arcade 2020
  • Social Impact Arcade 2022
  • Mars Opportunity: Bring Him Home!
  • theGAME
C.A.P.P.S.
  • Home
  • C.A.P.P.S. T-shirt
  • Design Communication
  • Big Robots Pop Footballs
    • Brainstorming
    • Research
    • Prototyping
    • Final Product
  • Aiken Engineering Challenge
  • C.A.P.P.S. Inc.
  • Social Impact Arcade 2020
  • Social Impact Arcade 2022
  • Mars Opportunity: Bring Him Home!
  • theGAME
  • More
    • Home
    • C.A.P.P.S. T-shirt
    • Design Communication
    • Big Robots Pop Footballs
      • Brainstorming
      • Research
      • Prototyping
      • Final Product
    • Aiken Engineering Challenge
    • C.A.P.P.S. Inc.
    • Social Impact Arcade 2020
    • Social Impact Arcade 2022
    • Mars Opportunity: Bring Him Home!
    • theGAME

Games for Change Challenge 2020

G4C Learn’s flagship program, the G4C Student Challenge, is a game design competition that invites youth to create digital games inspired by the United Nations Sustainable Development Goals. The program uses youth interest in video games to develop coding and digital design skills, as well as problem solving, collaboration, creativity, and other critical STEAM skills. 

Germ Dodge

Bad Bacteria Be Gone

Road Crosser

FoodRunner

Bears, Beats, (Bottle)star Galactica

Sharing is Caring

Corona Run

Who Broke Quarantine?!

The American Dream

Park

Dungeon Solver

Train Wreck

Stickmen's Adventure

Bee Game

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